LuckyBoxView.cs 13 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class LuckyBoxView : BaseView
  11. {
  12. private UI_LuckyBoxUI _ui;
  13. private ValueBarController _valueBarController;
  14. private GameObject _gameObject;
  15. private GoWrapper _wrapper;
  16. private GameObject _gameObject1;
  17. private GoWrapper _wrapper1;
  18. private GameObject _gameObject2;
  19. private GoWrapper _wrapper2;
  20. private GameObject _gameObject3;
  21. private GoWrapper _wrapper3;
  22. private bool isActiveBoxOpen = false;
  23. private int bgIndex = 0;
  24. public override void Dispose()
  25. {
  26. if (_valueBarController != null)
  27. {
  28. _valueBarController.Dispose();
  29. _valueBarController = null;
  30. }
  31. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  32. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  33. SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
  34. SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
  35. for (int i = 0; i < _ui.m_listBg.numItems; i++)
  36. {
  37. UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(i));
  38. item.m_loaBg.Dispose();
  39. UI_ComListBgItem.ProxyEnd();
  40. }
  41. if (_ui != null)
  42. {
  43. _ui.Dispose();
  44. _ui = null;
  45. }
  46. base.Dispose();
  47. }
  48. protected override void OnInit()
  49. {
  50. base.OnInit();
  51. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  52. _ui = UI_LuckyBoxUI.Create();
  53. this.viewCom = _ui.target;
  54. isfullScreen = true;
  55. _ui.m_txtRemainTimes.visible = false;
  56. _valueBarController = new ValueBarController(_ui.m_valueBar);
  57. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  58. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  59. _ui.m_btnBuyOne.target.onClick.Add(OnClickBtnBuyOne);
  60. _ui.m_btnBuyTen.target.onClick.Add(OnClickBtnBuyTen);
  61. _ui.m_btnPreview.target.onClick.Add(OnClickBtnPreview);
  62. _ui.m_btnExchange.target.onClick.Add(OnClickBtnExChange);
  63. _ui.m_btnLeft.onClick.Add(() => { onClickChange(-1); });
  64. _ui.m_btnRight.onClick.Add(() => { onClickChange(1); });
  65. _ui.m_listBg.itemRenderer = RenderListBgItem;
  66. _ui.m_c1.onChanged.Add(OnListBgScroll);//分页控制器
  67. // Reset();//初始默认值
  68. }
  69. protected override void AddEventListener()
  70. {
  71. base.AddEventListener();
  72. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateNormal);
  73. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateNormal);
  74. }
  75. protected override void OnShown()
  76. {
  77. base.OnShown();
  78. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  79. if (this.viewData != null)
  80. {
  81. object[] datas = (this.viewData as object[]);
  82. if (datas != null && datas.Length > 1)
  83. {
  84. boxId = (int)datas[1];
  85. }
  86. else
  87. {
  88. boxId = (int)this.viewData;
  89. }
  90. }
  91. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  92. isActiveBoxOpen = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1) >= 0;
  93. bgIndex = 0;
  94. int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
  95. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Length;
  96. _ui.m_listBg.ScrollToView(index);
  97. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  98. if (isActiveBoxOpen)
  99. {
  100. Timers.inst.Add(1, 0, CheckTime);
  101. }
  102. _valueBarController.OnShown();
  103. _valueBarController.Controller(4);
  104. // onClickChange(0);
  105. // UpdateNormal();
  106. OnListBgScroll();
  107. updateBoxEffect();
  108. Timers.inst.Add(8, 0, UpdateBg);
  109. Timers.inst.AddUpdate(CheckGuide);
  110. }
  111. private void RenderListBgItem(int index, GObject obj)
  112. {
  113. UI_ComListBgItem item = UI_ComListBgItem.Proxy(obj);
  114. int id = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  115. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(id);
  116. item.m_loaBg.url = ResPathUtil.GetBgImgPath(cfg.resArr[0]);
  117. item.target.data = id;
  118. UI_ComListBgItem.ProxyEnd();
  119. }
  120. private void CheckTime(object param = null)
  121. {
  122. if (!isActiveBoxOpen)
  123. {
  124. //活动未开启
  125. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  126. Timers.inst.Remove(CheckTime);
  127. return;
  128. }
  129. int endTime = LuckyBoxDataManager.Instance.endTime;
  130. int curTime = TimeHelper.ServerNowSecs;
  131. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  132. UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(0)).m_txtTime.text = string.Format("{0}", num);
  133. UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(0)).m_txtTimeStr.text = string.Format("{0}", str);
  134. UI_ComListBgItem.ProxyEnd();
  135. }
  136. private void OnListBgScroll()
  137. {
  138. UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(_ui.m_c1.selectedIndex));
  139. LuckyBoxDataManager.Instance.currentBoxId = (int)item.target.data;// LuckyBoxDataManager.Instance.luckyBoxIds[_ui.m_c1.selectedIndex];
  140. item.m_grpTime.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  141. item.m_imgTitle.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  142. item.m_holder.visible = isActiveBoxOpen && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  143. item.m_holder1.visible = isActiveBoxOpen && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  144. item.m_loaImg.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_3;
  145. onClickChange(0);
  146. UpdateNormal();
  147. }
  148. private void UpdateNormal()
  149. {
  150. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.currentBoxId);
  151. _valueBarController.UpdateCJ(LuckyBoxDataManager.Instance.currentBoxId);
