| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174 | using UI.Guide;using FairyGUI;using UnityEngine;using System.Collections.Generic;using System;namespace GFGGame{    public class GuideView : BaseWindow    {        private UI_GuideUI _ui;        private bool _needUpdate;        private GObject guideTarget = null;        private float devWidth;        private float devHeight;        private int guideId;        private int guideIndex;        private bool isOptionalGuide = false;//弱引导,点击任意地方都可关闭        private GameObject _gameObject;        private GoWrapper _wrapper;        public override void Dispose()        {            SceneController.DestroyObjectFromView(_gameObject);            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            viewAnimationType = EnumViewAnimationType.None;            packageName = UI_GuideUI.PACKAGE_NAME;            _ui = UI_GuideUI.Create();            this.viewCom = _ui.target;            this.clickBlankToClose = false;            // this.layer = ConstViewLayer.TOP;            isfullScreen = true;            _ui.m_rectFrame.target.AddRelation(_ui.m_mask.m_guideArea, RelationType.Width);            _ui.m_rectFrame.target.AddRelation(_ui.m_mask.m_guideArea, RelationType.Height);            _ui.m_rectFrame.target.AddRelation(_ui.m_mask.m_guideArea, RelationType.Left_Left);            _ui.m_rectFrame.target.AddRelation(_ui.m_mask.m_guideArea, RelationType.Top_Top);            _ui.target.onClick.Add(() =>            {                if (isOptionalGuide) this.Hide();            });            string resPath0 = ResPathUtil.GetViewEffectPath("ui_yd/ui_yd_y", "ui_yd_y");            SceneController.AddObjectToView(_gameObject, _wrapper, _ui.m_holder, resPath0, out _gameObject, out _wrapper);        }        protected override void OnShown()        {            base.OnShown();            List<object> dataList = viewData as List<object>;            guideTarget = dataList[0] as GObject;            _needUpdate = (bool)dataList[1];            string txtContent = (string)dataList[2];            int yTxt = (int)dataList[3];            isOptionalGuide = (bool)dataList[4];            devWidth = (float)dataList[5];            devHeight = (float)dataList[6];            if (GuideController.useNewGuide)            {                guideId = (int)dataList[7];                guideIndex = (int)dataList[8];            }            if (txtContent != null && txtContent.Length > 0)            {                _ui.m_compTxt.m_txt.text = txtContent;                if (this._ui.m_compTxt.m_txt.textHeight > this._ui.m_compTxt.m_txt.textFormat.size * 2)                {                    this._ui.m_compTxt.m_txt.align = AlignType.Left;                }                else                {                    this._ui.m_compTxt.m_txt.align = AlignType.Center;                }                _ui.m_compTxt.target.visible = true;            }            else            {                _ui.m_compTxt.target.visible = false;            }            // _ui.m_rectFrameTemp.width = _ui.m_mask.target.width;            // _ui.m_rectFrameTemp.height = _ui.m_mask.target.height;            // _ui.m_rectFrameTemp.x = 0;            // _ui.m_rectFrameTemp.y = 0;            if (guideTarget != null)            {                UpdateGuideRect();                // _needUpdate = true;                // if (_needUpdate)                // {                //     Timers.inst.AddUpdate(UpdateGuideRect);                // }                _ui.m_mask.target.visible = true;                if (GuideController.useNewGuide)                {                    guideTarget.onClick.Add(OnClickTarget);                    if (guideTarget == null) OnClickTarget();                }            }            else            {                _ui.m_mask.target.visible = false;                _ui.m_compTxt.target.y = Math.Min(yTxt, GRoot.inst.height - _ui.m_compTxt.target.height - 3);            }            // _ui.m_rectFrame.target.visible = _ui.m_mask.target.visible;            _ui.m_rectFrame.target.visible = false;            // _ui.m_rectFrameTemp.visible = _ui.m_mask.target.visible;        }        protected override void OnHide()        {            // Timers.inst.Remove(UpdateGuideRect);            base.OnHide();            _ui.m_holder.visible = false;            OnClickTarget();            guideTarget = null;        }        private void UpdateGuideRect(object param = null)        {            if (guideTarget != null)            {                Rect rect = guideTarget.TransformRect(new Rect(0 + devWidth, devHeight, guideTarget.width, guideTarget.height), _ui.target);                _ui.m_mask.m_guideArea.size = new Vector2((int)rect.size.x, (int)rect.size.y);                _ui.m_mask.m_guideArea.position = new Vector2((int)rect.position.x, (int)rect.position.y);                float x = _ui.m_mask.m_guideArea.position.x + _ui.m_mask.m_guideArea.size.x * 0.5f;                float y = _ui.m_mask.m_guideArea.position.y + _ui.m_mask.m_guideArea.size.y * 0.5f;                _ui.m_holder.position = new Vector2(x, y);                int padding = 30;                bool atBottom = _ui.m_mask.m_guideArea.y + _ui.m_mask.m_guideArea.height + padding + _ui.m_compTxt.target.height + padding > GRoot.inst.height;                if (atBottom)                {                    _ui.m_compTxt.target.y = _ui.m_mask.m_guideArea.y - _ui.m_compTxt.target.height - padding;                }                else                {                    _ui.m_compTxt.target.y = _ui.m_mask.m_guideArea.y + _ui.m_mask.m_guideArea.height + padding;                }                // int targetWidth = 20;                // if (Mathf.Abs(_ui.m_rectFrameTemp.width - _ui.m_rectFrame.target.width) > targetWidth && Mathf.Abs(_ui.m_rectFrameTemp.height - _ui.m_rectFrame.target.height) > targetWidth)                // {                //     _ui.m_rectFrameTemp.visible = true;                //     float duration = 0.5f;                //     _ui.m_rectFrameTemp.TweenResize(new Vector2(_ui.m_rectFrame.target.width, _ui.m_rectFrame.target.height), duration);                //     _ui.m_rectFrameTemp.TweenMove(new Vector2(_ui.m_rectFrame.target.x, _ui.m_rectFrame.target.y), duration);                // }                // else                // {                _ui.m_rectFrameTemp.visible = false;                // _ui.m_rectFrame.target.visible = _ui.m_mask.target.visible;                _ui.m_holder.visible = _ui.m_mask.target.visible;                // }            }        }        private void OnClickTarget()        {            // if (guideTarget == null) return;            if (guideTarget != null) guideTarget.onClick.Remove(OnClickTarget);            GuideController.TryCompleteGuideIndex(guideId, guideIndex);        }    }}
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