ArenaLoadingView.cs 1.5 KB

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  1. using FairyGUI;
  2. using UI.Arena;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class ArenaLoadingView : BaseWindow
  7. {
  8. private UI_ArenaLoadingUI _ui;
  9. private EffectUI _effectUI1;
  10. public override void Dispose()
  11. {
  12. EffectUIPool.Recycle(_effectUI1);
  13. _effectUI1 = null;
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_ArenaLoadingUI.PACKAGE_NAME;
  25. _ui = UI_ArenaLoadingUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. isReturnView = true;
  29. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_dljm", "ui_dljm_jdt_tw");
  30. }
  31. protected override void AddEventListener()
  32. {
  33. base.AddEventListener();
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. string res = ArenaOpenCfgArray.Instance.GetCfg(ArenaDataManager.Instance.SeasonId).res;
  39. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(res);
  40. _ui.m_progressBar1.TweenValue(100, 1).OnComplete(Hide);
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. _ui.m_progressBar1.value = 0;
  46. }
  47. protected override void RemoveEventListener()
  48. {
  49. base.RemoveEventListener();
  50. }
  51. }
  52. }