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using FairyGUI;using UI.Field;using UnityEngine;namespace GFGGame{    public class FieldFightInfoView : BaseWindow    {        private UI_FieldFightInfoUI _ui;        // private StoryLevelCfg _storyLevelCfg;        // private StoryFightCfg _storyFightCfg;        private int _time = 3;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            _ui = UI_FieldFightInfoUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            this.clickBlankToClose = false;            _ui.m_btnStop.onClick.Add(OnBtnStopClick);        }        protected override void OnShown()        {            base.OnShown();            _time = 3;            UpdateView();        }        private void UpdateView()        {            FieldDataManager dataManager = FieldDataManager.Instance;            FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(dataManager.chapterId);            StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(fieldCfg.type, 0, fieldCfg.id)[dataManager.currFightLv];            StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(storyLevelCfg.fightID);            dataManager.currFightLv++;            FieldFightDataManager.Instance.currentLevelCfgId = storyLevelCfg.id;            _ui.m_txtName.text = storyFightCfg.targetName;            _ui.m_txtDesc.text = storyLevelCfg.desc;            string num = StringUtil.GetColorText(string.Format("{0}/{1}", dataManager.currFightLv, fieldCfg.num), "#BB674E");            _ui.m_txtNum.text = string.Format("第{0}轮", num);            _ui.m_loaNpc.url = ResPathUtil.GetNpcHeadPath(storyFightCfg.targetRes);            _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);            Timers.inst.Add(1, _time, OnTimerUpdate, 1);        }        private void OnTimerUpdate(object param)        {            _time -= (int)param;            if (_time == 0)            {                Timers.inst.Remove(OnTimerUpdate);                this.Hide();                InstanceZonesDataManager.currentCardId = FieldFightDataManager.Instance.CurrentCardId;                InstanceZonesDataManager.currentScoreType = FieldFightDataManager.Instance.CurrentScoreType;                InstanceZonesDataManager.currentLevelCfgId = FieldFightDataManager.Instance.currentLevelCfgId;                EquipDataCache.cacher.equipDatas = FieldFightDataManager.Instance.equipDatas;                ViewManager.Hide<FieldView>();                ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);            }            _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);        }        private void OnBtnStopClick()        {            Timers.inst.Remove(OnTimerUpdate);            AlertUI.Show("确认中止本轮挑战?")            .SetLeftButton(true, "取消", (object data) =>            {                Timers.inst.Add(1, _time, OnTimerUpdate, 1);            })            .SetRightButton(true, "中止", async (object data) =>            {                this.Hide();                bool result = await FieldSProxy.ReqFieldInstanceResult();                if (result)                {                    ViewManager.Show<FieldFightEndView>();                }            });        }        protected override void OnHide()        {            base.OnHide();        }    }}
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