MainUIView.cs 14 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class MainUIView : BaseView
  9. {
  10. private UI_MainUI _ui;
  11. private GameObject _scenePrefab;
  12. private GameObject _sceneObject;
  13. private ValueBarController _valueBarController;
  14. private float effectTime = 0.7f;
  15. private bool isOpen = false;
  16. private GButton _btnGongGao;
  17. private GButton _btnHaoYou;
  18. private GButton _btnYouJian;
  19. private GButton _btnRenWu;
  20. private GButton _btnPengYouQuan;
  21. private GButton _btnJInShu;
  22. private GButton _btnTianGong;
  23. private GButton _btnStore;
  24. private GButton _btnTuJian;
  25. private GameObject _effectObj0;
  26. private GoWrapper _wrapper0;
  27. private GameObject _effectObj1;
  28. private GoWrapper _wrapper1;
  29. private GameObject _effectObj2;
  30. private GoWrapper _wrapper2;
  31. private GameObject _effectObj3;
  32. private GoWrapper _wrapper3;
  33. private GameObject _effectObj4;
  34. private GoWrapper _wrapper4;
  35. private GameObject _effectObj0_1;
  36. private GoWrapper _wrapper0_1;
  37. private GameObject _effectObj1_1;
  38. private GoWrapper _wrapper1_1;
  39. private GameObject _effectObj2_1;
  40. private GoWrapper _wrapper2_1;
  41. private GameObject _effectObj3_1;
  42. private GoWrapper _wrapper3_1;
  43. private GameObject _effectObj4_1;
  44. private GoWrapper _wrapper4_1;
  45. private GameObject _effectObj5;
  46. private GoWrapper _wrapper5;
  47. public override void Dispose()
  48. {
  49. _valueBarController.Dispose();
  50. _valueBarController = null;
  51. SceneController.DestroyObjectFromView(_effectObj0);
  52. SceneController.DestroyObjectFromView(_effectObj1);
  53. SceneController.DestroyObjectFromView(_effectObj2);
  54. SceneController.DestroyObjectFromView(_effectObj3);
  55. SceneController.DestroyObjectFromView(_effectObj4);
  56. SceneController.DestroyObjectFromView(_effectObj0_1);
  57. SceneController.DestroyObjectFromView(_effectObj1_1);
  58. SceneController.DestroyObjectFromView(_effectObj2_1);
  59. SceneController.DestroyObjectFromView(_effectObj3_1);
  60. SceneController.DestroyObjectFromView(_effectObj4_1);
  61. base.Dispose();
  62. }
  63. protected override void Init()
  64. {
  65. base.Init();
  66. packageName = UI_MainUI.PACKAGE_NAME;
  67. _ui = UI_MainUI.Create();
  68. viewCom = _ui.target;
  69. isfullScreen = true;
  70. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  71. }
  72. protected override void OnInit()
  73. {
  74. base.OnInit();
  75. _valueBarController = new ValueBarController(_ui.m_valueBar);
  76. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  77. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  78. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  79. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  80. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  81. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  82. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  83. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  84. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  85. _btnGongGao.visible = false;
  86. _btnHaoYou.visible = false;
  87. _btnRenWu.visible = false;
  88. _btnPengYouQuan.visible = false;
  89. _btnJInShu.visible = false;
  90. _btnTianGong.visible = false;
  91. _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
  92. _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
  93. _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
  94. _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
  95. _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
  96. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  97. _btnStore.onClick.Add(OnClickBtnStore);
  98. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  99. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  100. }
  101. protected override void OnShown()
  102. {
  103. base.OnShown();
  104. _ui.m_btnChange.selected = true;
  105. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  106. if (_sceneObject == null)
  107. {
  108. _sceneObject = GameObject.Instantiate(_scenePrefab);
  109. }
  110. SceneController.UpdateMainScene(_sceneObject);
  111. UpdateRoleLvl();
  112. _valueBarController.OnShown();
  113. AddEffect();
  114. // UpdateToCheckGuide();
  115. Timers.inst.AddUpdate(Update);
  116. }
  117. protected override void OnHide()
  118. {
  119. base.OnHide();
  120. if (_sceneObject != null)
  121. {
  122. GameObject.Destroy(_sceneObject);
  123. _sceneObject = null;
  124. }
  125. _valueBarController.OnHide();
  126. Timers.inst.Remove(Update);
  127. }
  128. private void AddEffect()
  129. {
  130. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  131. SceneController.AddObjectToView(_effectObj0, _wrapper0, _ui.m_btnXiuFang.m_holder, resPath0, out _effectObj0, out _wrapper0);
  132. SceneController.AddObjectToView(_effectObj1, _wrapper1, _ui.m_btnHuanZhuang.m_holder, resPath0, out _effectObj1, out _wrapper1);
  133. SceneController.AddObjectToView(_effectObj2, _wrapper2, _ui.m_btnZhaiXing.m_holder, resPath0, out _effectObj2, out _wrapper2);
  134. SceneController.AddObjectToView(_effectObj3, _wrapper3, _ui.m_btnCiPai.m_holder, resPath0, out _effectObj3, out _wrapper3);
  135. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  136. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  137. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  138. SceneController.AddObjectToView(_effectObj0_1, _wrapper0_1, _ui.m_btnXiuFang.m_holder1, resPath3, out _effectObj0_1, out _wrapper0_1);
  139. SceneController.AddObjectToView(_effectObj1_1, _wrapper1_1, _ui.m_btnHuanZhuang.m_holder1, resPath3, out _effectObj1_1, out _wrapper1_1);
