ArenaFightResultView.cs 4.9 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class ArenaFightResultView : BaseView
  10. {
  11. private UI_ArenaFightResultUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private EffectUI _effectUI3;
  17. private EffectUI _effectUI4;
  18. private EffectUI _effectUI5;
  19. private EffectUI _effectUI6;
  20. private EffectUI _effectUI7;
  21. private EffectUI _effectUI8;
  22. public override void Dispose()
  23. {
  24. EffectUIPool.Recycle(_effectUI1);
  25. _effectUI1 = null;
  26. EffectUIPool.Recycle(_effectUI2);
  27. _effectUI2 = null;
  28. EffectUIPool.Recycle(_effectUI3);
  29. _effectUI3 = null;
  30. EffectUIPool.Recycle(_effectUI4);
  31. _effectUI4 = null;
  32. EffectUIPool.Recycle(_effectUI5);
  33. _effectUI5 = null;
  34. EffectUIPool.Recycle(_effectUI6);
  35. _effectUI6 = null;
  36. EffectUIPool.Recycle(_effectUI7);
  37. _effectUI7 = null;
  38. EffectUIPool.Recycle(_effectUI8);
  39. _effectUI8 = null;
  40. if (_ui != null)
  41. {
  42. _ui.Dispose();
  43. }
  44. _ui = null;
  45. base.Dispose();
  46. }
  47. protected override void Init()
  48. {
  49. base.Init();
  50. _ui = UI_ArenaFightResultUI.Create();
  51. viewCom = _ui.target;
  52. isfullScreen = true;
  53. isReturnView = true;
  54. }
  55. protected override void OnInit()
  56. {
  57. base.OnInit();
  58. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  59. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
  60. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
  61. AddEffect();
  62. }
  63. private void AddEffect()
  64. {
  65. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose");
  66. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified");
  67. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good");
  68. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect");
  69. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang");
  70. _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR");
  71. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR");
  72. _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR");
  73. }
  74. protected override void OnShown()
  75. {
  76. base.OnShown();
  77. FightData roleData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  78. if (_sceneObject == null)
  79. {
  80. _sceneObject = GameObject.Instantiate(_scenePrefab);
  81. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, false);
  82. }
  83. MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
  84. long myScore = ArenaDataManager.Instance.myScore[ArenaDataManager.Instance.CurFightIndex];
  85. long targetScore = ArenaDataManager.Instance.targetScore[ArenaDataManager.Instance.CurFightIndex];
  86. _ui.m_comResult.m_c1.selectedIndex = myScore > targetScore ? 3 : 0;
  87. _ui.m_comResult.m_txtScore.text = myScore.ToString();
  88. _ui.m_btnClose.enabled = false;
  89. ShowResultView();
  90. }
  91. private void ShowResultView()
  92. {
  93. ArenaDataManager.Instance.CurFightIndex++;
  94. _ui.m_comResult.m_t0.Play(() =>
  95. {
  96. ViewManager.Show<ArenaRoundResultView>();
  97. _ui.m_btnClose.enabled = true;
  98. });
  99. }
  100. protected override void OnHide()
  101. {
  102. base.OnHide();
  103. if (_sceneObject != null)
  104. {
  105. GameObject.Destroy(_sceneObject);
  106. _sceneObject = null;
  107. }
  108. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  109. // _ui.m_comResult.target.height = 0;
  110. _ui.m_comResult.m_t1.Play();
  111. if (ArenaDataManager.Instance.CurFightIndex > 2)
  112. {
  113. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(ArenaView).FullName);
  114. ViewManager.Show<ArenaView>(null, goBackDatas, true);
  115. }
  116. }
  117. private void OnClickBtnClose(object param)
  118. {
  119. this.Hide();
  120. }
  121. }
  122. }