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- using System.Collections.Generic;
- using FairyGUI;
- using UI.Studio;
- using UnityEngine;
- namespace GFGGame
- {
- public class StudioPropertyView : StudioBaseView
- {
- //private GList _listProperty;
- private GLoader _bg0;
- private GLoader _btnChageLine;
- private Controller _croProperty;
- private int _propertySelectIndex = 0;
- private int firstOpenProperty = -1;//第一个开放的副本(打开界面时,如未选择副本,则默认选中第一个开启的副本)
- //书画副本
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- // _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
- // _ui.m_listProperty.onClickItem.Add(OnClickListProperty);
- //com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComProperty").asCom;
- //AddChildCom(com, false);
- //list.itemRenderer = ListItemRender;
- }
- protected override void OnShown()
- {
- GComponent com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComProperty").asCom;
- AddChildCom(com);
- _croProperty = com.GetController("c1");
- _bg0 = com.GetChild("loaBg").asLoader;
- _btnChageLine = com.GetChild("btnChageLine").asLoader;
- list.itemRenderer = ListItemRender;
- _croProperty.onChanged.Add(OnControllerChange);
- _bg0.url = ResPathUtil.GetBgImgPath("bg_fhl");
- //_bg1.url = "ui://Studio/lm_db_chang_2";
- _btnChageLine.url = ResPathUtil.GetCommonGameResPath("zsx_fl");
-
- _propertySelectIndex = this.viewData == null ? 0 : (int)this.viewData;
- StudioDataManager.Instance.VIEW_NAME = typeof(StudioPropertyView).FullName;
- List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPropertyView).Name);
- firstOpenProperty = -1;
- for (int i = 0; i < studioCfgs.Count; i++)
- {
- GButton btn = com.GetChild("btn" + i).asButton;
- bool isOpen = TimeUtil.CheckDayOfWeek(studioCfgs[i].timeArr) ? true : false;
- btn.GetChild("icon").visible = isOpen;
- if (firstOpenProperty < 0 && isOpen) firstOpenProperty = i;
- }
- _propertySelectIndex = TimeUtil.CheckDayOfWeek(studioCfgs[_propertySelectIndex].timeArr) ? _propertySelectIndex : firstOpenProperty;
- _croProperty.selectedIndex = _propertySelectIndex;
- StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _propertySelectIndex;
- this._studioCfg = studioCfgs[_propertySelectIndex];
- this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(this._studioCfg.type, this._studioCfg.subType, this._studioCfg.id);
- list.numItems = this.storyLevelCfgs.Count;
- list.ScrollToView(curIndex);
- Timers.inst.AddUpdate(CheckGuide);
-
- base.OnShown();
- com.height = _ui.target.height;
- _ui.m_loaBg.visible = false;
- }
- protected override void OnHide()
- {
- base.OnHide();
- Timers.inst.Remove(CheckGuide);
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(StudioPropertyView).FullName);
- }
- private void OnControllerChange()
- {
- // int index = _croProperty.selectedIndex;
- List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPropertyView).Name);
- StudioCfg studioCfg = studioCfgs[_croProperty.selectedIndex];
- if (!TimeUtil.CheckDayOfWeek(studioCfg.timeArr))
- {
- string str = "";
- for (int i = 0; i < studioCfg.timeArr.Length; i++)
- {
- str += NumberUtil.GetChiniseNumberWeekText(studioCfg.timeArr[i]);
- if (i == studioCfg.timeArr.Length - 1) break;
- str += "、";
- }
- PromptController.Instance.ShowFloatTextPrompt(string.Format("周{0}开放", str));
- _croProperty.selectedIndex = _croProperty.previsousIndex;
- return;
- }
- // _propertySelectIndex = index;
- this._studioCfg = studioCfg;
- this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(this._studioCfg.type, this._studioCfg.subType, this._studioCfg.id);
- list.numItems = this.storyLevelCfgs.Count;
- list.ScrollToView(curIndex);
- UpdateView();
- StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _croProperty.selectedIndex;
- }
- private void CheckGuide(object param)
- {
- if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0)
- {
- UpdateToCheckGuide(null);
- }
- else
- {
- Timers.inst.Remove(CheckGuide);
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- GuideController.TryGuide(list, ConstGuideId.STUDIO_PROPERTY, 4, "通关这个副本可以获得风系词牌的升星材料哦~", 0);
- GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.STUDIO_PROPERTY, 6, "挑战成功啦,让我们继续新旅程~");
- //GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 6);
- }
- protected override void TryCompleteGuide()
- {
- base.TryCompleteGuide();
- // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_PROPERTY);
- //GuideController.TryCompleteGuideIndex(ConstGuideId.STUDIO_PROPERTY, 6);
- //GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 6);
- }
- protected override void ListItemRender(int index, GObject obj)
- {
- UI_PropertyItem item = UI_PropertyItem.Proxy(obj);
- StudioDataManager.Instance.IsCanFight(storyLevelCfgs, index, out bool canFight, out string content);
- ItemData itemData = StoryBonusDataCache.GetBonusData(storyLevelCfgs[index].id).bonusBase[0];
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
- item.m_star.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(storyLevelCfgs[index].id);
- item.m_imgLock.visible = canFight ? false : true;
- item.m_lock.visible = canFight ? false : true;
- item.m_txtTitle.text = canFight ? storyLevelCfgs[index].name : content;
- if (canFight) curIndex = index;
- if (item.m_loaIcon.data == null)
- {
- item.m_loaIcon.onClick.Add(OnLoaItemClick);
- }
- item.m_loaIcon.data = index;
- if (item.m_loaBg.data == null)
- {
- item.m_loaBg.onClick.Add(OnCliclListItem);
- }
- item.m_loaBg.data = index;
- UI_PropertyItem.ProxyEnd();
- }
- }
- }
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