| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130 | using System.Collections;using UnityEngine;using UI.RoleInfo;using FairyGUI;namespace GFGGame{    public class PhoneBindingView : BaseWindow    {        private UI_PhoneBindingUI _ui;        private float countTimeSpeed = 0.000035f;        private bool isCountTime = false;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_PhoneBindingUI.PACKAGE_NAME;            _ui = UI_PhoneBindingUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_btnSure.target.onClick.Add(OnBtnSureClick);            _ui.m_icon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));            _ui.m_btnGetCode.onClick.Add(OnBtnGetCode);            _ui.m_btnClose.onClick.Add(Hide);            AddEffect();        }        protected override void OnShown()        {            base.OnShown();            _ui.m_inputPhoneNumber.text = "";            _ui.m_inputName.text = "";            isCountTime = false;            _ui.m_countTime.visible = false;        }        protected override void OnHide()        {            base.OnHide();            Timers.inst.Remove(UpdateCountTime);        }        private void UpdateCountTime(object param = null)        {            if (_ui.m_countTime.fillAmount <= 0)            {                _ui.m_countTime.fillAmount = 0;                _ui.m_countTime.visible = false;                isCountTime = false;                Timers.inst.Remove(UpdateCountTime);            }            _ui.m_countTime.fillAmount -= countTimeSpeed;        }        private async void OnBtnSureClick()        {            if(ActivityDataManager.Instance.PhoneNum != null && ActivityDataManager.Instance.PhoneNum != "")            {                PromptController.Instance.ShowFloatTextPrompt(string.Format("号码{0}已绑定!", ActivityDataManager.Instance.PhoneNum));                Hide();            }            bool result = await RoleInfoSProxy.BindMobilePhoneNumber(_ui.m_inputPhoneNumber.text ,_ui.m_inputName.text);            if(result)            {                //PromptController.Instance.ShowFloatTextPrompt("绑定成功!");                //Hide();            }            else            {                //PromptController.Instance.ShowFloatTextPrompt("绑定失败!");            }           }        private  async void OnBtnGetCode()        {            if (_ui.m_inputPhoneNumber.text == null || _ui.m_inputPhoneNumber.text == "")            {                PromptController.Instance.ShowFloatTextPrompt("麻烦输入手机号码!");                return;            }            if (isCountTime)            {                PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");                return;            }            isCountTime = true;            _ui.m_countTime.visible = true;            _ui.m_countTime.fillAmount = 1.0f;            Timers.inst.AddUpdate(UpdateCountTime);            bool result = await RoleInfoSProxy.GetMobileVerification(_ui.m_inputPhoneNumber.text);            if (result)            {                //PromptController.Instance.ShowFloatTextPrompt("获取成功!");            }            else            {                //PromptController.Instance.ShowFloatTextPrompt("获取失败!麻烦输入正确的手机号码!");            }        }        private void AddEffect()        {            //邊框左上角特效            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");            //邊框右下角特效            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");        }    }}
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