ClothingDecomposeView.cs 16 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.ClothingDecompose;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class ClothingDecomposeView : BaseWindow
  11. {
  12. private UI_ClothingDecomposeUI _ui;
  13. private ValueBarController _valueBarController;
  14. private List<int> _clothingDatas = new List<int>();
  15. private Dictionary<int, long> _decomposeData = new Dictionary<int, long>();
  16. private long _decomposeCount = 0;//要分解物品的数量
  17. private int _curRarity = 0;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
  36. _ui = UI_ClothingDecomposeUI.Create();
  37. this.viewCom = _ui.target;
  38. isfullScreen = true;
  39. isReturnView = true;
  40. this.clickBlankToClose = false;
  41. _valueBarController = new ValueBarController(_ui.m_valueBar);
  42. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  43. _ui.m_bg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
  44. _ui.m_listTab.onClickItem.Add((EventContext context) =>
  45. {
  46. int index = _ui.m_listTab.GetChildIndex(context.data as GObject);
  47. OnClickBtnRarity(index + 1);
  48. });
  49. _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
  50. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  51. _ui.m_btnRule.data = 300019;
  52. _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  53. _ui.m_list.itemRenderer = ListItemRander;
  54. _ui.m_list.SetVirtual();
  55. _ui.m_listReward.itemRenderer = ListRewardItemRander;
  56. _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
  57. _ui.m_c1.onChanged.Add(OnClickDecomposeType);
  58. // DecomposeDataManager.Instance.InitSuitSyntheticMaterias();
  59. }
  60. private void OnClickDecomposeType()
  61. {
  62. _ui.m_listTab.selectedIndex = _curRarity - 1;
  63. OnClickBtnRarity(_curRarity);
  64. if (_ui.m_c1.selectedIndex == 0)
  65. _ui.m_btnRule.data = 300019;
  66. else
  67. _ui.m_btnRule.data = 300020;
  68. }
  69. protected override void OnShown()
  70. {
  71. base.OnShown();
  72. _ui.m_c1.selectedIndex = 0;
  73. _ui.m_listTab.selectedIndex = 0;
  74. _valueBarController.OnShown();
  75. // _valueBarController.Controller(6);
  76. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  77. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE).id)
  78. {
  79. _ui.m_listTab.selectedIndex = 0;
  80. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  81. }
  82. Timers.inst.AddUpdate(CheckGuide);
  83. }
  84. protected override void OnHide()
  85. {
  86. base.OnHide();
  87. _valueBarController.OnHide();
  88. Timers.inst.Remove(CheckGuide);
  89. }
  90. private void OnClickBtnRarity(int rarity)
  91. {
  92. _curRarity = rarity;
  93. if(_ui.m_c1.selectedIndex == 0)
  94. _clothingDatas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
  95. else if (_ui.m_c1.selectedIndex == 1)
  96. _clothingDatas = DecomposeDataManager.Instance.GetDecomposeMaterialByRarity(rarity);
  97. _ui.m_list.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  98. _ui.m_txtNone.visible = _clothingDatas == null || _clothingDatas.Count == 0;
  99. _ui.m_listReward.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  100. _ui.m_TouchSelect.selectedIndex = 0;
  101. CancleAll();
  102. UpdateConsume();
  103. }
  104. private void ListItemRander(int index, GObject obj)
  105. {
  106. UI_ComItem item = UI_ComItem.Proxy(obj);
  107. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
  108. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
  109. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  110. item.m_CountType.selectedIndex = 1;
  111. item.m_ButtonType.selectedIndex = 1;
  112. item.m_ShowName.selectedIndex = 1;
  113. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  114. item.m_txtName.text = itemCfg.name;
  115. long itemHasCount = DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex,itemCfg.id);
  116. long itemCount = _decomposeData.ContainsKey(_clothingDatas[index]) ? _decomposeData[_clothingDatas[index]] : 0;
  117. item.m_txtDecomHasCount.text ="/" + itemHasCount;
  118. item.m_QualityType.selectedIndex = itemCfg.rarity - 1;
  119. item.m_txtDecomCount.text = itemCount.ToString();
