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- using System;
- using System.Collections.Generic;
- using ET;
- using FairyGUI;
- using UI.MiniGame;
- using UnityEngine;
- using System.Text.RegularExpressions;
- namespace GFGGame
- {
- public class TZFEGameCheckView : BaseWindow
- {
- private UI_TZFEGameCheckUI _ui;
- //后续这里改成读表内容,1:CardGame,2:Merge2048Game,3:HuarongRoadGame
- private List<string> viewJumpName = new List<string>() {"","FlipGameView", "TZFEGameView" };
- private List<ActivityOpenCfg> activityGameDate;
- private List<Merge2048Game> gameDate;
- private int type;
- private int subType;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_TZFEGameCheckUI.PACKAGE_NAME;
- _ui = UI_TZFEGameCheckUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_game1.onClick.Add(OnClickBtnGameOne);
- _ui.m_game2.onClick.Add(OnClickBtnGameTwo);
- _ui.m_game3.onClick.Add(OnClickBtnGameThree);
- _ui.m_gameBg1.onClick.Add(OnClickBtnGameOne);
- _ui.m_gameBg2.onClick.Add(OnClickBtnGameTwo);
- _ui.m_gameBg3.onClick.Add(OnClickBtnGameThree);
- _ui.m_backBtn.onClick.Add(OnClickBtnBack);
- _ui.m_tipsOne.onClick.Add(RuleController.ShowRuleView);
- }
- protected override void AddEventListener()
- {
- EventAgent.AddEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);
- }
- protected override void RemoveEventListener()
- {
- EventAgent.RemoveEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);
- }
- protected override void OnShown()
- {
- base.OnShown();
- type = (int)(this.viewData as object[])[0];
- subType = (int)(this.viewData as object[])[1];
- activityGameDate = ActivityOpenCfgArray.Instance.GetCfgsBytype(ConstLimitTimeActivityType.ActLimitStlyc);
- gameDate = Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType);
- UpdateView();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void UpdateView()
- {
- if (gameDate[0].comsumeStartArr.Length > 0)
- {
- _ui.m_needNum1.text = gameDate[0].comsumeStartArr[0][1].ToString();
- _ui.m_needNum2.text = gameDate[1].comsumeStartArr[0][1].ToString();
- _ui.m_needNum3.text = gameDate[2].comsumeStartArr[0][1].ToString();
- _ui.m_needIcon1.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(gameDate[0].comsumeStartArr[0][0]).res);
- _ui.m_needIcon2.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(gameDate[1].comsumeStartArr[0][0]).res);
- _ui.m_needIcon3.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(gameDate[2].comsumeStartArr[0][0]).res);
- }
- else if(gameDate[0].comsumePassArr.Length > 0)
- {
- _ui.m_needNum1.text = gameDate[0].comsumePassArr[0][1].ToString();
- _ui.m_needNum2.text = gameDate[1].comsumePassArr[0][1].ToString();
- _ui.m_needNum3.text = gameDate[2].comsumePassArr[0][1].ToString();
- _ui.m_needIcon1.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(gameDate[0].comsumePassArr[0][0]).res);
- _ui.m_needIcon2.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(gameDate[1].comsumePassArr[0][0]).res);
- _ui.m_needIcon3.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(gameDate[2].comsumePassArr[0][0]).res);
- }
- else
- {
- _ui.m_needNum1.text = "";
- _ui.m_needNum2.text = "";
- _ui.m_needNum3.text = "";
- _ui.m_needIcon1.url = "";
- _ui.m_needIcon2.url = "";
- _ui.m_needIcon3.url = "";
- }
- _ui.m_game1.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[0].subType, gameDate[0].targetNum)[0].resName, "TZFEGame");
- _ui.m_game2.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[1].subType, gameDate[1].targetNum)[0].resName, "TZFEGame");
- _ui.m_game3.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[2].subType, gameDate[2].targetNum)[0].resName, "TZFEGame");
- OnCheckChange();
- _ui.m_tipsOne.data = 300027;
- }
- private void OnClickBtnBack()
- {
- this.Hide();
- }
- private async void OnCheckChange()
- {
- var result = await MiniGameProxy.ReqGetChallengeReward(1);
- if (!result) return;
- int j = 0;
- for (int i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
- {
- GameInfoProto t = MiniGameDateManager.Instance.gameinfoList[i];
- if (t.GameType == type)
- {
- j++;
- switch (j)
- {
- case 1:
- _ui.m_gameLock1.visible = false;
- _ui.m_newGame1.visible = t.PlayCount == 0 ? true : false;
- break;
- case 2:
- _ui.m_gameLock2.visible = !MiniGameDateManager.Instance.gameinfoList[i-1].IsCleared;
- _ui.m_newGame2.visible = t.PlayCount == 0 ? true : false;
- break;
- case 3:
- _ui.m_gameLock3.visible = !MiniGameDateManager.Instance.gameinfoList[i-1].IsCleared;
- _ui.m_newGame3.visible = t.PlayCount == 0 ? true : false;
- break;
- default:
- break;
- }
- }
- }
- }
- private async void OnClickBtnGameOne()
- {
- if(_ui.m_gameLock1.visible == true)
- {
- PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
- return;
- }
- var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[0].id, type, activityGameDate[0].id);
- if (!result) return;
- //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
- ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[0].id });
- this.Hide();
- }
- private async void OnClickBtnGameTwo()
- {
- if (_ui.m_gameLock2.visible == true)
- {
- PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
- return;
- }
- var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[1].id, type, activityGameDate[0].id);
- if (!result) return;
- //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
- ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[1].id });
- this.Hide();
- }
- private async void OnClickBtnGameThree()
- {
- if (_ui.m_gameLock3.visible == true)
- {
- PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
- return;
- }
- var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[2].id, type, activityGameDate[0].id);
- if (!result) return;
- //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
- ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[2].id });
- this.Hide();
- }
- }
- }
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