LeagueSkillUpView.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.League;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //联盟技能激活
  11. public class LeagueSkillUpView : BaseWindow
  12. {
  13. private UI_LeagueSkillUpUI _ui;
  14. private ValueBarController _valueBarController;
  15. private EffectUI _effectUI1;
  16. private EffectUI _effectUI2;
  17. private EffectUI _effectUI3;
  18. private List<EffectUI> _effectUIs = new List<EffectUI>();
  19. private int _type;
  20. private int saveListPageIndex = 0;
  21. public override void Dispose()
  22. {
  23. EffectUIPool.Recycle(_effectUI1);
  24. _effectUI1 = null;
  25. EffectUIPool.Recycle(_effectUI2);
  26. _effectUI2 = null;
  27. EffectUIPool.Recycle(_effectUI3);
  28. _effectUI3 = null;
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
  45. _ui = UI_LeagueSkillUpUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. isReturnView = true;
  49. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  50. _ui.m_comSkill.m_listScore.itemRenderer = RenderListScoreItem;
  51. _ui.m_comSkill.m_list.itemRenderer = RenderListItem;
  52. _ui.m_comSkill.m_list.SetVirtual();
  53. _ui.m_comSkill.m_list.scrollPane.decelerationRate = 0.8f;
  54. // _ui.m_comSkill.m_list.onTouchBegin.Add(OnDropDisSkillList);
  55. _ui.m_comSkill.m_list.onTouchEnd.Add(OnTouchEndSkillList);
  56. _ui.m_comSkill.m_btnLeft.onClick.Add(OnBtnLeftClick);
  57. _ui.m_comSkill.m_btnRight.onClick.Add(OnBtnRightClick);
  58. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  59. _ui.m_btnRule.data = 300017;
  60. _valueBarController = new ValueBarController(_ui.m_comValue);
  61. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_ch_jnbg");
  62. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_league", "TEA",110);
  63. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSkill, "ui_league", "tea_unlock");
  64. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderScore, "ui_league", "tea_unlock");
  65. }
  66. protected override void AddEventListener()
  67. {
  68. base.AddEventListener();
  69. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  70. }
  71. protected override void OnShown()
  72. {
  73. base.OnShown();
  74. _type = (int)this.viewData;
  75. _valueBarController.OnShown();
  76. _valueBarController.Controller(11);
  77. _ui.m_t0.Play(() =>
  78. {
  79. _ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
  80. UpdateView(false);
  81. });
  82. }
  83. protected override void OnHide()
  84. {
  85. base.OnHide();
  86. _valueBarController.OnHide();
  87. if (_ui.m_comSkill.m_list.numItems > 0) _ui.m_comSkill.m_list.ScrollToView(0);
  88. _ui.m_comSkill.m_list.numItems = 0;
  89. _ui.m_t0.Stop();
  90. _ui.m_t1.Stop();
  91. DestroySkillAni();
  92. }
  93. private void DestroySkillAni()
  94. {
  95. for (int i = 0; i < _effectUIs.Count; i++)
  96. {
  97. EffectUIPool.Recycle(_effectUIs[i]);
  98. _effectUIs[i] = null;
  99. }
  100. _effectUIs.Clear();
  101. }
  102. protected override void RemoveEventListener()
  103. {
  104. base.RemoveEventListener();
  105. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  106. }
  107. private void OnBtnBackClick()
  108. {
  109. ViewManager.GoBackFrom(typeof(LeagueSkillUpView).FullName);
  110. }
  111. private void OnBtnRightClick()
  112. {
  113. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  114. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  115. int nextPage = curPage + 1;
  116. if (nextPage * _ui.m_comSkill.m_list.lineCount > _ui.m_comSkill.m_list.numItems - 1) return;
  117. DestroySkillAni();
  118. saveListPageIndex = nextPage * _ui.m_comSkill.m_list.lineCount;
  119. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  120. _ui.m_comSkill.m_list.RefreshVirtualList();
  121. Debug.Log("curPage:" + nextPage);
  122. }
  123. private void OnBtnLeftClick()
  124. {
  125. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  126. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  127. int lastPage = curPage - 1;
  128. if (lastPage * _ui.m_comSkill.m_list.lineCount < 0) return;
  129. DestroySkillAni();
  130. saveListPageIndex = lastPage * _ui.m_comSkill.m_list.lineCount;
  131. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  132. Debug.Log("curPage:" + lastPage);
  133. }
  134. private void UpdateView()
  135. {
  136. UpdateView(true);
  137. }
  138. private void UpdateView(bool showAni)
  139. {
  140. if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 &&
  141. LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
  142. {
  143. if (LeagueDataManager.Instance.CurLayer == _ui.m_comSkill.m_list.numItems) //最后一层
  144. {
  145. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  146. }
  147. else
  148. {
  149. bool isActive = true;
  150. List<LeagueSkillCfg> skillCfgs =
  151. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, LeagueDataManager.Instance.CurLayer);
  152. for (int i = 0; i < skillCfgs.Count; i++)
  153. {
  154. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  155. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[i].id) < 0)
