ApproachView.cs 16 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class ApproachView
  8. {
  9. private UI_ComTipsApproach _ui;
  10. private object[] _viewData;
  11. private int _itemId;
  12. private object[] _fromViewDatas;
  13. private int _needCount;//需求总量
  14. private List<string[]> _approachDatas = new List<string[]>();
  15. public void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. UI_ComTipsApproach.ProxyEnd();
  23. }
  24. public void OnHide()
  25. {
  26. // _ui.m_list.onClickItem.Remove(OnClickListApproachItem);
  27. if (_ui.m_list.numItems > 0)
  28. {
  29. _ui.m_list.ScrollToView(0);
  30. _ui.m_list.numItems = 0;
  31. }
  32. _approachDatas.Clear();
  33. _fromViewDatas = null;
  34. }
  35. public void OnInit(GComponent component)
  36. {
  37. _ui = UI_ComTipsApproach.Proxy(component);
  38. _ui.m_list.itemRenderer = ListApproachItemRenderer;
  39. }
  40. public void OnShow(object[] viewData)
  41. {
  42. _viewData = viewData;
  43. _itemId = (int)viewData[0];
  44. _fromViewDatas = viewData[1] as object[];
  45. // _needCount = viewData.Length > 2 ? (int)viewData[2] : 0;
  46. int needCount = viewData.Length > 2 ? (int)viewData[2] : 0;
  47. _needCount = (int)needCount;
  48. SetData();
  49. UpdateView();
  50. }
  51. private void SetData()
  52. {
  53. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  54. if (string.IsNullOrEmpty(itemCfg.approach)) return;
  55. string[] approachStrs = itemCfg.approach.Split(';');
  56. foreach (string approachStr in approachStrs)
  57. {
  58. if (string.IsNullOrEmpty(approachStr)) continue;
  59. string[] infos = approachStr.Split('=');
  60. _approachDatas.Add(infos);
  61. }
  62. }
  63. private void UpdateView()
  64. {
  65. _ui.m_txtNone.visible = _approachDatas.Count == 0;
  66. _ui.m_list.numItems = _approachDatas.Count;
  67. _ui.m_list.data = _approachDatas;
  68. }
  69. private void ListApproachItemRenderer(int index, GObject item)
  70. {
  71. UI_ListSourceItem listItem = UI_ListSourceItem.Proxy(item);
  72. string[] infos = _approachDatas[index];
  73. string functionId = infos[0];
  74. GameFunctionCfg gameFunctionCfg = GameFunctionCfgArray.Instance.GetCfg(functionId);
  75. // FunctionOpenCfg functionOpenCfg = FunctionOpenCfgArray.Instance.GetCfg(gameFunctionCfg.functionId);
  76. // listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(functionOpenCfg.res);
  77. if (functionId == ConstFunctionId.JU_QING_GUAN_QIA)
  78. {
  79. var levelCfgId = int.Parse(infos[1]);
  80. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
  81. if (levelCfg.type == ConstInstanceZonesType.Story)
  82. {
  83. var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
  84. string chapter = NumberUtil.GetChiniseNumberText(chapterCfg.order);
  85. string level = NumberUtil.GetChiniseNumberText(levelCfg.order);
  86. if (levelCfg.subType == ConstInstanceZonesSubType.Normal)
  87. {
  88. listItem.m_txtSourceName.text = string.Format(gameFunctionCfg.name, chapter, level);
  89. }
  90. else if (levelCfg.subType == ConstInstanceZonesSubType.Hard)
  91. {
  92. listItem.m_txtSourceName.text = string.Format("精英" + gameFunctionCfg.name, chapter, level);
  93. }
  94. }
  95. else if (levelCfg.type == ConstInstanceZonesType.Studio)
  96. {
  97. var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  98. listItem.m_txtSourceName.text = levelCfg.name;
  99. }
  100. }
  101. else if (functionId == ConstFunctionId.FU_ZHUANG_DIAN)
  102. {
  103. int shopId = int.Parse(infos[1]);
  104. if (shopId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  105. {
  106. listItem.m_txtSourceName.text = "活动商店";
  107. }
  108. else if (shopId == ConstStoreId.LUCKY_BOX_STORE_ID)
  109. {
  110. listItem.m_txtSourceName.text = "落星商店";
  111. }
  112. else if (shopId == ConstStoreId.GALLERY_STORE_ID)
  113. {
  114. listItem.m_txtSourceName.text = "画廊商店";
  115. }
  116. else
  117. {
