StoryFightTargetView.cs 5.0 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class StoryFightTargetView : BaseView
  8. {
  9. private UI_StoryFightTargetUI _ui;
  10. private GameObject _sceneObject;
  11. private GameObject _scenePrefab;
  12. private GameObject _sceneTargetObject;
  13. private GameObject _sceneTargetObj;
  14. private GameObject _sceneNpcObj;
  15. private DressUpObj _targetDressUpObj;
  16. public override void Dispose()
  17. {
  18. if (_sceneObject != null)
  19. {
  20. GameObject.Destroy(_scenePrefab);
  21. _sceneObject = null;
  22. }
  23. if (_sceneTargetObject != null)
  24. {
  25. _sceneTargetObject = null;
  26. }
  27. if (_targetDressUpObj != null)
  28. {
  29. _targetDressUpObj.Dispose();
  30. _targetDressUpObj = null;
  31. }
  32. if (_ui != null)
  33. {
  34. _ui.Dispose();
  35. _ui = null;
  36. }
  37. base.Dispose();
  38. }
  39. protected override void Init()
  40. {
  41. base.Init();
  42. _ui = UI_StoryFightTargetUI.Create();
  43. viewCom = _ui.target;
  44. isfullScreen = true;
  45. //isReturnView = true;
  46. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightTarget"));
  47. }
  48. protected override void OnInit()
  49. {
  50. base.OnInit();
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. if (_sceneObject == null)
  56. {
  57. _sceneObject = GameObject.Instantiate(_scenePrefab);
  58. _sceneTargetObj = _sceneObject.transform.Find("targetRole").gameObject;
  59. _sceneNpcObj = _sceneObject.transform.Find("Npc").gameObject;
  60. _targetDressUpObj = new DressUpObj();
  61. }
  62. _sceneTargetObj.SetActive(false);
  63. _sceneNpcObj.SetActive(true);
  64. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true);
  65. FightData roleFightData = null;
  66. FightData targetFightData = null;
  67. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  68. {
  69. roleFightData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  70. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex].itemList);
  71. targetFightData = ArenaDataManager.Instance.LastTargets[ArenaDataManager.Instance.SelectTargetIndex].FightDatas[0];
  72. _ui.m_targetName.m_txtName.text = targetFightData.name;
  73. _sceneTargetObj.SetActive(true);
  74. _sceneNpcObj.SetActive(false);
  75. _targetDressUpObj.setSceneObj(_sceneTargetObj, true, false, null, false);
  76. if (targetFightData.type == FightTargetType.ROBOT)
  77. {
  78. _targetDressUpObj.PutOnSuitCfg(targetFightData.showSuitId, false, new int[] { ConstDressUpItemType.BEI_JING }, true, false);
  79. }
  80. else
  81. {
  82. _targetDressUpObj.PutOnItemList(targetFightData.itemList);
  83. }
  84. MusicManager.Instance.Play(ResPathUtil.GetMusicPath("fight", "mp3"));
  85. }
  86. else
  87. {
  88. roleFightData = InstanceZonesDataManager.roleData;
  89. // MyDressUpHelper.dressUpObj.UpdateRoleView();
  90. _sceneTargetObj.SetActive(false);
  91. _sceneNpcObj.SetActive(true);
  92. targetFightData = InstanceZonesDataManager.GetFightTargetData();
  93. _ui.m_targetName.m_txtName.text = targetFightData.name;
  94. SceneController.UpdateFightTarget(targetFightData.res, _sceneObject);
  95. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  96. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  97. if (!string.IsNullOrEmpty(fightCfg.music))
  98. {
  99. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(fightCfg.music, "mp3"));
  100. }
  101. }
  102. _ui.m_roleName.m_txtName.text = roleFightData.name;
  103. Timers.inst.Add(1.1f, 1, (object param) =>
  104. {
  105. this.Hide();
  106. ViewManager.Show<StoryFightTargetScoreView>(new object[] { roleFightData, targetFightData });
  107. });
  108. }
  109. protected override void OnHide()
  110. {
  111. base.OnHide();
  112. if (_sceneObject != null)
  113. {
  114. GameObject.Destroy(_sceneObject);
  115. _sceneObject = null;
  116. }
  117. if (_sceneTargetObject != null)
  118. {
  119. GameObject.Destroy(_sceneTargetObject);
  120. _sceneTargetObject = null;
  121. }
  122. }
  123. }
  124. }