DressUpGuideView.cs 12 KB

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  1. using FairyGUI;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UI.CommonGame;
  6. using UI.FieldGuide;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. /// <summary>
  11. /// 服装图鉴界面
  12. /// </summary>
  13. public class DressUpGuideView : BaseWindow
  14. {
  15. private UI_DressUpGuideUI _ui;
  16. private List<int> _itemIdList;
  17. private bool _startInAnim;
  18. // 上次点击单选按钮的index
  19. private struct LastClickIndex
  20. {
  21. public int typeIndex; // 菜单类型:一级/二级
  22. public int index;
  23. }
  24. private LastClickIndex _lastClickIndex;
  25. private int[] _currentList2;
  26. public override void Dispose()
  27. {
  28. if (_ui != null)
  29. {
  30. _ui.Dispose();
  31. _ui = null;
  32. }
  33. base.Dispose();
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. packageName = UI_DressUpGuideUI.PACKAGE_NAME;
  39. _ui = UI_DressUpGuideUI.Create();
  40. this.viewCom = _ui.target;
  41. isfullScreen = true;
  42. isReturnView = true;
  43. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
  44. _itemIdList = new List<int>();
  45. _startInAnim = true;
  46. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  47. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  48. _ui.m_listType1.onClickItem.Add(OnClickListType1Item);
  49. _ui.m_listType2.onClickItem.Add(OnClickListType2Item);
  50. _ui.m_listDressUp.itemRenderer = RenderListDressUpItem;
  51. _ui.m_listDressUp.onClickItem.Add(OnClickListDressUpItem);
  52. _ui.m_listDressUp.SetVirtual();
  53. _ui.m_btnAccessories.onClick.Add(OnClickBtnAllAccessories);
  54. DressUpMenuItemDataManager.isLoading = true;
  55. }
  56. protected override void AddEventListener()
  57. {
  58. base.AddEventListener();
  59. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, FilterItems);
  60. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, FilterItems);
  61. EventAgent.AddEventListener(ConstMessage.DRESS_PART_LOAD_FINISHED, LoadFinished);
  62. }
  63. protected override void RemoveEventListener()
  64. {
  65. base.RemoveEventListener();
  66. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, FilterItems);
  67. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, FilterItems);
  68. EventAgent.RemoveEventListener(ConstMessage.DRESS_PART_LOAD_FINISHED, LoadFinished);
  69. }
  70. protected override void OnShown()
  71. {
  72. base.OnShown();
  73. _ui.m_listType1.selectedIndex = 0;
  74. _ui.m_c1.selectedIndex = 0;
  75. _ui.m_listType1.scrollPane.SetPercX(0, false);
  76. if (DressUpMenuItemDataManager.isLoading)
  77. {
  78. ViewManager.Show<ModalStatusView>("加载中...");
  79. DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubTypeAsync();
  80. }
  81. else
  82. {
  83. UpdateItemIdListByType1(0);
  84. UpdateItemListUI();
  85. }
  86. if (_startInAnim)
  87. {
  88. _startInAnim = false;
  89. _ui.m_In.Play();
  90. }
  91. }
  92. protected override void OnHide()
  93. {
  94. base.OnHide();
  95. _itemIdList.Clear();
  96. _currentList2 = null;
  97. DressUpMenuItemDataManager.Clear();
  98. }
  99. /// <summary>
  100. /// 一级菜单的点击
  101. /// </summary>
  102. /// <param name="index"></param>
  103. /// <param name="item"></param>
  104. private void OnClickListType1Item(EventContext context)
  105. {
  106. GObject gObject = context.data as GObject;
  107. int index = _ui.m_listType1.GetChildIndex(gObject);
  108. if (_lastClickIndex.typeIndex == 1 && _lastClickIndex.index == index)
  109. {
  110. return;
  111. }
  112. UpdateItemIdListByType1(index);
  113. UpdateItemListUI();
  114. _ui.m_Refresh.Play();
  115. UI_Button21 button = UI_Button21.Proxy(gObject);
  116. button.m_fadeIn.Play();
  117. UI_Button21.ProxyEnd();
  118. }
  119. private void RenderListDressUpItem(int index, GObject item)
  120. {
  121. UI_ListDressUpPartsItem listItem = UI_ListDressUpPartsItem.Proxy(item);
  122. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemIdList[index]);
  123. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
  124. listItem.m_txtTitle.text = itemCfg.name;
  125. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  126. listItem.m_unlockMask.visible = !DressUpMenuItemDataManager.CheckHasItem(itemCfg.id);
  127. RarityIconController.UpdateRarityIcon(listItem.m_rarity, _itemIdList[index], false);
  128. listItem.target.data = _itemIdList[index];
  129. UI_ListDressUpPartsItem.ProxyEnd();
  130. }
  131. private void OnClickListDressUpItem(EventContext eventContext)
  132. {
  133. int id = (int)(eventContext.data as GObject).data;
  134. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(CardGuideView).Name);
  135. object[] sourceDatas = new object[] { id, goBackDatas, 1 };
  136. GoodsItemTipsController.ShowItemTips(id, sourceDatas, DressUpMenuItemDataManager.CheckHasItem(id));
  137. }
  138. /// <summary>
  139. /// 二级菜单的点击
  140. /// </summary>
  141. /// <param name="index"></param>
  142. /// <param name="item"></param>
