ArenaView.cs 20 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ArenaView : BaseWindow
  12. {
  13. private UI_ArenaUI _ui;
  14. private GameObject _scenePrefab;
  15. private GameObject _sceneObject;
  16. private DressUpObj _copyDressUpObj;
  17. private DressUpObj _targetDressUpObj;
  18. private ValueBarController _valueBarController;
  19. private ArenaDataManager _dataManager;
  20. private ArenaTargetData _targetData;
  21. private ArenaOpenCfg _arenaCfg;
  22. private int _showOtherTargetGuide = -1;
  23. public override void Dispose()
  24. {
  25. if (_sceneObject != null)
  26. {
  27. GameObject.Destroy(_scenePrefab);
  28. _sceneObject = null;
  29. }
  30. if (_valueBarController != null)
  31. {
  32. _valueBarController.Dispose();
  33. _valueBarController = null;
  34. }
  35. if (_ui != null)
  36. {
  37. _ui.Dispose();
  38. _ui = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. packageName = UI_ArenaUI.PACKAGE_NAME;
  46. _ui = UI_ArenaUI.Create();
  47. this.viewCom = _ui.target;
  48. isfullScreen = true;
  49. isReturnView = true;
  50. _valueBarController = new ValueBarController(_ui.m_valueBar);
  51. _targetDressUpObj = new DressUpObj();
  52. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  53. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  54. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  55. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  56. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  57. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  58. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  59. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  60. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  61. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  62. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  63. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  64. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  65. _ui.m_btnRule.data = 300001;
  66. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  67. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  68. _dataManager = ArenaDataManager.Instance;
  69. }
  70. protected override void AddEventListener()
  71. {
  72. base.AddEventListener();
  73. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  74. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  75. }
  76. protected override void OnShown()
  77. {
  78. base.OnShown();
  79. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  80. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  81. _valueBarController.OnShown();
  82. _dataManager.SetMineFightAttrs();
  83. if (_dataManager.DressupList.Count == 0) return;
  84. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  85. if (_targetData == null)
  86. {
  87. _dataManager.SelectTargetIndex = -1;
  88. _dataManager.CurFightIndex = 0;
  89. _dataManager.myScore.Clear();
  90. _dataManager.targetScore.Clear();
  91. _dataManager.myFightPower.Clear();
  92. _dataManager.targetFightPower.Clear();
  93. UpdateTargetList();
  94. }
  95. else
  96. {
  97. _ui.m_c1.selectedIndex = 1;
  98. }
  99. if (_sceneObject == null)
  100. {
  101. _sceneObject = GameObject.Instantiate(_scenePrefab);
  102. }
  103. UpdateNormal();
  104. UpdateValue();
  105. UpdateRole();
  106. Timers.inst.AddUpdate(CheckGuide);
  107. }
  108. protected override void OnHide()
  109. {
  110. base.OnHide();
  111. if (_sceneObject != null)
  112. {
  113. GameObject.Destroy(_sceneObject);
  114. _sceneObject = null;
  115. }
  116. _targetDressUpObj.TakeOffAll();
  117. _valueBarController.OnHide();
  118. Timers.inst.Remove(CheckGuide);
  119. }
  120. protected override void RemoveEventListener()
  121. {
  122. base.RemoveEventListener();
  123. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  124. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  125. }
  126. private void OnCloseComFightScore()
  127. {
  128. _ui.m_c2.selectedIndex = 0;
  129. }
  130. private void OnBtnBackClick()
  131. {
  132. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 12);
  133. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  134. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  135. }
  136. private void OnBtnShopClick()
  137. {
  138. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_ARENA, ConstStoreSubId.STORE_ARENA_ITEM }, new object[] { typeof(ArenaView).FullName, this.viewData });
  139. }
  140. private void OnBtnRewardClick()
  141. {
  142. ViewManager.Show<ArenaDanRewardView>();
  143. }
  144. private void OnBtnRankClick()
  145. {
  146. ViewManager.Show<ArenaRankView>();
  147. }
  148. private void OnBtnRecordClick()
  149. {
  150. ViewManager.Show<ArenaFightRecordView>();
  151. }
  152. private void OnBtnAddFightCountClick()
  153. {
  154. if (_dataManager.IsArenaClearing)
  155. {
  156. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  157. return;
  158. }
  159. if (RoleDataManager.ArenaBuyFightTimes == 0)
  160. {
  161. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  162. return;
  163. }
  164. ViewManager.Show<BuyConfirmView>();
  165. }
  166. private async void OnBtnRefreshClick()