  140. SceneController.AddObjectToView(_effectObj2_1, _wrapper2_1, _ui.m_btnZhaiXing.m_holder1, resPath3, out _effectObj2_1, out _wrapper2_1);
  141. SceneController.AddObjectToView(_effectObj3_1, _wrapper3_1, _ui.m_btnCiPai.m_holder1, resPath3, out _effectObj3_1, out _wrapper3_1);
  142. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  143. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  144. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  145. }
  146. private void OnClickBtnMain()
  147. {
  148. if (isOpen) return;
  149. isOpen = true;
  150. _ui.m_btnMain.m_holder1.visible = true;
  151. Timers.inst.Add(effectTime, 1, (param) =>
  152. {
  153. _ui.m_btnMain.m_holder1.visible = false;
  154. // this.Hide();
  155. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  156. isOpen = false; ;
  157. });
  158. }
  159. private void OnClickBtnHuanZhuang()
  160. {
  161. if (isOpen) return;
  162. isOpen = true;
  163. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  164. Timers.inst.Add(effectTime, 1, (param) =>
  165. {
  166. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  167. this.Hide();
  168. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  169. isOpen = false;
  170. });
  171. }
  172. private void OnClickBtnZhaiXing()
  173. {
  174. if (isOpen) return;
  175. isOpen = true;
  176. _ui.m_btnZhaiXing.m_holder1.visible = true;
  177. Timers.inst.Add(effectTime, 1, (param) =>
  178. {
  179. _ui.m_btnZhaiXing.m_holder1.visible = false;
  180. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  181. isOpen = false;
  182. });
  183. }
  184. private void OnClickBtnXiuFang()
  185. {
  186. if (isOpen) return;
  187. isOpen = true;
  188. _ui.m_btnXiuFang.m_holder1.visible = true;
  189. Timers.inst.Add(effectTime, 1, (param) =>
  190. {
  191. _ui.m_btnXiuFang.m_holder1.visible = false;
  192. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  193. isOpen = false;
  194. });
  195. }
  196. private void OnClickBtnCiPai()
  197. {
  198. if (isOpen) return;
  199. isOpen = true;
  200. _ui.m_btnCiPai.m_holder1.visible = true;
  201. Timers.inst.Add(effectTime, 1, (param) =>
  202. {
  203. _ui.m_btnCiPai.m_holder1.visible = false;
  204. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  205. isOpen = false;
  206. });
  207. // List<string> list = new List<string>();
  208. // list.Add("GFGGame.ClothingShopView");
  209. // list.Add("GFGGame.LuckyBoxView");
  210. // ViewManager.Show<FunctionOpenView>(list);
  211. }
  212. private void OnClickBtnStore()
  213. {
  214. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  215. }
  216. private void OnClickBtnTuJian()
  217. {
  218. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  219. }
  220. private void OnClickBtnYouJian()
  221. {
  222. ViewManager.Show<MailView>();
  223. }
  224. private void OnClickHeadBar()
  225. {
  226. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  227. }
  228. private void UpdateRoleLvl()
  229. {
  230. _ui.m_headBar.m_txtLvl.text = "" + RoleDataManager.lvl;
  231. }
  232. private void Update(object param)
  233. {
  234. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  235. {
  236. Alert.Show("我会想你的")
  237. .SetLeftButton(true, "继续游戏")
  238. .SetRightButton(true, "退出游戏", (object data) =>
  239. {
  240. Application.Quit();
  241. });
  242. }
  243. }
  244. // private void UpdateToCheckGuide(object param)
  245. // {
  246. // if (this.viewCom != null && this.viewCom.parent != null)
  247. // {
  248. // int index = this.viewCom.parent.GetChildIndex(this.viewCom);
  249. // if (index == this.viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
  250. // {
  251. // UpdateToCheckGuide();
  252. // Timers.inst.Remove(UpdateToCheckGuide);
  253. // }
  254. // }
  255. // if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  256. // // GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰");
  257. // }
  258. // private void UpdateToCheckGuide()
  259. // {
  260. // // TryGuideByGuideId(_ui.m_btnZhaiXing.target, ConstGuideId.MAIN_UI_BTN_ZHAI_XING, 1, false, "点击摘星按钮,进入抽奖界面")
  261. // if (!GuideController.TryGuideLuckyBox(_ui.m_btnZhaiXing.target))
  262. // {
  263. // if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG) <= 0)
  264. // {
  265. // GuideController.TryGuideByGuideId(_ui.m_btnHuanZhuang.target, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "在这里,可以自由搭配服饰和分享哦~");
  266. // }
  267. // else if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0)
  268. // {
  269. // GuideController.TryGuideMainUIViewBtnXiuFang(_ui.m_btnXiuFang.target);
  270. // }
  271. // else if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0)
  272. // {
  273. // GuideController.TryGuideOpenDressUpView(_ui.m_btnHuanZhuang.target);
  274. // }
  275. // else if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0)
  276. // {
  277. // GuideController.TryGuideMainUIViewBtnCiPai(_ui.m_btnCiPai.target);
  278. // }
  279. // }
  280. // }
  281. protected override void UpdateToCheckGuide(object param)
  282. {
  283. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  284. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰", false, 0, false);
  285. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  286. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享哦~", false, 0, false);
  287. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 5, "绣坊里增添了新功能", false, 0, false);
  288. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 11);
  289. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_STAR, 2, "已经收集了足够的材料,可以给词牌升星了");
  290. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.PHOTOGRAPH, 2, "点这里看看吧", false, 0, false);
  291. }
  292. }
  293. }