LuckyBoxActivityView.cs 13 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxActivityView : BaseWindow
  12. {
  13. private UI_LuckyBoxActivityUI _ui;
  14. private ValueBarController _valueBarController;
  15. private LuckyBoxController _luckyBoxCtrl;
  16. private ActivityOpenCfg _activityCfg;
  17. private LuckyBoxCfg _luckyBoxCfg;
  18. private int _activityId;
  19. public override void Dispose()
  20. {
  21. if (_valueBarController != null)
  22. {
  23. _valueBarController.Dispose();
  24. _valueBarController = null;
  25. }
  26. if (_luckyBoxCtrl != null)
  27. {
  28. _luckyBoxCtrl.Dispose();
  29. _luckyBoxCtrl = null;
  30. }
  31. if (_ui != null)
  32. {
  33. _ui.Dispose();
  34. _ui = null;
  35. }
  36. base.Dispose();
  37. }
  38. protected override void OnInit()
  39. {
  40. base.OnInit();
  41. packageName = UI_LuckyBoxActivityUI.PACKAGE_NAME;
  42. _ui = UI_LuckyBoxActivityUI.Create();
  43. this.viewCom = _ui.target;
  44. isfullScreen = true;
  45. isReturnView = true;
  46. _valueBarController = new ValueBarController(_ui.m_valueBar);
  47. _luckyBoxCtrl = new LuckyBoxController(_ui.m_comBox.m_comModel.target);
  48. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  49. _ui.m_btnReward.onClick.Add(OnClickBtnReward);
  50. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  51. _ui.m_btnGiftBag.onClick.Add(OnClickBtnGiftBag);
  52. }
  53. protected override void AddEventListener()
  54. {
  55. base.AddEventListener();
  56. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateView);
  57. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. _activityId = (int)this.viewData;
  63. _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  64. _luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(_activityCfg.paramsArr[0]);
  65. _valueBarController.OnShown();
  66. _valueBarController.UpdateList(new List<int>() { _luckyBoxCfg.costID });
  67. _luckyBoxCtrl.OnShown(_luckyBoxCfg.id);
  68. LuckyBoxDataManager.Instance.currentBoxId = _luckyBoxCfg.id;
  69. LuckyBoxDataManager.Instance.luckyBoxIndex = 2;
  70. UpGiftBox();
  71. Timers.inst.Add(1, 0, UpdateTime);
  72. UpdateListItemData();
  73. UpdateRedDot();
  74. _ui.m_comBox.m_c1.SetSelectedPage(_activityId.ToString());
  75. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  76. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  77. if(activityOpenCfg.params2Arr.Length > 0)
  78. GetWishingPoolInfo(activityId);
  79. }
  80. private void UpdateTime(object param = null)
  81. {
  82. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  83. long curTime = TimeHelper.ServerNow();
  84. if (endTime < curTime)
  85. {
  86. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  87. Timers.inst.Remove(UpdateTime);
  88. OnClickBtnBack();
  89. return;
  90. }
  91. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  92. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  93. //=====限时礼包倒计时
  94. UpGiftBox();
  95. EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  96. //=====限时礼包倒计时END
  97. }
  98. private void UpdateListItemData()
  99. {
  100. UI_ComBox comBox = UI_ComBox.Proxy(_ui.m_comBox.target);
  101. LuckyBoxDataManager.Instance.InitData(_luckyBoxCfg.id);
  102. //comBox.m_comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.resArr[0]);
  103. comBox.m_btnPreview.m_c1.selectedIndex = 1;
  104. comBox.m_comCostOne.m_txtCost.text = _luckyBoxCfg.costNum.ToString();
  105. comBox.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(_luckyBoxCfg.costID).res);
  106. comBox.m_comCostTen.m_txtCost.text = _luckyBoxCfg.costNumTen.ToString();
  107. comBox.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(_luckyBoxCfg.costID).res);
  108. if (comBox.m_btnBuyOne.data == null)
  109. {
  110. comBox.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  111. }
  112. comBox.m_btnBuyOne.data = _luckyBoxCfg.id;
  113. if (comBox.m_btnBuyTen.data == null)
  114. {
  115. comBox.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  116. }
  117. comBox.m_btnBuyTen.data = _luckyBoxCfg.id;
  118. if (comBox.m_btnPreview.target.data == null)
  119. {
  120. comBox.m_btnPreview.target.onClick.Add(OnClickBtnPreview);
  121. }
  122. comBox.m_btnPreview.target.data = _luckyBoxCfg.id;
  123. comBox.target.data = _luckyBoxCfg.id;
  124. UI_ComBox.ProxyEnd();
  125. UpdateView();
  126. }
  127. private void UpdateView()
  128. {
  129. UI_ComBox comBox = UI_ComBox.Proxy(_ui.m_comBox.target);
  130. LuckyBoxDataManager.Instance.GetOwnedCount(_luckyBoxCfg.id, out int count, out int totalCount);
  131. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  132. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  133. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  134. comBox.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", _luckyBoxCfg.maxCount - boughtCount);
  135. UI_ComBox.ProxyEnd();
  136. _ui.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastDrawCount.ToString()).FlushVars();
  137. _ui.m_txtCount.SetVar("name", _luckyBoxCfg.name).FlushVars();
  138. }
  139. private void UpGiftBox()
  140. {
  141. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, _activityId);
  142. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  143. if (list.Count == 0)
