NoticeView.cs 2.8 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Notice;
  4. namespace GFGGame
  5. {
  6. public class NoticeView : BaseWindow
  7. {
  8. private UI_NoticeUI _ui;
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void Init()
  14. {
  15. base.Init();
  16. packageName = UI_NoticeUI.PACKAGE_NAME;
  17. _ui = UI_NoticeUI.Create();
  18. this.viewCom = _ui.target;
  19. this.viewCom.Center();
  20. this.modal = true;
  21. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. _ui.m_listActivity.itemRenderer = ListActivityItemRender;
  27. _ui.m_listActivity.onClick.Add(OnListActivityClick);
  28. _ui.m_listNotice.itemRenderer = ListNoticeItemRender;
  29. _ui.m_c1.onChanged.Add(OnCtrlChange);
  30. }
  31. protected override void OnShown()
  32. {
  33. base.OnShown();
  34. _ui.m_c1.selectedIndex = 1;
  35. _ui.m_listActivity.visible = true;
  36. _ui.m_listNotice.visible = true;
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. }
  42. private void OnCtrlChange()
  43. {
  44. if (_ui.m_c1.selectedIndex == 0)
  45. {
  46. }
  47. else if (_ui.m_c1.selectedIndex == 1)
  48. {
  49. _ui.m_listNotice.numItems = NoticeDataManager.Instance.NoticeIdList.Count;
  50. _ui.m_txtTips.visible = _ui.m_listNotice.numItems == 0;
  51. }
  52. }
  53. private void ListActivityItemRender(int index, GObject obj)
  54. {
  55. UI_ListActivityItem item = UI_ListActivityItem.Proxy(obj);
  56. item.m_loaShow.url = ResPathUtil.GetActivityPath("");
  57. item.target.data = index;
  58. }
  59. private void OnListActivityClick(EventContext context)
  60. {
  61. _ui.m_listActivity.visible = false;
  62. _ui.m_listNotice.visible = false;
  63. //(context.data as GObject).data
  64. ViewManager.Show<NoticeActivityShowView>(null, new object[] { typeof(NoticeView).Name, this.viewData });
  65. }
  66. private void ListNoticeItemRender(int index, GObject obj)
  67. {
  68. UI_ListNoticeItem item = UI_ListNoticeItem.Proxy(obj);
  69. // item.m_txtTitle.text =
  70. if (item.m_btnGo.data == null)
  71. {
  72. item.m_btnGo.onClick.Add(OnListNoticeBtnGoClick);
  73. }
  74. }
  75. private void OnListNoticeBtnGoClick(EventContext context)
  76. {
  77. _ui.m_listActivity.visible = false;
  78. _ui.m_listNotice.visible = false;
  79. //(context.data as GObject).data
  80. ViewManager.Show<NoticeSystemShowView>(null, new object[] { typeof(NoticeView).Name, this.viewData });
  81. }
  82. }
  83. }