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- using ET;
- using FairyGUI;
- using UI.CommonGame;
- using UI.League;
- using UnityEngine;
- namespace GFGGame
- {
- //联盟聊天
- public class LeagueChatView : BaseWindow
- {
- private UI_LeagueChatUI _ui;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_LeagueChatUI.PACKAGE_NAME;
- _ui = UI_LeagueChatUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- isReturnView = true;
- _ui.m_loaBg.onClick.Add(Hide);
- _ui.m_list.itemRenderer = RenderListItem;
- _ui.m_list.itemProvider = GetListChatItemResource;
- _ui.m_list.SetVirtual();
- _ui.m_btnSend.target.onClick.Add(OnBtnSendClick);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.NOTICE_CHAT_MESSAGE, UpdateChatList);
- }
- protected override void OnShown()
- {
- base.OnShown();
- UpdateChatList();
- }
- protected override void OnHide()
- {
- base.OnHide();
- if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.NOTICE_CHAT_MESSAGE, UpdateChatList);
- }
- private void UpdateChatList()
- {
- _ui.m_list.numItems = ChatDataManager.Instance.GetChatDatas(ChatType.League).Count;
- _ui.m_list.scrollPane.ScrollBottom(true);
- }
- private string GetListChatItemResource(int index)
- {
- if (ChatDataManager.Instance.GetChatDatas(ChatType.League)[index].RoleInfo.roleId == RoleDataManager.roleId)
- return "ui://League/ListChatItemMine";
- else
- return "ui://League/ListChatItem";
- }
- private void RenderListItem(int index, GObject obj)
- {
- ChatData chatData = ChatDataManager.Instance.ChatDatas[ChatType.League][index];
- OtherRoleInfoData roleInfo = chatData.RoleInfo;
- UI_ListChatItem item = UI_ListChatItem.Proxy(obj);
- RoleInfoManager.Instance.UpdateHeadWithLv(item.m_comHead, roleInfo.headId, roleInfo.headBorderId, roleInfo.roleLv);
- item.m_txtName.text = roleInfo.roleName;
- string content = "";
- for (int i = 0; i < chatData.Content.Length; i++)
- {
- string str = i == 12 * (i + 1) ? chatData.Content[i] + "/n" : chatData.Content[i].ToString();
- content += str;
- }
- item.m_txtChatContent.text = chatData.Content;
- UI_ListChatItem.ProxyEnd();
- }
- private async void OnBtnSendClick()
- {
- if (_ui.m_btnSend.m_c1.selectedIndex == 1)
- {
- PromptController.Instance.ShowFloatTextPrompt("消息发送频繁");
- return;
- }
-
- if (string.IsNullOrEmpty(_ui.m_txtChat.text))
- {
- PromptController.Instance.ShowFloatTextPrompt("还没有输入想发送的内容哦");
- return;
- }
- bool result = await ChatSProxy.ReqSendChatMsg(ChatType.League, _ui.m_txtChat.text);
- if (result)
- {
- _ui.m_txtChat.text = "";
- UpdateChatList();
-
- int num = GlobalCfgArray.globalCfg.chatTime;
- _ui.m_btnSend.m_timeStr.text = num.ToString();
- _ui.m_btnSend.m_c1.selectedIndex = 1;
- Timers.inst.Add(1, 10, (param) =>
- {
- num--;
- _ui.m_btnSend.m_timeStr.text = num.ToString();
- if (num == 0)
- {
- _ui.m_btnSend.m_c1.selectedIndex = 0;
- }
- });
- }
- }
- }
- }
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