  144. {
  145. _ui.m_comBagTime.target.visible = false;
  146. _ui.m_btnGiftBag.visible = false;
  147. }
  148. else
  149. {
  150. bool isSoldOut = true;
  151. foreach (var activityInfo in list)
  152. {
  153. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  154. var paramsArr = activityOpenCfg.paramsArr;
  155. foreach (var shopCfgId in paramsArr)
  156. {
  157. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  158. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  159. //只要有一个商品还能购买,就不是售罄
  160. if (remainBuyNum > 0)
  161. {
  162. isSoldOut = false;
  163. break;
  164. }
  165. }
  166. }
  167. if (isSoldOut)
  168. {
  169. _ui.m_comBagTime.target.visible = false;
  170. _ui.m_btnGiftBag.visible = false;
  171. }
  172. else
  173. {
  174. _ui.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  175. _ui.m_comBagTime.target.visible = true;
  176. _ui.m_btnGiftBag.visible = true;
  177. }
  178. }
  179. }
  180. private void OnClickBtnPreview(EventContext context)
  181. {
  182. GObject obj = context.sender as GObject;
  183. int boxId = (int)obj.data;
  184. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  185. }
  186. private void OnClickBtnBuyOne(EventContext context)
  187. {
  188. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  189. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > _luckyBoxCfg.maxCount)
  190. {
  191. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  192. return;
  193. }
  194. LuckyBoxDataManager.Instance.CheckItemEnough(_luckyBoxCfg.id, LuckyBoxDataManager.ONCE_TIME, async () =>
  195. {
  196. bool result = await LuckyBoxSProxy.ReqGetBonus(_luckyBoxCfg.id, LuckyBoxDataManager.ONCE_TIME,false, _activityId);
  197. if (result)
  198. {
  199. ViewManager.Show<LuckyBoxStarView>(null, new object[] { typeof(LuckyBoxActivityView).FullName, _activityId });
  200. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  201. }
  202. });
  203. }
  204. private void OnClickBtnBuyTen(EventContext context)
  205. {
  206. GObject obj = context.sender as GObject;
  207. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  208. if (boughtCount + LuckyBoxDataManager.TEN_TIME > _luckyBoxCfg.maxCount)
  209. {
  210. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  211. return;
  212. }
  213. LuckyBoxDataManager.Instance.CheckItemEnough(this._luckyBoxCfg.id, LuckyBoxDataManager.TEN_TIME, async () =>
  214. {
  215. bool result = await LuckyBoxSProxy.ReqGetBonus(this._luckyBoxCfg.id, LuckyBoxDataManager.TEN_TIME,false, _activityId);
  216. if (result)
  217. {
  218. ViewManager.Show<LuckyBoxStarView>(null, new object[] { typeof(LuckyBoxActivityView).FullName, _activityId });
  219. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  220. }
  221. });
  222. }
  223. private void OnClickBtnReward()
  224. {
  225. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(ConstLimitTimeActivityType.ActLimitLuckyBox);
  226. }
  227. private void OnClickBtnShop()
  228. {
  229. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY }
  230. , new object[] { typeof(LuckyBoxActivityView).FullName, viewData});
  231. }
  232. //限时礼包按钮点击执行方法
  233. private void OnClickBtnGiftBag()
  234. {
  235. var activityInfoByTypeList =
  236. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  237. var list = activityInfoByTypeList
  238. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  239. if (list.Count == 0)
  240. {
  241. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  242. }
  243. else
  244. {
  245. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  246. }
  247. }
  248. protected override void OnHide()
  249. {
  250. base.OnHide();
  251. _valueBarController.OnHide();
  252. _luckyBoxCtrl.OnHide();
  253. Timers.inst.Remove(UpdateTime);
  254. }
  255. protected override void RemoveEventListener()
  256. {
  257. base.RemoveEventListener();
  258. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateView);
  259. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  260. }
  261. private void OnClickBtnBack()
  262. {
  263. ViewManager.GoBackFrom(typeof(LuckyBoxActivityView).FullName);
  264. }
  265. private void UpdateRedDot()
  266. {
  267. RedDotController.Instance.SetComRedDot(_ui.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox), "", -18, 11);
  268. RedDotController.Instance.SetComRedDot(_ui.m_btnShop, RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -18, 11);
  269. RedDotController.Instance.SetComRedDot(_ui.m_btnGiftBag, RedDotDataManager.Instance.GetMeiRiTeHuiRed(), "", -18, 11);
  270. }
  271. protected override void UpdateToCheckGuide(object param)
  272. {
  273. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  274. }
  275. protected override void TryCompleteGuide()
  276. {
  277. base.TryCompleteGuide();
  278. }
  279. private async void GetWishingPoolInfo(int activityId)
  280. {
  281. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  282. if (result)
  283. {
  284. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  285. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  286. ViewManager.Show<LuckyBoxWishView>(ConstLimitTimeActivityType.ActLimitLuckyBox);
  287. }
  288. }
  289. }
  290. }