ItemApproachScanner.cs 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505
  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. namespace GFGEditor
  6. {
  7. /// <summary>
  8. /// 物品扫描器:
  9. /// 1.扫描获取途径,并填入物品表的获取途径字段
  10. /// 2.扫描套装部件个数
  11. /// </summary>
  12. public class ItemApproachScanner
  13. {
  14. private delegate string GetApproachCall(int itemId);
  15. public static void startScan()
  16. {
  17. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  18. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckGiftBagApproach, CheckShopExchangeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach };
  19. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  20. int suitPartTotalCount = 0;
  21. foreach (ItemCfg cfg in dataArray)
  22. {
  23. HandleSuitTable(cfg, suitDic);
  24. HandleItemApproch(cfg, actions);
  25. }
  26. var globalCfg = GlobalCfgArray.globalCfg;
  27. SQLiteHelper.Instance.OpenConnection();
  28. try
  29. {
  30. //物品
  31. foreach (ItemCfg cfg in dataArray)
  32. {
  33. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach) };
  34. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
  35. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  36. }
  37. //套装
  38. foreach (var a in suitDic)
  39. {
  40. suitPartTotalCount += a.Value.Count;
  41. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  42. var values = new string[] { string.Join(";", a.Value) };
  43. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  44. }
  45. globalCfg.suitPartTotalCount = suitPartTotalCount;
  46. UpdateGlobalCfg(globalCfg);
  47. }
  48. catch (Exception e)
  49. {
  50. ET.Log.Error(e.ToString());
  51. }
  52. finally
  53. {
  54. SQLiteHelper.Instance.CloseConnection();
  55. }
  56. }
  57. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  58. {
  59. var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
  60. var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
  61. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  62. }
  63. private static void HandleSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  64. {
  65. if (itemCfg.suitId <= 0)
  66. {
  67. return;
  68. }
  69. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  70. if (suitCfg == null)
  71. {
  72. return;
  73. }
  74. suitDic.TryGetValue(suitCfg, out var partsList);
  75. if (partsList == null)
  76. {
  77. partsList = new List<int>();
  78. suitDic[suitCfg] = partsList;
  79. }
  80. partsList.Add(itemCfg.id);
  81. }
  82. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  83. {
  84. List<string> approachs = new List<string>();
  85. foreach (GetApproachCall action in actions)
  86. {
  87. string tempApproach = action(cfg.id);
  88. if (tempApproach != null)
  89. {
  90. approachs.Add(tempApproach);
  91. }
  92. }
  93. if (approachs.Count > 0)
  94. {
  95. string approach = string.Join(";", approachs);
  96. cfg.approach = approach;
  97. if (approachs.Count > 5)
  98. {
  99. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  100. }
  101. }
  102. else
  103. {
  104. if (cfg.id < 1000000 || cfg.id >= 2000000)
  105. {
  106. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  107. {
  108. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  109. }
  110. }
  111. }
  112. }
  113. /// <summary>
  114. /// 尝试获取服装店产出途径
  115. /// </summary>
  116. /// <param name="itemId"></param>
  117. /// <returns></returns>
  118. private static string GetClothingShopApproach(int itemId)
  119. {
  120. ShopCfgClothingArray manager = ShopCfgClothingArray.Instance;
  121. ShopCfg[] dataArray = manager.dataArray;
  122. foreach (ShopCfg cfg in dataArray)
  123. {
  124. if (cfg.itemID == itemId)
  125. {
  126. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  127. }
  128. }
  129. ShopCfg[] shopCfgCJs = ShopCfgCJArray.Instance.dataArray;
  130. foreach (ShopCfg cfg in shopCfgCJs)
  131. {
  132. if (cfg.itemID == itemId)
  133. {
  134. return "FU_ZHUANG_DIAN=" + ConstStoreId.LUCKY_BOX_STORE_ID;
  135. }
  136. }
  137. ShopCfg[] shopCfgCJAs = ShopCfgCJAArray.Instance.dataArray;
  138. foreach (ShopCfg cfg in shopCfgCJAs)
  139. {
  140. if (cfg.itemID == itemId)
  141. {
  142. return "FU_ZHUANG_DIAN=" + ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID;
  143. }
  144. }
  145. ShopCfg[] shopCfgGallerys = ShopCfgGalleryArray.Instance.dataArray;
  146. foreach (ShopCfg cfg in shopCfgGallerys)
  147. {
  148. if (cfg.itemID == itemId)
