SuitShowView.cs 5.4 KB

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  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class SuitShowView : BaseWindow
  8. {
  9. private UI_SuitShowUI _ui;
  10. private int _suitTypeId;
  11. private int _suitId;
  12. private DressUpObjUI _dressUpObjUI;
  13. private bool _actionIsPic;
  14. private List<int> _suitIds;
  15. public override void Dispose()
  16. {
  17. if (_dressUpObjUI != null)
  18. {
  19. _dressUpObjUI.Dispose();
  20. _dressUpObjUI = null;
  21. }
  22. if (_dressUpObjUI != null)
  23. {
  24. _dressUpObjUI.Dispose();
  25. _dressUpObjUI = null;
  26. }
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. _ui = null;
  31. }
  32. base.Dispose();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_SuitShowUI.PACKAGE_NAME;
  38. _ui = UI_SuitShowUI.Create();
  39. this.viewCom = _ui.target;
  40. isfullScreen = true;
  41. isReturnView = true;
  42. this.clickBlankToClose = false;
  43. _dressUpObjUI = new DressUpObjUI("SceneDressUp");
  44. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  45. _ui.m_imgBonusBox.target.onClick.Add(OnClickImgBonusBox);
  46. _ui.m_btnChangeAction.visible = false;
  47. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  48. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. object[] datas = this.viewData as object[];
  54. _suitTypeId = (int)datas[0];
  55. _suitId = (int)datas[1];
  56. List<int> suitIds = datas[2] as List<int>;
  57. _ui.m_imgBonusBox.target.visible = datas.Length >= 4 ? (bool)datas[3] : true;
  58. _suitIds = new List<int>();
  59. foreach (int suitId in suitIds)
  60. {
  61. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  62. {
  63. _suitIds.Add(suitId);
  64. }
  65. }
  66. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_suitTypeId);
  67. _ui.m_txtTypeName.text = cfg.name;
  68. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjtj_bjbj");
  69. UpdateArrows();
  70. UpdateSuitView();
  71. UpdateSuitBoxStatus();
  72. }
  73. protected override void AddEventListener()
  74. {
  75. base.AddEventListener();
  76. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  77. }
  78. protected override void OnHide()
  79. {
  80. base.OnHide();
  81. }
  82. protected override void RemoveEventListener()
  83. {
  84. base.RemoveEventListener();
  85. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  86. }
  87. private void OnClickBtnBack()
  88. {
  89. this.Hide();
  90. }
  91. private void OnClickImgBonusBox()
  92. {
  93. SuitUtil.ShowSuitGuideBonus(_suitId);
  94. }
  95. private void UpdateSuitView(bool isPic = true)
  96. {
  97. _actionIsPic = isPic;
  98. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  99. _ui.m_txtSuitName.text = suitCfg.name;
  100. _dressUpObjUI.ResetSceneObj(100, false, true, null, false);
  101. _dressUpObjUI.dressUpObj.PutOnSuitCfg(_suitId, isPic, new int[] { ConstDressUpItemType.BEI_JING }, true, false);
  102. _dressUpObjUI.UpdateWrapper(_ui.m_holder);
  103. UpdateSuitBoxStatus();
  104. }
  105. private void UpdateArrows()
  106. {
  107. int index = _suitIds.IndexOf(_suitId);
  108. int count = _suitIds.Count;
  109. _ui.m_btnRight.visible = (index + 1 < count);
  110. _ui.m_btnLeft.visible = (index - 1 >= 0);
  111. }
  112. private void OnClickBtnLeft()
  113. {
  114. int index = _suitIds.IndexOf(_suitId);
  115. int targetIndex = index - 1;
  116. if (targetIndex >= 0)
  117. {
  118. _suitId = _suitIds[targetIndex];
  119. UpdateArrows();
  120. UpdateSuitView();
  121. }
  122. UpdateSuitBoxStatus();
  123. }
  124. private void OnClickBtnRight()
  125. {
  126. int index = _suitIds.IndexOf(_suitId);
  127. int targetIndex = index + 1;
  128. if (targetIndex < _suitIds.Count)
  129. {
  130. _suitId = _suitIds[targetIndex];
  131. UpdateArrows();
  132. UpdateSuitView();
  133. }
  134. UpdateSuitBoxStatus();
  135. }
  136. private void UpdateSuitBoxStatus(EventContext eventContext = null)
  137. {
  138. if (eventContext == null || _suitId == (int)eventContext.data)
  139. {
  140. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitId);
  141. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, false);
  142. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, status == ConstBonusStatus.CAN_GET);
  143. if (status == ConstBonusStatus.CAN_GET)
  144. {
  145. _ui.m_imgBonusBox.m_c1.selectedIndex = 1;
  146. }
  147. else
  148. {
  149. _ui.m_imgBonusBox.m_c1.selectedIndex = 0;
  150. }
  151. }
  152. }
  153. }
  154. }