  120. if (itemCount > 0)
  121. item.m_TouchType.selectedIndex = 1;
  122. else
  123. item.m_TouchType.selectedIndex = 0;
  124. item.m_btnMinus.visible = itemCount > 0;
  125. if (item.m_btnMinus.data == null)
  126. {
  127. item.m_btnMinus.onClick.Add(OnClickBtnMinus);
  128. }
  129. item.m_btnMinus.data = index;
  130. if (item.m_loaBg.data == null)
  131. {
  132. item.m_loaBg.onClick.Add(OnListItemClick);
  133. }
  134. item.m_loaBg.data = index;
  135. item.target.data = itemCfg;
  136. UI_ComItem.ProxyEnd();
  137. }
  138. private void OnListItemClick(EventContext context)
  139. {
  140. int index = (int)((context.sender as GLoader).data);
  141. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  142. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  143. int itemId = (com.data as ItemCfg).id;
  144. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  145. if (_decomposeData[itemId] == DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex, itemId)) return;
  146. if (_decomposeCount == DecomposeDataManager.MaxCount)
  147. {
  148. PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
  149. return;
  150. }
  151. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  152. // {
  153. // PromptController.Instance.ShowFloatTextPrompt("这是套装合成材料,先别分解了吧!");
  154. // return;
  155. // }
  156. UI_ComItem item = UI_ComItem.Proxy(com);
  157. item.m_btnMinus.visible = true;
  158. item.m_TouchType.selectedIndex = 1;
  159. _decomposeData[itemId] = _decomposeData[itemId] + 1;
  160. _decomposeCount += 1;
  161. item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
  162. UI_ComItem.ProxyEnd();
  163. UpdateConsume();
  164. }
  165. private void OnClickBtnMinus(EventContext context)
  166. {
  167. int index = (int)((context.sender as GButton).data);
  168. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  169. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  170. UI_ComItem item = UI_ComItem.Proxy(com);
  171. int itemId = (com.data as ItemCfg).id;
  172. _decomposeData[itemId] = _decomposeData[itemId] - 1;
  173. _decomposeCount -= 1;
  174. item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
  175. if (_decomposeData[itemId] == 0)
  176. {
  177. _decomposeData.Remove(itemId);
  178. item.m_TouchType.selectedIndex = 0;
  179. item.m_btnMinus.visible = false;
  180. }
  181. UI_ComItem.ProxyEnd();
  182. UpdateConsume();
  183. }
  184. private void OnClickBtnSelect()
  185. {
  186. if (_ui.m_btnSelect.selected)
  187. {
  188. SelectAll();
  189. }
  190. else
  191. {
  192. CancleAll();
  193. }
  194. UpdateConsume();
  195. }
  196. private void SelectAll()
  197. {
  198. if (_clothingDatas == null)
  199. return;
  200. long lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
  201. for (int i = 0; i < _clothingDatas.Count; i++)
  202. {
  203. int itemId = _clothingDatas[i];
  204. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  205. // {
  206. // continue;
  207. // }
  208. long itemHasCount = DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex,itemId);
  209. long itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
  210. long count = Math.Min(lastCount, itemLastCount);
  211. lastCount -= count;
  212. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  213. _decomposeData[itemId] = _decomposeData[itemId] + count;
  214. _decomposeCount += count;
  215. if (lastCount == 0) break;
  216. }
  217. _ui.m_list.numItems = _clothingDatas.Count;
  218. }
  219. private void CancleAll()
  220. {
  221. _decomposeCount = 0;
  222. _decomposeData.Clear();
  223. if (_clothingDatas != null)
  224. _ui.m_list.numItems = _clothingDatas.Count;
  225. }
  226. private void UpdateConsume()
  227. {
  228. int consumeId;
  229. int[][] itemsArr;
  230. int consumeCount;
  231. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  232. if (_ui.m_c1.selectedIndex == 0)
  233. {
  234. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  235. consumeId = decomposeCfg.consumeId;
  236. itemsArr = decomposeCfg.itemsArr;
  237. consumeCount = decomposeCfg.consumeCount;
  238. }
  239. else
  240. {
  241. DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
