LuckyBoxController.cs 11 KB

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  1. using UI.LuckyBox;
  2. using FairyGUI;
  3. using ET;
  4. using System.Collections.Generic;
  5. using System;
  6. using UnityEngine;
  7. using System.Collections;
  8. using Live2D.Cubism.Rendering;
  9. using DG.Tweening;
  10. using System.Threading.Tasks;
  11. namespace GFGGame
  12. {
  13. public class LuckyBoxController
  14. {
  15. private GComponent _com;
  16. // private UI_ComModel _comModel;
  17. private DressUpObjUI _dressUpObjUI;
  18. private DressUpObjUI _dressUpObjUI2;
  19. private LuckyBoxCfg _luckyBoxCfg;
  20. private const int _turnTime = 7;
  21. private int _bgIndex = 0;
  22. private int _modelIndex = 0;
  23. private List<DressUpObjUI> _dressUpObjUIs = new List<DressUpObjUI>(2);
  24. private ModelInfo[] modelInfos = new ModelInfo[2];
  25. private class ModelInfo
  26. {
  27. public CubismRenderController[] cubismModels;
  28. public List<SpriteRenderer> spriteRenderers = new List<SpriteRenderer>();
  29. }
  30. public LuckyBoxController(GComponent comModel)
  31. {
  32. _dressUpObjUI = new DressUpObjUI("SceneDressUp");
  33. _dressUpObjUI2 = new DressUpObjUI("SceneDressUp");
  34. _dressUpObjUIs.Add(_dressUpObjUI);
  35. _dressUpObjUIs.Add(_dressUpObjUI2);
  36. _com = comModel;
  37. }
  38. public void OnShown(int luckyBoxId)
  39. {
  40. _luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId);
  41. _com.GetChild("loaMask").asLoader.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.bgResArr[_bgIndex]);
  42. InitDressUpObj();
  43. ChangeRes();
  44. Timers.inst.Remove(UpdateTime);
  45. if (_luckyBoxCfg.resArr.Length > 1 || _luckyBoxCfg.suitIdArr.Length > 1)
  46. {
  47. Timers.inst.Add(_turnTime, 0, UpdateTime);
  48. }
  49. }
  50. private void UpdateTime(object param)
  51. {
  52. _com.GetChild("loaMask").asLoader.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.bgResArr[_bgIndex]);
  53. _bgIndex = _bgIndex + 1 == _luckyBoxCfg.bgResArr.Length ? 0 : _bgIndex + 1;
  54. if (_luckyBoxCfg.resArr.Length > 0)
  55. {
  56. _modelIndex = _modelIndex + 1 == _luckyBoxCfg.resArr.Length ? 0 : _modelIndex + 1;
  57. }
  58. else
  59. {
  60. _modelIndex = _modelIndex + 1 == _luckyBoxCfg.suitIdArr.Length ? 0 : _modelIndex + 1;
  61. }
  62. if (_luckyBoxCfg.isAni == 0)
  63. {
  64. _com.GetTransition("t0").Play(ChangeRes);
  65. }
  66. else
  67. {
  68. HideModel();
  69. UpdateIndex();
  70. ChangeRes();
  71. }
  72. }
  73. private int _index = 0;
  74. private void ChangeRes()
  75. {
  76. UI_ComModel _comModel = UI_ComModel.Proxy(_com);
  77. UI_ComModelRes comRes = _comModel.m_comModelRes;
  78. _comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.bgResArr[_bgIndex]);
  79. if (_luckyBoxCfg.resArr.Length > 0)
  80. {
  81. //comRes.m_loaRes.url = string.Format("ui://LuckyBox/{0}", _luckyBoxCfg.resArr[_modelIndex]);
  82. comRes.m_loaRes.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.resArr[_modelIndex]);
  83. comRes.m_loaTitle.url = ResPathUtil.GetLuckyBoxTitlePath(_luckyBoxCfg.resArr[_modelIndex]);