  167. {
  168. if (_dataManager.IsArenaClearing)
  169. {
  170. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  171. return;
  172. }
  173. if (RoleDataManager.ArenaFreshTimes <= 0)
  174. {
  175. int costId = GlobalCfgArray.globalCfg.costIdBuyFreshTimes;
  176. long needNum = GlobalCfgArray.globalCfg.costNumBuyFreshTimes;
  177. if (!ItemUtil.CheckItemEnough(costId, needNum))
  178. {
  179. long has = ItemDataManager.GetItemNum(costId);
  180. ItemUtil.BuyCurrency(costId, needNum - has);
  181. return;
  182. }
  183. }
  184. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  185. if (result)
  186. {
  187. UpdateTargetList();
  188. UpdateRole();
  189. }
  190. }
  191. private void OnBtnDressClick()
  192. {
  193. if (_dataManager.IsArenaClearing)
  194. {
  195. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  196. return;
  197. }
  198. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  199. }
  200. private void OnBtnQuickFightClick()
  201. {
  202. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  203. }
  204. private void OnBtnReSelectClick()
  205. {
  206. _targetData = null;
  207. viewData = null;
  208. _ui.m_c1.selectedIndex = 0;
  209. UpdateRole();
  210. }
  211. private async void OnBtnFightClick()
  212. {
  213. if (_dataManager.IsArenaClearing)
  214. {
  215. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  216. return;
  217. }
  218. if (RoleDataManager.ArenaFightTimes <= 0)
  219. {
  220. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  221. return;
  222. }
  223. // for (int i = 0; i < _dataManager.DressupList.Count; i++)
  224. // {
  225. // if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  226. // {
  227. // AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
  228. // SetLeftButton(true, "取消").
  229. // SetRightButton(true, "去换装", (object param) =>
  230. // {
  231. // OnBtnDressClick();
  232. // });
  233. // return;
  234. // }
  235. // }
  236. bool result = await GetFightResult();
  237. if (!result) return;
  238. if (_ui.m_btnQuickFight.selected)
  239. {
  240. ViewManager.Show<ArenaResultQuickView>();
  241. }
  242. else
  243. {
  244. ViewManager.Show<StoryFightTargetView>(null, null, true);
  245. }
  246. }
  247. private async ETTask<bool> GetFightResult()
  248. {
  249. _dataManager.myScore.Clear();
  250. _dataManager.targetScore.Clear();
  251. _dataManager.myFightPower.Clear();
  252. _dataManager.targetFightPower.Clear();
  253. if (_targetData.Type == FightTargetType.PLAYER)
  254. {
  255. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  256. }
  257. long allScore = 0;
  258. long targetAllScore = 0;
  259. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  260. {
  261. FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out long score, out long targetScore);
  262. allScore += score;
  263. targetAllScore += targetScore;
  264. _dataManager.myScore.Add(score);
  265. _dataManager.targetScore.Add(targetScore);
  266. }
  267. _dataManager.myFightPower = _dataManager.GetFightScoreList(_dataManager.DressupList);
  268. _dataManager.targetFightPower = _dataManager.GetFightScoreList(_targetData.FightDatas);
  269. bool result = await ArenaSproxy.ReqArenaFight(allScore > targetAllScore, _targetData, _dataManager.myFightPower, _dataManager.targetFightPower, _dataManager.myScore, _dataManager.targetScore);
  270. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && _showOtherTargetGuide < 0)
  271. {
  272. _showOtherTargetGuide = result ? 1 : 0;
  273. }
  274. return result;
  275. }
  276. private void UpdateView()
  277. {
  278. UpdateNormal();
  279. UpdateValue();
  280. UpdateTargetList();
  281. UpdateRole();
  282. }
  283. private void UpdateNormal()
  284. {
  285. ItemUtil.UpdateTag(_ui.m_comTheme.m_comTag, _dataManager.Tag);
  286. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  287. _ui.m_comTheme.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  288. _ui.m_comTheme.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  289. _ui.m_comTheme.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  290. string openTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  291. string endTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  292. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  293. _ui.m_txtName.text = RoleDataManager.roleName;
  294. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  295. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  296. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  297. _ui.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  298. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  299. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_loaDanIcon, _dataManager.Grade);
  300. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  301. }
  302. private void UpdateValue()
  303. {
  304. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  305. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  306. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, RoleDataManager.ArenaMaxStorageNum);
  307. if (RoleDataManager.ArenaFreshTimes > 0)
  308. {