  152. _ui.m_comCostOne.m_txtCost.text = luckyBoxCfg.costNum.ToString();
  153. _ui.m_comCostTen.m_txtCost.text = luckyBoxCfg.costNumTen.ToString();
  154. _ui.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg.costID).res);
  155. _ui.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg.costID).res);
  156. _ui.m_btnPreview.m_c1.selectedIndex = _ui.m_c1.selectedIndex;
  157. _ui.m_btnExchange.m_c1.selectedIndex = _ui.m_c1.selectedIndex;
  158. int count = LuckyBoxDataManager.Instance.GetOwnedCount();
  159. _ui.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  160. }
  161. private void onClickChange(int count)
  162. {
  163. _ui.m_c1.selectedIndex = _ui.m_c1.selectedIndex + count;
  164. _ui.m_imgSpecial.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  165. _ui.m_btnRight.visible = _ui.m_c1.selectedIndex != _ui.m_listBg.numItems - 1;
  166. _ui.m_btnLeft.visible = _ui.m_c1.selectedIndex != 0;
  167. _ui.m_btnBuyOne.m_holder.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  168. _ui.m_btnBuyTen.m_holder.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  169. }
  170. private void updateBoxEffect()
  171. {
  172. if (isActiveBoxOpen)
  173. {
  174. int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1);
  175. UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(index));
  176. string resPath = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_bt");
  177. SceneController.AddObjectToView(_gameObject, _wrapper, item.m_holder, resPath, out _gameObject, out _wrapper);
  178. string resPath3 = ResPathUtil.GetDressUpAnimationPath("dz_jiyuet");
  179. SceneController.AddObjectToView(_gameObject3, _wrapper3, item.m_holder1, resPath3, out _gameObject3, out _wrapper3, 120);
  180. string resPath1 = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_sl");
  181. SceneController.AddObjectToView(_gameObject1, _wrapper1, _ui.m_btnBuyOne.m_holder, resPath1, out _gameObject1, out _wrapper1);
  182. SceneController.AddObjectToView(_gameObject2, _wrapper2, _ui.m_btnBuyTen.m_holder, resPath1, out _gameObject2, out _wrapper2);
  183. UI_ComListBgItem.ProxyEnd();
  184. }
  185. }
  186. private void OnClickBtnExChange()
  187. {
  188. int storeId = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1 ? ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID : ConstStoreId.LUCKY_BOX_STORE_ID;
  189. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { storeId }, new object[] { ViewName.LUCKY_BOX_VIEW, LuckyBoxDataManager.Instance.currentBoxId });
  190. this.Hide();
  191. }
  192. private void OnClickBtnPreview()
  193. {
  194. ViewManager.Show(ViewName.LUCKY_BOX_PRE_SHOW_VIEW);
  195. }
  196. private void OnClickBtnBuyOne()
  197. {
  198. LuckyBoxDataManager.Instance.CheckItemEnough(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  199. {
  200. bool result = await LuckyBoxSProxy.ReqGetBonus(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.ONCE_TIME);
  201. if (result)
  202. {
  203. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, LuckyBoxDataManager.Instance.currentBoxId });
  204. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 2);
  205. }
  206. });
  207. }
  208. private void OnClickBtnBuyTen()
  209. {
  210. LuckyBoxDataManager.Instance.CheckItemEnough(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.TEN_TIME, async () =>
  211. {
  212. bool result = await LuckyBoxSProxy.ReqGetBonus(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.TEN_TIME);
  213. if (result)
  214. {
  215. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, LuckyBoxDataManager.Instance.currentBoxId });
  216. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 2);
  217. }
  218. });
  219. }
  220. private void UpdateBg(object param)
  221. {
  222. int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
  223. UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(index));
  224. int id = (int)item.target.data;
  225. string[] resArr = LuckyBoxCfgArray.Instance.GetCfg(id).resArr;
  226. bgIndex++;
  227. if (bgIndex >= resArr.Length) bgIndex = 0;
  228. item.m_loaBg.url = ResPathUtil.GetBgImgPath(resArr[bgIndex]);
  229. UI_ComListBgItem.ProxyEnd();
  230. }
  231. protected override void OnHide()
  232. {
  233. base.OnHide();
  234. _valueBarController.OnHide();
  235. Timers.inst.Remove(CheckTime);
  236. Timers.inst.Remove(UpdateBg);
  237. Timers.inst.Remove(CheckGuide);
  238. }
  239. protected override void RemoveEventListener()
  240. {
  241. base.RemoveEventListener();
  242. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateNormal);
  243. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateNormal);
  244. }
  245. private void OnClickBtnBack()
  246. {
  247. this.Hide();
  248. Reset();
  249. ViewManager.GoBackFrom(ViewName.LUCKY_BOX_VIEW);
  250. }
  251. private void OnClickBtnHome()
  252. {
  253. GameController.GoBackToMainView();
  254. // Reset();
  255. }
  256. private void Reset()
  257. {
  258. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.BOX_ID_1;
  259. }
  260. private void CheckGuide(object param)
  261. {
  262. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  263. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  264. {
  265. UpdateToCheckGuide(null);
  266. }
  267. else
  268. {
  269. Timers.inst.Remove(CheckGuide);
  270. }
  271. }
  272. protected override void UpdateToCheckGuide(object param)
  273. {
  274. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  275. GuideController.TryGuide(_ui.m_btnBuyTen.target, ConstGuideId.LUCKY_BOX, 3, "点击摘取十次");
  276. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.FREEDOM_DRESS, 1, "获得一套完整的服装啦,马上去试穿一下");
  277. }
  278. }
  279. }