| 1234567891011121314151617181920212223242526 | using System;using System.Collections;using UnityEngine;namespace GFGGame{    public partial class TimeUtil : SingletonBase<TimeUtil>    {        public static string FormattingTime(int curTime, int endTime)        {            int time = endTime - curTime;            int hours = (int)Math.Floor((decimal)time / TimeUtil.SECOND_PER_HOUR);            if (hours >= 1)            {                return string.Format("{0}小时", hours);            }            int minutes = (int)Math.Floor((decimal)time / TimeUtil.SECOND_PER_MUNITE);            if (minutes >= 1)            {                return string.Format("{0}分钟", minutes);            }            return string.Format("{0}秒", minutes);        }    }}
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