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							- using UI.CommonGame;
 
- using FairyGUI;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class GetSuitItemVIew : BaseWindow
 
-     {
 
-         private UI_GetSuitItemUI _ui;
 
-         private GameObject _scenePrefab;
 
-         private GameObject _sceneObject;
 
-         private GoWrapper _wrapper;
 
-         public override void Dispose()
 
-         {
 
-             if (_scenePrefab != null)
 
-             {
 
-                 GameObject.Destroy(_scenePrefab);
 
-                 _scenePrefab = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_GetSuitItemUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
 
-             _ui.m_bg.onClick.Add(OnClickBg);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             int itemId = (int)viewData;
 
-             UpdateView(itemId);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             if (_wrapper != null)
 
-             {
 
-                 _wrapper.wrapTarget = null;
 
-             }
 
-             Timers.inst.CallLater((object param) =>
 
-             {
 
-                 GetSuitItemController.TryShow(0);
 
-             });
 
-             GuideController.HideGuide();
 
-             GuideController.TryCompleteGuide(ConstGuideId.GET_SUIT_ITEM_VIEW_FIRST);
 
-             GuideController.TryCompleteGuide(ConstGuideId.GET_SUIT_ITEM_VIEW_FULL);
 
-         }
 
-         private void OnClickBg()
 
-         {
 
-             int itemId = GetSuitItemController.TryShow(0);
 
-             if (itemId > 0)
 
-             {
 
-                 GuideController.HideGuide();
 
-                 GuideController.TryCompleteGuide(ConstGuideId.GET_SUIT_ITEM_VIEW_FIRST);
 
-                 GuideController.TryCompleteGuide(ConstGuideId.GET_SUIT_ITEM_VIEW_FULL);
 
-                 UpdateView(itemId);
 
-             }
 
-             else
 
-             {
 
-                 Hide();
 
-             }
 
-         }
 
-         private void UpdateItem(int itemdId)
 
-         {
 
-             UI_LuckyBoxBonusItem itemUI = _ui.m_item;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdId);
 
-             itemUI.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             string itemName = itemCfg.name;
 
-             itemUI.m_txtName.text = itemName;
 
-             RarityIconController.UpdateRarityIcon(itemUI.m_rarity, itemdId, false);
 
-             itemUI.target.data = itemdId;
 
-             itemUI.target.onClick.Clear();
 
-             itemUI.target.onClick.Add(OnClickItemUI);
 
-         }
 
-         private void OnClickItemUI(EventContext context)
 
-         {
 
-             GComponent item = context.sender as GComponent;
 
-             int itemID = (int)item.data;
 
-             GoodsItemTipsController.ShowItemTips(itemID);
 
-         }
 
-         private void UpdateView(int itemId)
 
-         {
 
-             int count = 0;
 
-             int totalCount = 1;
 
-             int suitId = 0;
 
-             int[] itemIds = null;
 
-             DressUpMenuSuitDataManager.GetSuitProgressByItemId(itemId, out suitId, out count);
 
-             totalCount = SuitCfgManager.Instance.GetTotalCountOfOneSuit(suitId);
 
-             itemIds = SuitCfgManager.Instance.GetSuitItems(suitId);
 
-             if (suitId > 0)
 
-             {
 
-                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-                 _ui.m_txtName.text = "套装·" + suitCfg.name;
 
-                 int targetY = (int)(_ui.m_item.target.y + _ui.m_item.target.height + 50);
 
-                 if (count == totalCount)
 
-                 {
 
-                     GuideController.TryGuideByGuideId(null, ConstGuideId.GET_SUIT_ITEM_VIEW_FULL, 1, false, "恭喜你,集齐了第一套套装,快去换装界面穿上试试吧!点击空白区域继续", targetY);
 
-                 }
 
-                 else
 
-                 {
 
-                     GuideController.TryGuideByGuideId(null, ConstGuideId.GET_SUIT_ITEM_VIEW_FIRST, 1, false, "恭喜你,获得了一件套装配件,集齐套装有惊喜哦!点击空白区域继续", targetY);
 
-                 }
 
-             }
 
-             _ui.m_probar.max = totalCount;
 
-             _ui.m_probar.value = count;
 
-             UpdateItem(itemId);
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             _sceneObject = GameObject.Instantiate(_scenePrefab);
 
-             int scale = 70;
 
-             _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
 
-             SceneController.UpdateRole(itemIds, _sceneObject);
 
-             if (_wrapper == null)
 
-             {
 
-                 _wrapper = new GoWrapper(_sceneObject);
 
-                 _ui.m_holder.SetNativeObject(_wrapper);
 
-             }
 
-             else
 
-             {
 
-                 _wrapper.wrapTarget = _sceneObject;
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |