GameStartView.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.MiniGame;
  6. using UnityEngine;
  7. using System.Text.RegularExpressions;
  8. namespace GFGGame
  9. {
  10. public class GameStartView : BaseWindow
  11. {
  12. private UI_GameStartUI _ui;
  13. //后续这里改成读表内容,1:CardGame,2:Merge2048Game,3:HuarongRoadGame
  14. private List<string> viewJumpName = new List<string>() {"","FlipGameView", "TZFEGameCheckView" ,"ActivityHuaRongDaoView"};
  15. private List<ActivityOpenCfg> activityGameDate;
  16. private List<int> GameType = new List<int>();
  17. private List<int> ChallengeList = new List<int>();
  18. //由于每个游戏都有一个表
  19. private List<CardGame> CardGameDate;
  20. private List<Merge2048Game> Merge2048GameDate;
  21. private int NumTicketOne = 3;
  22. private int NumTicketTwo = 3;
  23. private EffectUI _effectUI1;
  24. private EffectUI _effectUI2;
  25. private EffectUI _effectUI3;
  26. private EffectUI _effectUI4;
  27. public override void Dispose()
  28. {
  29. EffectUIPool.Recycle(_effectUI1);
  30. _effectUI1 = null;
  31. EffectUIPool.Recycle(_effectUI2);
  32. _effectUI2 = null;
  33. EffectUIPool.Recycle(_effectUI3);
  34. _effectUI3 = null;
  35. EffectUIPool.Recycle(_effectUI4);
  36. _effectUI4 = null;
  37. if (_ui != null)
  38. {
  39. _ui.Dispose();
  40. _ui = null;
  41. }
  42. base.Dispose();
  43. }
  44. protected override void OnInit()
  45. {
  46. base.OnInit();
  47. packageName = UI_GameStartUI.PACKAGE_NAME;
  48. _ui = UI_GameStartUI.Create();
  49. this.viewCom = _ui.target;
  50. isfullScreen = true;
  51. isReturnView = true;
  52. _ui.m_game1.onClick.Add(OnClickBtnGameOne);
  53. _ui.m_game2.onClick.Add(OnClickBtnGameTwo);
  54. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  55. _ui.m_shopBtn.onClick.Add(OnClickBtnShop);
  56. _ui.m_addIcon.onClick.Add(OnClickBtnAdd);
  57. _ui.m_rewardBtn.target.onClick.Add(OnClickBtnReward);
  58. _ui.m_tipsOne.onClick.Add(RuleController.ShowRuleView);
  59. _ui.m_tipsTwo.onClick.Add(RuleController.ShowRuleView);
  60. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_effectIcon1, "ui_Activity", "YXJY_Icon");
  61. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_effectText1, "ui_Activity", "YXJY_Game_Text");
  62. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_effectIcon2, "ui_Activity", "SGLL_Icon");
  63. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_effectText2, "ui_Activity", "SGLL_Game_Text");
  64. }
  65. protected override void OnShown()
  66. {
  67. base.OnShown();
  68. activityGameDate = ActivityOpenCfgArray.Instance.GetCfgsBytype(ConstLimitTimeActivityType.ActLimitStlyc);
  69. GetGameIdByActivityDate();
  70. UpdateChallengeBtn();
  71. ReqChallageReward();
  72. UpdateView();
  73. }
  74. protected override void AddEventListener()
  75. {
  76. base.AddEventListener();
  77. EventAgent.AddEventListener(ConstMessage.MINI_GAME_UPDATE, UpdateRed);
  78. }
  79. protected override void RemoveEventListener()
  80. {
  81. base.RemoveEventListener();
  82. EventAgent.AddEventListener(ConstMessage.MINI_GAME_UPDATE, UpdateRed);
  83. }
  84. protected override void OnHide()
  85. {
  86. GameType.Clear();
  87. ChallengeList.Clear();
  88. base.OnHide();
  89. }
  90. private void UpdateRed()
  91. {
  92. RedDotController.Instance.SetComRedDot(_ui.m_rewardBtn.target, MiniGameDateManager.Instance.GetRewardRot());
  93. }
  94. private void UpdateView()
  95. {
  96. if(ChallengeList.Count == 0)
  97. {
  98. _ui.m_rewardBtn.target.visible = false;
  99. }
  100. else
  101. {
  102. _ui.m_rewardBtn.target.visible = true;
  103. }
  104. CardGame cardGameDate = CardGameArray.Instance.GetCfgsBytypeAndsubType(GameType[0],GameType[1])[0];
  105. int consumeID;
  106. if (cardGameDate.comsumeStartArr.Length > 0)
  107. {
  108. NumTicketOne = cardGameDate.comsumeStartArr[0][1];
  109. consumeID = cardGameDate.comsumeStartArr[0][0];
  110. }
  111. else if (cardGameDate.comsumePassArr.Length > 0)
  112. {
  113. NumTicketOne = cardGameDate.comsumePassArr[0][1];
  114. consumeID = cardGameDate.comsumePassArr[0][0];
  115. }
  116. else
  117. {
  118. NumTicketOne = 3;
  119. consumeID = 3000017;
  120. }
  121. _ui.m_ticket.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(consumeID).res);
  122. _ui.m_needNum1.text = NumTicketOne.ToString();
  123. _ui.m_needIcon1.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(consumeID).res);
  124. _ui.m_needIcon2.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(consumeID).res);
  125. _ui.m_needNum2.text = NumTicketTwo.ToString();
  126. _ui.m_needNum2.visible = false;
  127. _ui.m_needIcon2.visible = false;
  128. _ui.m_game1.url = "";
  129. _ui.m_game2.url = "";
  130. _ui.m_tipsOne.data = 300026;
  131. _ui.m_tipsTwo.data = 300027;
  132. ItemData item;
  133. if (BagDataManager.Instance.GetBagData().TryGetValue(consumeID, out item))
  134. {
  135. _ui.m_ticketNum.text = item.num.ToString();
  136. }
  137. else
  138. {
  139. _ui.m_ticketNum.text = "0";
  140. }
  141. }
  142. private void OnClickBtnBack()
  143. {
  144. this.Hide();
  145. }
  146. private void OnClickBtnShop()
  147. {
  148. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  149. }
  150. private void OnClickBtnReward()
  151. {
  152. ViewManager.Show<ChallengeRewardView>(new object[] { ChallengeList });
  153. }
  154. private async void ReqChallageReward()
  155. {
  156. var result = await MiniGameProxy.ReqGetChallengeReward(activityGameDate[0].id);
  157. if (!result) return;
  158. RedDotController.Instance.SetComRedDot(_ui.m_rewardBtn.target, MiniGameDateManager.Instance.GetRewardRot());
  159. }
  160. private void OnClickBtnAdd()
  161. {
  162. object[] sourceDatas = new object[] { 3000017, null };
  163. GoodsItemTipsController.ShowItemTips(3000017, sourceDatas);
  164. }
  165. private async void OnClickBtnGameOne()
  166. {
  167. var result = await MiniGameProxy.ReqMiniGameStart(CardGameArray.Instance.GetCfgsBytypeAndsubType(GameType[0], GameType[1])[0].id, GameType[0], activityGameDate[0].id);
  168. if (!result) return;
  169. ViewManager.Show($"GFGGame.{viewJumpName[GameType[0]]}", new object[] { CardGameArray.Instance.GetCfgsBytypeAndsubType(GameType[0], GameType[1])[0].id });
  170. }
  171. private void OnClickBtnGameTwo()
  172. {
  173. ViewManager.Show($"GFGGame.{viewJumpName[GameType[2]]}",new object[] { GameType[2],GameType[3]});
  174. }
  175. private void GetGameIdByActivityDate()
  176. {
  177. string pattern = @"\d+";
  178. for(int i = 0; i < activityGameDate[0].params5Arr.Length; i++)
  179. {
  180. MatchCollection matches = Regex.Matches(activityGameDate[0].params5Arr[i], pattern);
  181. foreach (Match match in matches)
  182. {
  183. GameType.Add(int.Parse(match.Value));
  184. }
  185. }
  186. }
  187. private void OnNumericChange()
  188. {
  189. ItemData item;
  190. if (BagDataManager.Instance.GetBagData().TryGetValue(3000017, out item))
  191. {
  192. _ui.m_ticketNum.text = item.num.ToString();
  193. }
  194. else
  195. {
  196. _ui.m_ticketNum.text = "0";
  197. }
  198. }
  199. private void UpdateChallengeBtn()
  200. {
  201. int index = 0;
  202. //当两个游戏都只有一关时,奖励按钮隐藏
  203. for(int i = 0;i<GameType.Count;i+=2)
  204. {
  205. switch (GameType[i])
  206. {
  207. case 1:
  208. List<CardGame> CardGameDate = CardGameArray.Instance.GetCfgsBytypeAndsubType(GameType[i], GameType[i +1]);
  209. if( CardGameDate.Count <= 1)
  210. {
  211. ChallengeList.Add(GameType[i]);
  212. ChallengeList.Add(GameType[i+1]);
  213. }
  214. if(i < 1)
  215. {
  216. //NumTicketOne = CardGameDate[0].comsumeStartArr[0][1];
  217. }
  218. else
  219. {
  220. //NumTicketTwo = CardGameDate[0].comsumeStartArr[0][1];
  221. }
  222. break;
  223. case 2:
  224. List<Merge2048Game> Merge2048GameDate = Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(GameType[i], GameType[i + 1]);
  225. if (Merge2048GameDate.Count <= 1 || Merge2048GameDate[0].bonusWinFirstArr.Length > 0)
  226. {
  227. ChallengeList.Add(GameType[i]);
  228. ChallengeList.Add(GameType[i + 1]);
  229. }
  230. if (i < 1)
  231. {
  232. //NumTicketOne = CardGameDate[0].comsumeStartArr[0][1];
  233. }
  234. else
  235. {
  236. //NumTicketTwo = CardGameDate[0].comsumeStartArr[0][1];
  237. }
  238. break;
  239. case 3:
  240. List <HuarongRoadGame> HuarongRoadGameDate = HuarongRoadGameArray.Instance.GetCfgsBytypeAndsubType(GameType[i], GameType[i + 1]);
  241. if (HuarongRoadGameDate.Count <= 1)
  242. {
  243. ChallengeList.Add(GameType[i]);
  244. ChallengeList.Add(GameType[i + 1]);
  245. }
  246. if (i < 1)
  247. {
  248. //NumTicketOne = CardGameDate[0].comsumeStartArr[0][1];
  249. }
  250. else
  251. {
  252. //NumTicketTwo = CardGameDate[0].comsumeStartArr[0][1];
  253. }
  254. break;
  255. }
  256. }
  257. }
  258. }
  259. }