  118. listItem.m_txtSourceName.text = "服装店";
  119. }
  120. }
  121. else if (functionId == ConstFunctionId.STORE)
  122. {
  123. int storeTabId = int.Parse(infos[1]);
  124. int storeSubId = int.Parse(infos[2]);
  125. listItem.m_txtSourceName.text = StoreTabCfgArray.Instance.GetCfg(storeTabId).subTabArr[storeSubId][0];
  126. }
  127. else
  128. {
  129. listItem.m_txtSourceName.text = gameFunctionCfg.name;
  130. }
  131. if (listItem.target.data == null)
  132. {
  133. listItem.m_btnGo.target.onClick.Add(OnClickListApproachItem);
  134. }
  135. listItem.m_btnGo.target.data = infos;
  136. UI_ListSourceItem.ProxyEnd();
  137. }
  138. private void OnClickListApproachItem(EventContext context)
  139. {
  140. GObject btnGo = context.sender as GObject;
  141. string[] infos = btnGo.data as string[];
  142. string functionId = infos[0];
  143. long hasNum = ItemDataManager.GetItemNum(_itemId);
  144. long needCount = 0;
  145. bool isJump = true;
  146. switch (functionId)
  147. {
  148. case ConstFunctionId.FU_ZHUANG_DIAN:
  149. // this.Hide();
  150. needCount = (_needCount - hasNum) <= 0 ? 1 : _needCount - hasNum;
  151. int shopId = int.Parse(infos[1]);
  152. // if (shopId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  153. // {
  154. // PromptController.Instance.ShowFloatTextPrompt("活动暂未开启");
  155. // isJump = false;
  156. // break;
  157. // }
  158. isJump = ViewManager.Show<ClothingShopView>(new object[] { shopId, null, _itemId, needCount }, _fromViewDatas, false, true);
  159. break;
  160. case ConstFunctionId.FU_ZHUANG_DECOMPOSE:
  161. // this.Hide();
  162. isJump = ViewManager.Show<ClothingDecomposeView>(null, _fromViewDatas);
  163. break;
  164. case ConstFunctionId.STORE:
  165. int storeTabId = int.Parse(infos[1]);
  166. int storeSubId = int.Parse(infos[2]);
  167. if (storeTabId == ConstStoreTabId.STORE_GIFT_BAG) {
  168. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  169. //活动商店关闭需要减1
  170. if (ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs).Count == 0)
  171. storeSubId -= 1;
  172. }
  173. isJump = ViewManager.Show<StoreView>(new object[] { storeTabId, storeSubId });
  174. return;
  175. // case ConstFunctionId.SHOP_GIFT_BAG:
  176. // // this.Hide();
  177. // int giftBagValue = int.Parse(infos[1]);
  178. // isJump = ViewManager.Show<StoreView>(new object[] { ConstFunctionId.STORE_CHARGE, giftBagValue }, _fromeViewDatas);
  179. // break;
  180. // case ConstFunctionId.SHOP_EXCHANGE:
  181. // // this.Hide();
  182. // int exchangeValue = int.Parse(infos[1]);
  183. // isJump = ViewManager.Show<StoreView>(new object[] { ConstFunctionId.STORE_CHARGE, exchangeValue }, _fromeViewDatas);
  184. // break;
  185. case ConstFunctionId.JU_QING_GUAN_QIA:
  186. string value = infos[1];
  187. var levelCfgId = int.Parse(value);
  188. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
  189. isJump = false;
  190. if (levelCfg.type == ConstInstanceZonesType.Studio)
  191. {
  192. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  193. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(studioCfg.funId))
  194. {
  195. break;
  196. }
  197. //TO DO
  198. List<StoryLevelCfg> storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(studioCfg.type, studioCfg.subType, studioCfg.id);
  199. StudioDataManager.Instance.IsCanFight(levelCfg.id, out bool canFight, out string content);
  200. if (!canFight)
  201. {
  202. PromptController.Instance.ShowFloatTextPrompt("关卡未开启");
  203. break;
  204. }
  205. if (!TimeUtil.CheckDayOfWeek(studioCfg.timeArr))
  206. {
  207. PromptController.Instance.ShowFloatTextPrompt("不在活动周期内");
  208. break;
  209. }
  210. if (studioCfg.funId == typeof(StudioFilingView).Name)
  211. {
  212. StudioDataManager.Instance.filingChapterId = studioCfg.id;
  213. ViewManager.Show<StudioFilingView>(null, _fromViewDatas);