  242. consumeId = decomposeSkillCfg.consumeId;
  243. itemsArr = decomposeSkillCfg.itemsArr;
  244. consumeCount = decomposeSkillCfg.consumeCount;
  245. }
  246. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(consumeId);
  247. _ui.m_listReward.numItems = _decomposeCount > 0 ? itemsArr.Length : 0;
  248. _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
  249. ET.Log.Debug("分解消耗: " + consumeId + " 找不到物品配置");
  250. if (itemCfg == null)
  251. {
  252. _ui.m_txtConsume.visible = false;
  253. return;
  254. }
  255. _ui.m_txtConsume.visible = true;
  256. _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * consumeCount));
  257. }
  258. private void ListRewardItemRander(int index, GObject obj)
  259. {
  260. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  261. int[][] itemsArr;
  262. if (_ui.m_c1.selectedIndex == 0)
  263. {
  264. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  265. itemsArr = decomposeCfg.itemsArr;
  266. }
  267. else
  268. {
  269. DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
  270. itemsArr = decomposeSkillCfg.itemsArr;
  271. }
  272. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemsArr[index][0]);
  273. item.m_txtCount.text = (itemsArr[index][1] * _decomposeCount).ToString();
  274. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  275. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  276. item.target.data = itemCfg;
  277. UI_ListRewardItem.ProxyEnd();
  278. }
  279. private void OnClickListRewardItem(EventContext context)
  280. {
  281. UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
  282. GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
  283. UI_ListRewardItem.ProxyEnd();
  284. }
  285. private void OnClickBtnDecompose()
  286. {
  287. if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
  288. {
  289. AlertUI.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
  290. }
  291. else
  292. {
  293. DecomposeItem();
  294. }
  295. }
  296. private async void DecomposeItem()
  297. {
  298. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  299. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  300. if (_decomposeCount <= 0)
  301. {
  302. String str = "";
  303. if (_ui.m_c1.selectedIndex == 0)
  304. str = "未选择分解服装";
  305. else
  306. str = "未选择分解技能书";
  307. PromptController.Instance.ShowFloatTextPrompt(str);
  308. return;
  309. }
  310. long consumeCount = cfg.consumeCount * _decomposeCount;
  311. if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
  312. {
  313. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
  314. return;
  315. }
  316. List<int> itemIds = _decomposeData.Keys.ToList<int>();
  317. List<long> itemNums = _decomposeData.Values.ToList<long>();
  318. if (_ui.m_c1.selectedIndex == 0)
  319. {
  320. bool result = await ClothingDecomposeSProxy.ClothingDecompose(itemIds, itemNums);
  321. if (result)
  322. {
  323. OnClickBtnRarity(_curRarity);
  324. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 2);
  325. }
  326. }
  327. else
  328. {
  329. bool result = await ClothingDecomposeSProxy.SkillBookDecompose(itemIds, itemNums);
  330. if (result)
  331. {
  332. OnClickBtnRarity(_curRarity);
  333. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SKILL_BOOK_FEN_JIE, 2);
  334. }
  335. }
  336. }
  337. private void OnClickBtnBack()
  338. {
  339. ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
  340. }
  341. private void CheckGuide(object param)
  342. {
  343. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  344. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  345. {
  346. UpdateToCheckGuide(null);
  347. }
  348. else
  349. {
  350. Timers.inst.Remove(CheckGuide);
  351. }
  352. }
  353. protected override void UpdateToCheckGuide(object param)
  354. {
  355. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  356. GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件。", 0);
  357. GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成。");
  358. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
  359. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面。");
  360. }
  361. }
  362. }