  149. {
  150. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  151. }
  152. }
  153. return null;
  154. }
  155. /// <summary>
  156. /// 尝试获取服装分解产出途径
  157. /// </summary>
  158. /// <param name="itemId"></param>
  159. /// <returns></returns>
  160. private static string GetClothingDecomposeApproach(int itemId)
  161. {
  162. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  163. DecomposeCfg[] dataArray = manager.dataArray;
  164. foreach (DecomposeCfg cfg in dataArray)
  165. {
  166. for (int i = 0; i < cfg.itemsArr.Length; i++)
  167. {
  168. if (cfg.itemsArr[i][0] == itemId)
  169. {
  170. return "FU_ZHUANG_DECOMPOSE";
  171. }
  172. }
  173. }
  174. return null;
  175. }
  176. /// <summary>
  177. /// 尝试获取摘星(抽奖)产出途径
  178. /// </summary>
  179. /// <param name="itemId"></param>
  180. /// <returns></returns>
  181. private static string GetZhaiXingApproach(int itemId)
  182. {
  183. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  184. LuckyBoxCfg[] dataArray = manager.dataArray;
  185. if (itemId == 10090)
  186. {
  187. Debug.Log("");
  188. }
  189. foreach (LuckyBoxCfg cfg in dataArray)
  190. {
  191. for (int i = 0; i < cfg.bonusArr.Length; i++)
  192. {
  193. if (itemId == cfg.bonusArr[i][0])
  194. {
  195. return "ZHAI_XING";
  196. }
  197. }
  198. int dropId = cfg.dropId;
  199. if (itemId == 10014)
  200. {
  201. if (dropId == 11000008)
  202. {
  203. ET.Log.Debug("");
  204. }
  205. ET.Log.Debug("");
  206. }
  207. int[] _dropIds = { dropId };
  208. bool approach = CheckItemInDropOut(itemId, _dropIds);
  209. if (approach)
  210. {
  211. return "ZHAI_XING";
  212. }
  213. // }
  214. }
  215. return null;
  216. }
  217. /// <summary>
  218. /// 尝试获取剧情关卡产出途径
  219. /// </summary>
  220. /// <param name="itemId"></param>
  221. /// <returns></returns>
  222. private static string GetStoryLevelApproach(int itemId)
  223. {
  224. List<string> approachs = new List<string>();
  225. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  226. StoryLevelCfg[] dataArray = manager.dataArray;
  227. foreach (StoryLevelCfg cfg in dataArray)
  228. {
  229. if (itemId == 3000041)
  230. {
  231. ET.Log.Debug("");
  232. }
  233. bool result = CheckItemInBonus(itemId, cfg);
  234. if (result)
  235. {
  236. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  237. approachs.Add(approach);
  238. }
  239. }
  240. if (approachs.Count > 0)
  241. {
  242. return string.Join(";", approachs);
  243. }
  244. return null;
  245. }
  246. /// <summary>
  247. /// 尝试获取服装合成产出途径
  248. /// </summary>
  249. /// <param name="itemId"></param>
  250. /// <returns></returns>
  251. private static string GetClothingSyntheticApproach(int itemId)
  252. {
  253. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  254. if (itemCfg == null)
  255. {
  256. return null;
  257. }
  258. if (itemCfg.suitId <= 0)
  259. {
  260. return null;
  261. }
  262. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  263. if (suitCfg == null)
  264. {
  265. return null;
  266. }
  267. if (suitCfg.syntheticType <= 0)
  268. {
  269. return null;
  270. }
  271. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  272. }
  273. private static string GetSuitGuideApproach(int itemId)
  274. {
  275. SuitCfgArray manager = SuitCfgArray.Instance;
  276. SuitCfg[] dataArray = manager.dataArray;
  277. foreach (SuitCfg cfg in dataArray)
  278. {
  279. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  280. if (result)
  281. {
  282. return "TAO_ZHUANG_TU_JIAN";
  283. }
  284. }
  285. return null;
  286. }
  287. private static string GetSuitSyntheticApproach(int itemId)
  288. {
  289. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  290. if (itemCfg == null)
  291. {
  292. return null;
  293. }
  294. if (itemCfg.suitId <= 0)
  295. {
  296. return null;
  297. }
  298. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  299. if (suitCfg == null)
  300. {
  301. return null;
  302. }
  303. if (suitCfg.syntheticType <= 0)
  304. {
  305. return null;
  306. }
  307. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  308. if (result)
  309. {
  310. return "TAO_ZHUANG_HE_CHENG";
  311. }
  312. return null;
  313. }
  314. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  315. {
  316. if (cfg.fightID.Length > 0)
  317. {
  318. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  319. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  320. List<int[]> a = new List<int[]>();