  143. private void OnClickListType2Item(EventContext eventContext)
  144. {
  145. GObject gObject = eventContext.data as GObject;
  146. int index = _ui.m_listType2.GetChildIndex(gObject);
  147. if (_lastClickIndex.typeIndex == 2 && _lastClickIndex.index == index)
  148. {
  149. return;
  150. }
  151. UpdateItemIdListByType2(index);
  152. UpdateItemListUI();
  153. _ui.m_Refresh.Play();
  154. }
  155. private void OnClickBtnAllAccessories()
  156. {
  157. // 点击饰品按钮回到一级菜单时,需要更新为 全部饰品 选项
  158. UpdateItemIdListByType2(0);
  159. UpdateItemListUI();
  160. ShowListType1();
  161. }
  162. /// <summary>
  163. /// 根据一级菜单的按钮点击,更新itemIDList
  164. /// </summary>
  165. /// <param name="index">点击按钮的index</param>
  166. private void UpdateItemIdListByType1(int index)
  167. {
  168. _lastClickIndex.typeIndex = 1;
  169. _lastClickIndex.index = index;
  170. // 点击了“全部服装”
  171. if (index == 0)
  172. {
  173. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(0);
  174. }
  175. else
  176. {
  177. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index - 1];
  178. // 存在二级菜单
  179. if (item1.subMenusArr.Length > 0)
  180. {
  181. _currentList2 = item1.subMenusArr.Clone() as int[];
  182. List<int> types = new List<int>();
  183. for (int i = 0; i < _currentList2.Length; i++)
  184. {
  185. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[i] - 1];
  186. types.Add(item2.type);
  187. }
  188. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubTypes(types);
  189. ShowListType2();
  190. }
  191. else
  192. {
  193. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item1.type);
  194. }
  195. }
  196. }
  197. /// <summary>
  198. /// 根据二级菜单的按钮点击,更新itemIDList
  199. /// </summary>
  200. /// <param name="index">点击按钮的index</param>
  201. private void UpdateItemIdListByType2(int index)
  202. {
  203. _lastClickIndex.typeIndex = 2;
  204. _lastClickIndex.index = index;
  205. if (index == 0)
  206. {
  207. List<int> types = new List<int>();
  208. for (int i = 0; i < _currentList2.Length; i++)
  209. {
  210. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[i] - 1];
  211. types.Add(item2.type);
  212. }
  213. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubTypes(types);
  214. }
  215. else
  216. {
  217. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index - 1] - 1];
  218. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item2.type);
  219. }
  220. }
  221. /// <summary>
  222. /// 更新散件列表UI,及收集度
  223. /// </summary>
  224. private void UpdateItemListUI(bool refreshProgress = true)
  225. {
  226. int haveCount = 0;
  227. int totalCount = 0;
  228. _ui.m_listDressUp.numItems = _itemIdList.Count;
  229. _ui.m_listDressUp.scrollPane.ScrollTop();
  230. if (refreshProgress)
  231. {
  232. for (int i = 0; i < _itemIdList.Count; i++)
  233. {
  234. if (DressUpMenuItemDataManager.CheckHasItem(_itemIdList[i]))
  235. {
  236. ++haveCount;
  237. }
  238. ++totalCount;
  239. }
  240. UpdateProgress(haveCount, totalCount);
  241. }
  242. }
  243. private void ShowListType2()
  244. {
  245. _ui.m_c1.selectedIndex = 1;
  246. _ui.m_listType2.selectedIndex = 0;
  247. _ui.m_listType2.scrollPane.SetPercX(0, false);
  248. _lastClickIndex.typeIndex = 2;
  249. _lastClickIndex.index = 0;
  250. }
  251. private void ShowListType1()
  252. {
  253. _ui.m_c1.selectedIndex = 0;
  254. _currentList2 = null;
  255. }
  256. /// <summary>
  257. /// 更新收集进度
  258. /// </summary>
  259. private void UpdateProgress(int haveCount, int totalCount)
  260. {
  261. _ui.m_progressBar.target.max = totalCount;
  262. _ui.m_progressBar.target.value = haveCount;
  263. _ui.m_progressBar.m_title1.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  264. _ui.m_progressBar.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars();
  265. }
  266. private void OnClickBtnBack()
  267. {
  268. _startInAnim = true;
  269. ViewManager.GoBackFrom(typeof(DressUpGuideView).FullName);
  270. }
  271. private void OnClickBtnSearch()
  272. {
  273. ViewManager.Show<DressFilterView>(false, new object[] {typeof(DressUpView).FullName});
  274. }
  275. private void FilterItems(EventContext context)
  276. {
  277. // 过滤之前,需要更新_itemIdList为全部物品
  278. if (_lastClickIndex.typeIndex == 1)
  279. {
  280. UpdateItemIdListByType1(_lastClickIndex.index);
  281. }
  282. else if (_lastClickIndex.typeIndex == 2)
  283. {
  284. UpdateItemIdListByType2(_lastClickIndex.index);
  285. }
  286. if (context.data.ToString() == ConstMessage.DRESS_SEARCH)
  287. {
  288. _itemIdList = DressUpMenuItemDataManager.DressSearch(_itemIdList);
  289. }
  290. else if (context.data.ToString() == ConstMessage.DRESS_FILTER)
  291. {
  292. _itemIdList = DressUpMenuItemDataManager.DressFilter(_itemIdList);
  293. }
  294. ViewManager.Hide<ModalStatusView>();
  295. UpdateItemListUI(false);
  296. _ui.m_Refresh.Play();
  297. }
  298. private void LoadFinished()
  299. {
  300. UpdateItemIdListByType1(0);
  301. UpdateItemListUI();
  302. ViewManager.Hide<ModalStatusView>();
  303. }
  304. }
  305. }