ExchangeGoodsView.cs 1.5 KB

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  1. using FairyGUI;
  2. using UI.PopWindow;
  3. namespace GFGGame
  4. {
  5. public class ExchangeGoodsView : BaseWindow
  6. {
  7. private UI_ExchangeGoodsUI _ui;
  8. public override void Dispose()
  9. {
  10. if (_ui != null)
  11. {
  12. _ui.Dispose();
  13. _ui = null;
  14. }
  15. base.Dispose();
  16. }
  17. protected override void OnInit()
  18. {
  19. base.OnInit();
  20. packageName = UI_ExchangeGoodsUI.PACKAGE_NAME;
  21. _ui = UI_ExchangeGoodsUI.Create();
  22. viewCom = _ui.target;
  23. isfullScreen = true;
  24. isReturnView = true;
  25. bringToFontOnClick = false;
  26. //_ui.m_btnBack.onClick.Add(OnBtnBackClick);
  27. }
  28. private void OnBtnBackClick()
  29. {
  30. ViewManager.Hide<CombTaskController>();
  31. //ViewManager.Hide<BattlePassTaskView>();
  32. ViewManager.GoBackFrom(typeof(TaskView).FullName);
  33. }
  34. private void OnBtnAchieveClick()
  35. {
  36. ViewManager.Show<TaskAchieveView>();
  37. }
  38. protected override void AddEventListener()
  39. {
  40. base.AddEventListener();
  41. }
  42. protected override void RemoveEventListener()
  43. {
  44. base.RemoveEventListener();
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. }
  50. protected override void OnHide()
  51. {
  52. base.OnHide();
  53. }
  54. }
  55. }