  309. _ui.m_comCostCurrent.target.visible = false;
  310. _ui.m_txtRefreshCount.visible = true;
  311. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  312. }
  313. else
  314. {
  315. _ui.m_txtRefreshCount.visible = false;
  316. _ui.m_comCostCurrent.target.visible = true;
  317. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  318. }
  319. }
  320. private void UpdateRole()
  321. {
  322. GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
  323. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
  324. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  325. myRole.transform.localPosition = Vector3.zero;
  326. GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
  327. targetRole.SetActive(false);
  328. _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
  329. if (_ui.m_c1.selectedIndex == 1)
  330. {
  331. targetRole.SetActive(true);
  332. if (_targetData.Type == FightTargetType.PLAYER)
  333. {
  334. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  335. }
  336. else
  337. {
  338. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
  339. }
  340. }
  341. }
  342. private void UpdateTargetList()
  343. {
  344. _ui.m_c1.selectedIndex = 0;
  345. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  346. }
  347. private void RenderListTargetItem(int index, GObject obj)
  348. {
  349. ArenaTargetData targetData = _dataManager.Targets[index];
  350. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  351. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  352. if (targetData.Type == FightTargetType.PLAYER)
  353. {
  354. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, targetData.RoleInfo.headBorderId);
  355. }
  356. else
  357. {
  358. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  359. }
  360. item.m_txtName.text = targetData.RoleInfo.roleName;
  361. item.m_txtDanTitle.text = rankCfg.gradeName;
  362. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  363. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  364. item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  365. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  366. item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;
  367. if (item.m_challengeBtn.data == null)
  368. {
  369. item.m_challengeBtn.onClick.Add(OnSelectRoleClick);
  370. }
  371. item.m_challengeBtn.data = index;
  372. if (item.m_btnLook.data == null)
  373. {
  374. item.m_btnLook.onClick.Add(OnBtnLookClick);
  375. item.m_comHead.onClick.Add(OnBtnLookClick);
  376. }
  377. item.m_btnLook.data = targetData;
  378. item.m_comHead.data = targetData;
  379. UI_ListTargetItem.Proxy();
  380. }
  381. private void OnSelectRoleClick(EventContext context)
  382. {
  383. int index = (int)(context.sender as GObject).data;
  384. _targetData = _dataManager.Targets[index];
  385. this.viewData = _targetData;
  386. _dataManager.SelectTargetIndex = index;
  387. _ui.m_c1.selectedIndex = 1;
  388. UpdateRole();
  389. }
  390. private void OnBtnLookClick(EventContext context)
  391. {
  392. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  393. if (targetData.Type == FightTargetType.ROBOT)
  394. {
  395. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  396. return;
  397. }
  398. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  399. }
  400. private void CheckGuide(object param)
  401. {
  402. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && !_dataManager.IsArenaClearing)
  403. {
  404. UpdateToCheckGuide(null);
  405. }
  406. else
  407. {
  408. Timers.inst.Remove(CheckGuide);
  409. }
  410. }
  411. protected override void UpdateToCheckGuide(object param)
  412. {
  413. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  414. GuideController.TryGuide(_ui.m_comTheme.target, ConstGuideId.ARENA_OPEN, 4, "搭配这些标签和属性的衣服会获得更强的战力哦~");
  415. GuideController.TryGuide(_ui.m_btnDress, ConstGuideId.ARENA_OPEN, 5, "点这里可以自由搭配~");
  416. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 8, "", 0);
  417. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 9, "");
  418. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN).id && GuideDataManager.currentGuideIdIndex >= 9)
  419. {
  420. if (_showOtherTargetGuide == 0)
  421. {
  422. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 10, "对手排名发生变化,重新选个对手吧", 0, false);
  423. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 11, "");
  424. }
  425. else
  426. {
  427. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN);
  428. if (GuideDataManager.IsGuideIndexFinish(cfg.id, 9) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 10))
  429. {
  430. GuideDataManager.currentGuideIdIndex = 10;
  431. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 10);
  432. }
  433. else if (GuideDataManager.IsGuideIndexFinish(cfg.id, 10) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 11))
  434. {
  435. GuideDataManager.currentGuideIdIndex = 11;
  436. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 11);
  437. }
  438. }
  439. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 12, "厉害啦,你赢啦,我们继续新故事吧!");
  440. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  441. }
  442. }
  443. }
  444. }