  156. {
  157. isActive = false;
  158. break;
  159. }
  160. }
  161. if (isActive)
  162. {
  163. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, showAni);
  164. }
  165. else
  166. {
  167. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  168. }
  169. }
  170. // _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
  171. }
  172. _ui.m_comSkill.m_listScore.numItems = 4;
  173. _ui.m_comSkill.m_list.RefreshVirtualList();
  174. _ui.m_txtTitle.text = "茶艺-" + LeagueSkillCountCfgArray.Instance.GetCfg(_type).name;
  175. double progress = LeagueDataManager.Instance.GetSkillProgressByType(_type);
  176. _ui.m_txtProgress.SetVar("value", progress.ToString()).FlushVars();
  177. }
  178. private void RenderListScoreItem(int index, GObject obj)
  179. {
  180. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  181. item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
  182. item.m_txtProperty.text = LeagueDataManager.Instance.GetSkillScoreByType(_type, index + 1).ToString();
  183. UI_ListScoreItem.ProxyEnd();
  184. }
  185. private void RenderListItem(int index, GObject obj)
  186. {
  187. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, index + 1);
  188. UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
  189. if (item.m_listSkill.data == null)
  190. {
  191. item.m_listSkill.itemRenderer = RenderListSkillItem;
  192. }
  193. if (LeagueDataManager.Instance.CurLayer == index + 1)
  194. {
  195. DestroySkillAni();
  196. }
  197. item.m_listSkill.data = skillCfgs;
  198. item.m_listSkill.numItems = skillCfgs.Count;
  199. UI_ListSkillLayerItem.ProxyEnd();
  200. }
  201. private void RenderListSkillItem(int index, GObject obj)
  202. {
  203. List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
  204. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  205. item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].score);
  206. item.m_txtScore.text = "+" + skillCfgs[index].value.ToString();
  207. item.m_loaIcon.url = string.Format("ui://League/tb_jn_{0}", _type);
  208. bool isLock = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  209. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[index].id) < 0;
  210. item.m_imgLock.visible = isLock;
  211. bool canActive = true;
  212. List<LeagueSkillCfg> lastSkillCfgs =
  213. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfgs[index].layer - 1);
  214. for (int i = 0; i < lastSkillCfgs.Count; i++)
  215. {
  216. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  217. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  218. {
  219. canActive = false;
  220. break;
  221. }
  222. }
  223. item.m_imgSuo.visible = !canActive;
  224. if (isLock && canActive && _effectUIs.Count <= index)
  225. {
  226. EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holdeLight, "ui_league", "tea_nolearn");
  227. _effectUIs.Add(_effectUI);
  228. }
  229. if (isLock && canActive)
  230. item.m_c1.selectedIndex = 1;
  231. else
  232. item.m_c1.selectedIndex = 0;
  233. ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].consumeArr[0], false, "#FFFBF4");
  234. if (item.target.data == null)
  235. {
  236. item.target.onClick.Add(OnActiveSkill);
  237. }
  238. item.target.data = skillCfgs[index].id;
  239. UI_ListSkillItem.ProxyEnd();
  240. }
  241. private async void OnActiveSkill(EventContext context)
  242. {
  243. GObject obj = context.sender as GObject;
  244. int skillId = (int)obj.data;
  245. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  246. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  247. {
  248. return;
  249. }
  250. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  251. List<LeagueSkillCfg> lastSkillCfgs =
  252. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  253. for (int i = 0; i < lastSkillCfgs.Count; i++)
  254. {
  255. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  256. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  257. {
  258. return;
  259. }
  260. }
  261. long needCount = skillCfg.consumeArr[0][1];
  262. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  263. if (hasCount < needCount)
  264. {
  265. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  266. return;
  267. }
  268. bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  269. if (result)
  270. {
  271. Vector2 posInSkill = obj.TransformPoint(new Vector2(obj.width / 2, obj.height / 2), _ui.target);
  272. _ui.m_holderSkill.position = posInSkill;
  273. GObject scoreObj = _ui.m_comSkill.m_listScore.GetChildAt(skillCfg.score - 1);
  274. Vector2 posInScore =
  275. scoreObj.TransformPoint(new Vector2(scoreObj.width / 2, scoreObj.height / 2), _ui.target);
  276. _ui.m_holderScore.position = posInScore;
  277. _ui.m_t1.Play();
  278. UpdateView(true);
  279. }
  280. }
  281. private void OnTouchEndSkillList(EventContext context)
  282. {
  283. DestroySkillAni();
  284. _ui.m_comSkill.m_list.RefreshVirtualList();
  285. }
  286. // private void OnDropDisSkillList(EventContext context)
  287. // {
  288. //
  289. // }
  290. }
  291. }