  321. a.AddRange(cfg.bonusOnceArr);
  322. a.AddRange(storyFightCfg.bonusBaseArr);
  323. int[][] bonus = a.ToArray();
  324. bool result = CheckItemInBonus(itemId, bonus);
  325. if (storyFightCfg.id == "501")
  326. {
  327. ET.Log.Debug("");
  328. }
  329. if (result)
  330. {
  331. return true;
  332. }
  333. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  334. return result;
  335. }
  336. return false;
  337. }
  338. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  339. {
  340. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  341. foreach (ItemData itemData in aList)
  342. {
  343. if (itemId == itemData.id)
  344. {
  345. return true;
  346. }
  347. }
  348. return false;
  349. }
  350. /// <summary>
  351. /// 检测掉落表是否产出该物品
  352. /// </summary>
  353. /// <param name="itemId"></param>
  354. /// <param name="dropIds"></param>
  355. /// <returns></returns>
  356. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  357. {
  358. List<ItemData> result = new List<ItemData>();
  359. foreach (int dropId in dropIds)
  360. {
  361. DropOutCfgArray manager = DropOutCfgArray.Instance;
  362. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  363. foreach (DropOutCfg dropOutCfg in aList)
  364. {
  365. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  366. {
  367. int[] _dropIds = { dropOutCfg.item };
  368. if (CheckItemInDropOut(itemId, _dropIds))
  369. {
  370. return true;
  371. }
  372. }
  373. else
  374. {
  375. if (itemId == dropOutCfg.item)
  376. {
  377. return true;
  378. }
  379. }
  380. }
  381. }
  382. return false;
  383. }
  384. /// <summary>
  385. /// 检测商城-礼包是否产出该物品
  386. /// </summary>
  387. /// <param name="itemId"></param>
  388. /// <returns></returns>
  389. private static string CheckGiftBagApproach(int itemId)
  390. {
  391. GiftBagCfgArray manager = GiftBagCfgArray.Instance;
  392. GiftBagCfg[] dataArray = manager.dataArray;
  393. for (int i = 0; i < dataArray.Length; i++)
  394. {
  395. for (int j = 0; j < dataArray[i].itemsArr.Length; j++)
  396. {
  397. if (dataArray[i].itemsArr[j][0] == itemId)
  398. {
  399. return ConstFunctionId.SHOP_GIFT_BAG + "=1";
  400. }
  401. }
  402. }
  403. return null;
  404. }
  405. /// <summary>
  406. /// 检测商城-道具兑换是否产出该物品
  407. /// </summary>
  408. /// <param name="itemId"></param>
  409. /// <returns></returns>
  410. private static string CheckShopExchangeApproach(int itemId)
  411. {
  412. ShopExchangeCfgArray manager = ShopExchangeCfgArray.Instance;
  413. ShopExchangeCfg[] dataArray = manager.dataArray;
  414. for (int i = 0; i < dataArray.Length; i++)
  415. {
  416. if (dataArray[i].itemId == itemId)
  417. {
  418. return ConstFunctionId.SHOP_EXCHANGE + "=2";
  419. }
  420. }
  421. return null;
  422. }
  423. /// <summary>
  424. /// 检测服装升级是否产出该物品
  425. /// </summary>
  426. /// <param name="itemId"></param>
  427. /// <returns></returns>
  428. private static string CheckClothingFosterApproach(int itemId)
  429. {
  430. //培养
  431. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  432. SuitFosterCfg[] dataArray = manager.dataArray;
  433. for (int i = 0; i < dataArray.Length; i++)
  434. {
  435. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  436. {
  437. if (dataArray[i].rewardsArr[j][0] == itemId)
  438. {
  439. return ConstFunctionId.SUIT_FOSTER;
  440. }
  441. }
  442. }
  443. //换新
  444. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  445. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  446. for (int i = 0; i < dataArray1.Length; i++)
  447. {
  448. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  449. {
  450. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  451. {
  452. return ConstFunctionId.SUIT_FOSTER;
  453. }
  454. }
  455. }
  456. return null;
  457. }
  458. /// <summary>
  459. /// 检测每日任务是否产出该物品
  460. /// </summary>
  461. /// <param name="itemId"></param>
  462. /// <returns></returns>
  463. private static string CheckDailyTaskApproach(int itemId)
  464. {
  465. DailyActiveRewardCfgArray manager = DailyActiveRewardCfgArray.Instance;
  466. DailyActiveRewardCfg[] dataArray = manager.dataArray;
  467. for (int i = 0; i < dataArray.Length; i++)
  468. {
  469. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  470. {
  471. if (dataArray[i].rewardsArr[j][0] == itemId)
  472. {
  473. return ConstFunctionId.DAILY_TASK;
  474. }
  475. }
  476. }
  477. return null;
  478. }
  479. }
  480. }