  214. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  215. InstanceZonesController.ShowLevelView(levelCfg.id, StudioDataManager.Instance.OnFinishFilingStoryLevel, _itemId, _needCount);
  216. isJump = true;
  217. }
  218. else
  219. {
  220. StudioDataManager.Instance.PROPERTY_SELECT_INDEX = 0;
  221. if (studioCfg.funId == typeof(StudioPropertyView).Name)
  222. {
  223. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPropertyView).Name);
  224. for (int i = 0; i < studioCfgs.Count; i++)
  225. {
  226. if (studioCfgs[i].id == studioCfg.id)
  227. {
  228. StudioDataManager.Instance.PROPERTY_SELECT_INDEX = i;
  229. break;
  230. }
  231. }
  232. }
  233. string viewName = "GFGGame." + studioCfg.funId;
  234. ViewManager.Show(viewName, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, _fromViewDatas);
  235. StudioDataManager.Instance.VIEW_NAME = viewName;
  236. InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStudioStoryLevel, _itemId, _needCount);
  237. isJump = true;
  238. }
  239. break;
  240. }
  241. else
  242. {
  243. // if (levelCfg.type == ConstInstanceZonesType.Story)
  244. // {
  245. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterView).FullName))
  246. {
  247. break;
  248. }
  249. if (!MainStoryDataManager.CheckLevelUnlock(levelCfgId))
  250. {
  251. PromptController.Instance.ShowFloatTextPrompt("关卡未开启");
  252. break;
  253. }
  254. if ((string)_fromViewDatas[0] == typeof(DressUpFightView).FullName)
  255. {
  256. //从战斗换装必需品来源跳转到剧情界面,在剧情界面点返回后直接返回章节界面,无需返回换装界面
  257. _fromViewDatas = null;
  258. }
  259. isJump = ViewManager.Show<StoryChapterView>(levelCfg.chapterId, _fromViewDatas, false);
  260. StoryController.ShowLevelView(levelCfgId, _itemId, _needCount);
  261. break;
  262. }
  263. case ConstFunctionId.FU_ZHUANG_HE_CHENG:
  264. isJump = false;
  265. int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(_itemId);
  266. if (suitId > 0)
  267. {
  268. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  269. bool isPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
  270. if (suitCfg.syntheticStoryLevelId > 0 && !isPass)
  271. {
  272. isJump = ViewManager.Show<SuitSyntheticView>(suitId, _fromViewDatas);
  273. }
  274. else
  275. {
  276. isJump = ViewManager.Show<ClothingSyntheticView>(new object[] { suitId, _itemId }, _fromViewDatas);
  277. }
  278. }
  279. break;
  280. case ConstFunctionId.ZHAI_XING:
  281. // this.Hide();
  282. isJump = ViewManager.Show<LuckyBoxView>(null, _fromViewDatas, true);
  283. break;
  284. case ConstFunctionId.TAO_ZHUANG_TU_JIAN:
  285. isJump = false;
  286. if (ViewManager.isViewOpen(typeof(SuitGuideView).FullName))
  287. {
  288. return;
  289. }
  290. isJump = ViewManager.Show<SuitGuideView>(null, _fromViewDatas);
  291. break;
  292. case ConstFunctionId.TAO_ZHUANG_HE_CHENG:
  293. isJump = ViewManager.Show<SuitSyntheticView>();
  294. break;
  295. case ConstFunctionId.SUIT_FOSTER:
  296. isJump = ViewManager.Show<ClothingListView>(null, _fromViewDatas);
  297. break;
  298. case ConstFunctionId.DAILY_TASK:
  299. isJump = ViewManager.Show<TaskView>(null, _fromViewDatas);
  300. break;
  301. case ConstFunctionId.WEEKLY_TASK:
  302. isJump = ViewManager.Show<TaskView>(new object[] { 1 }, _fromViewDatas);
  303. break;
  304. case ConstFunctionId.LEAGUE_PRAY:
  305. isJump = ViewManager.Show<LeaguePrayView>(null, _fromViewDatas);
  306. break;
  307. case ConstFunctionId.LEAGUE_ANSWER:
  308. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
  309. {
  310. ViewManager.Show<LeagueView>(null, _fromViewDatas);
  311. isJump = ViewManager.Show<LeagueAnswerView>();
  312. }
  313. else
  314. {
  315. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(LeagueView))) return;
  316. PromptController.Instance.ShowFloatTextPrompt("暂未加入雅集");
  317. }
  318. break;
  319. }
  320. if (isJump)
  321. {
  322. EventAgent.DispatchEvent(ConstMessage.JUMP_TO_SOURCE);
  323. }
  324. }
  325. }
  326. }