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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using ET;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class SuitFosterDataManager : SingletonBase<SuitFosterDataManager>
 
-     {
 
-         private Dictionary<int, SuitFosterData> _suitInfoBySuitIdDic = new Dictionary<int, SuitFosterData>();
 
-         public void InitData()
 
-         {
 
-             _suitInfoBySuitIdDic.Clear();
 
-         }
 
-         public void InitServerData(SuitFosterData suitFosterData)
 
-         {
 
-             _suitInfoBySuitIdDic.Add(suitFosterData.suitId, suitFosterData);
 
-         }
 
-         public void SetMaintainSuit(int suitId, int maintainStep)
 
-         {
 
-             _suitInfoBySuitIdDic[suitId].maintainStep = maintainStep;
 
-             // _suitInfoBySuitIdDic[suitId].maintainBonusSteps = maintainBonusSteps;
 
-             EventAgent.DispatchEvent(ConstMessage.MAINTAIN_SUIT);
 
-         }
 
-         public void SetMaintainBonusSteps(int suitId, int maintainBonusSteps)
 
-         {
 
-             _suitInfoBySuitIdDic[suitId].maintainBonusSteps.Add(maintainBonusSteps);
 
-             EventAgent.DispatchEvent(ConstMessage.GET_MAINTAIN_SUIT_BONUS);
 
-         }
 
-         public void SetMakeNewSuit(int suitId, int makeNewSuit)
 
-         {
 
-             _suitInfoBySuitIdDic[suitId].makeNewState = makeNewSuit;
 
-             EventAgent.DispatchEvent(ConstMessage.MAKE_NEW_SUIT);
 
-         }
 
-         public SuitFosterData GetSuitFosterData(int suitId)
 
-         {
 
-             return _suitInfoBySuitIdDic[suitId];
 
-         }
 
-         //加成属性服装占比
 
-         public List<KeyValuePair<string, int>> GetPropertyPercentData(int suitId, int index)
 
-         {
 
-             SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(suitId)[index];
 
-             Dictionary<string, int> _data = new Dictionary<string, int>();
 
-             int count = 0;
 
-             for (int i = 0; i < cfg.partsArr.Length; i++)
 
-             {
 
-                 ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.partsArr[i][0]);
 
-                 string type = ItemTypeCfgArray.Instance.GetCfg(itemCfg.subType).name;
 
-                 int num = 0;
 
-                 if (_data.ContainsKey(type))
 
-                 {
 
-                     num = _data[type];
 
-                 }
 
-                 num = num + cfg.partsArr[i][1];
 
-                 _data.Add(type, num);
 
-                 count += cfg.partsArr[i][1];
 
-             }
 
-             int percentCount = 0;
 
-             int dicIndex = 0;
 
-             ICollection keys = _data.Keys;
 
-             Dictionary<string, int> _dataPercent = new Dictionary<string, int>();
 
-             foreach (string key in keys)
 
-             {
 
-                 if (dicIndex == _data.Count - 1)
 
-                 {
 
-                     _dataPercent.Add(key, 100 - percentCount);
 
-                 }
 
-                 else
 
-                 {
 
-                     _dataPercent.Add(key, Mathf.FloorToInt(_data[key] * 100 / count));
 
-                 }
 
-                 percentCount += _dataPercent[key];
 
-                 dicIndex++;
 
-             }
 
-             return new List<KeyValuePair<string, int>>(_dataPercent);
 
-         }
 
-         public SortedList GetPropertyData(int suitId, int index)
 
-         {
 
-             SortedList propertyData = new SortedList();
 
-             int[][] partsArr = SuitFosterCfgArray.Instance.GetCfgs(suitId)[index].partsArr;
 
-             for (int i = 0; i < partsArr.Length; i++)
 
-             {
 
-                 ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(partsArr[i][0]);
 
-                 for (int j = 0; j < ConstDressUpScoreType.scoreTypeList().Count; j++)
 
-                 {
 
-                     int score = j + 1;
 
-                     int count = ItemDataManager.GetScore(itemCfg.id, score);
 
-                     if (propertyData.ContainsKey(score))
 
-                     {
 
-                         count = count + (int)propertyData[score];
 
-                     }
 
-                     propertyData.Add(score, count);
 
-                 }
 
-             }
 
-             return propertyData;
 
-         }
 
-     }
 
- }
 
 
  |