  84. comRes.m_loaRes.SetPosition(-110, -170, 1);
  85. int direction = _luckyBoxCfg.scaleArr[_modelIndex] >= 0 ? 1 : -1;
  86. float scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000f : 1;
  87. comRes.m_loaRes.SetScale(direction * scale, scale);
  88. }
  89. else if (_luckyBoxCfg.suitIdArr.Length > 0)
  90. {
  91. int direction = 1;
  92. if (_luckyBoxCfg.scaleArr.Length > 0)
  93. {
  94. direction = _luckyBoxCfg.scaleArr[_modelIndex] >= 0 ? 1 : -1;
  95. }
  96. if (_luckyBoxCfg.isAni == 0)
  97. {
  98. _comModel.m_loaMask.visible = true;
  99. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_luckyBoxCfg.suitIdArr[_modelIndex]);
  100. comRes.m_loaRes.url = ResPathUtil.GetDressUpPath(suitCfg.aniRes);
  101. float scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000f : 1;
  102. comRes.m_loaRes.SetScale(direction * scale, scale);
  103. comRes.m_loaRes.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
  104. }
  105. else
  106. {
  107. _comModel.m_loaMask.visible = false;
  108. comRes = (_index == 0 ? _comModel.m_comModelRes : _comModel.m_comModelRes2);
  109. int scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000 : 100;
  110. _comModel.m_loaMask.alpha = 1;
  111. comRes.m_loaRes.url = "";
  112. if(modelInfos[_index] == null)
  113. {
  114. modelInfos[_index] = new ModelInfo();
  115. _dressUpObjUIs[_index].UpdateWrapper(comRes.m_holder);
  116. comRes.m_holder.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
  117. _dressUpObjUIs[_index].ResetSceneObj(scale, false, false, null, false);
  118. _dressUpObjUIs[_index].dressUpObj.PutOnSuitCfg(_luckyBoxCfg.suitIdArr[_modelIndex], true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
  119. Timers.inst.StartCoroutine(DelayShowModel(direction));
  120. }
  121. else
  122. {
  123. ShowModel();
  124. }
  125. }
  126. }
  127. if (_luckyBoxCfg.isAni == 0)
  128. {
  129. _com.GetTransition("t1").Play();
  130. }
  131. UI_ComModel.ProxyEnd();
  132. }
  133. private IEnumerator DelayShowModel(int direction)
  134. {
  135. _dressUpObjUIs[_index].sceneObject.transform.localScale = Vector3.zero;
  136. // 未加载到live2D之前,不做显示
  137. while (!InitModel(_index))
  138. {
  139. yield return new WaitForEndOfFrame();
  140. }
  141. int scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000 : 100;
  142. _dressUpObjUIs[_index].sceneObject.transform.localScale = new Vector3(direction * scale, scale, scale);
  143. ShowModel();
  144. }
  145. public void OnHide()
  146. {
  147. DOTween.Kill("fade");
  148. _bgIndex = 0;
  149. _modelIndex = 0;
  150. _dressUpObjUI.dressUpObj.TakeOffAll();
  151. ChangeModelAlpha(0, 1);
  152. ChangeModelAlpha(1, 1);
  153. // 隐藏另一个模型
  154. if (_dressUpObjUIs[0].sceneObject != null)
  155. {
  156. _dressUpObjUIs[0].sceneObject.transform.localScale = Vector3.zero;
  157. }
  158. if (_dressUpObjUIs[1].sceneObject != null)
  159. {
  160. _dressUpObjUIs[1].sceneObject.transform.localScale = Vector3.zero;
  161. }
  162. UI_ComModel _comModel = UI_ComModel.Proxy(_com);
  163. _comModel.m_comModelRes.m_loaRes.url = "";
  164. _comModel.m_comModelRes.m_loaTitle.url = "";
  165. UI_ComModel.ProxyEnd();
  166. Timers.inst.Remove(UpdateTime);
  167. }
  168. public void Dispose()
  169. {
  170. if (_dressUpObjUI != null)
  171. {
  172. _dressUpObjUI.Dispose();
  173. _dressUpObjUI = null;
  174. }
  175. if (_dressUpObjUI2 != null)
  176. {
  177. _dressUpObjUI2.Dispose();
  178. _dressUpObjUI2 = null;
  179. }
  180. _dressUpObjUIs.Clear();
  181. }
  182. private void UpdateIndex()
  183. {
  184. _index ^= 1;
  185. }
  186. private bool InitModel(int index)
  187. {
  188. if (index >= _dressUpObjUIs.Count || _dressUpObjUIs[index].sceneObject == null)
  189. {
  190. return false;
  191. }
  192. Transform model = _dressUpObjUIs[index].sceneObject.transform.Find("Role");
  193. modelInfos[index].cubismModels = model.GetComponentsInChildren<CubismRenderController>();
  194. modelInfos[index].spriteRenderers = new List<SpriteRenderer>(model.GetComponentsInChildren<SpriteRenderer>());
  195. return modelInfos[index].cubismModels.Length > 0;
  196. }
  197. private void ShowModel()
  198. {
  199. ChangeModelAlphaAnim(_index, 0, 1);
  200. }
  201. private void HideModel()
  202. {
  203. InitModel(_index);
  204. ChangeModelAlphaAnim(_index, 1, 0);
  205. }
  206. private void ChangeComResLayer()
  207. {
  208. UI_ComModel _comModel = UI_ComModel.Proxy(_com);
  209. int index = _comModel.target.GetChildIndex(_comModel.m_comModelRes.target);
  210. int index2 = _comModel.target.GetChildIndex(_comModel.m_comModelRes2.target);
  211. _comModel.target.SetChildIndex(_comModel.m_comModelRes.target, index2);
  212. _comModel.target.SetChildIndex(_comModel.m_comModelRes2.target, index);
  213. UI_ComModel.ProxyEnd();
  214. }
  215. private void ChangeModelAlpha(int index, float value)
  216. {
  217. if (modelInfos[index] == null || modelInfos[index].cubismModels == null)
  218. {
  219. return;
  220. }
  221. for (int j = 0; j < modelInfos[index].cubismModels.Length; j++)
  222. {
  223. modelInfos[index].cubismModels[j].Opacity = value;
  224. }
  225. for (int i = 0; i < modelInfos[index].spriteRenderers.Count; i++)
  226. {
  227. if (modelInfos[index].spriteRenderers[i] == null)
  228. {
  229. modelInfos[index].spriteRenderers.RemoveAt(i);
  230. continue;
  231. }
  232. Color color = modelInfos[index].spriteRenderers[i].color;
  233. color.a = value;
  234. modelInfos[index].spriteRenderers[i].color = color;
  235. }
  236. }
  237. private void ChangeModelAlphaAnim(int index, float start, float end, Action action = null)
  238. {
  239. Ease ease = Ease.Linear;
  240. DOTween.To(() => start, (value) =>
  241. {
  242. ChangeModelAlpha(index, value);
  243. }, end, 0.3f).SetEase(ease).OnComplete(() =>
  244. {
  245. action?.Invoke();
  246. }).SetAutoKill().SetId("fade");
  247. }
  248. private void InitDressUpObj()
  249. {
  250. modelInfos[0] = null;
  251. modelInfos[1] = null;
  252. UI_ComModel _comModel = UI_ComModel.Proxy(_com);
  253. _dressUpObjUI.UpdateWrapper(_comModel.m_comModelRes.m_holder);
  254. _dressUpObjUI2.UpdateWrapper(_comModel.m_comModelRes2.m_holder);
  255. UI_ComModel.ProxyEnd();
  256. }
  257. }
  258. }