ClothingShopView.cs 16 KB

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  1. using UI.ClothingShop;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class ClothingShopView : BaseView
  10. {
  11. private const int SHOES_Y = 105;
  12. private const int HEAD_Y = 609;
  13. private const int BODY_Y = 412;
  14. private const float SCALE_MAX = 1.5f;
  15. private const float DURATION = 0.6f;
  16. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.FA_XING, ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI, ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI };
  17. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI, ConstDressUpItemType.SHOU_SHI, ConstDressUpItemType.YAO_SHI };
  18. private UI_ClothingShopUI _ui;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private GoWrapper _wrapper;
  22. private DressUpObjDataCache _dressUpObjDataCache;
  23. private ValueBarController _valueBarController;
  24. private List<ShopCfg> _dataList;
  25. private GComponent _comSelected;
  26. private ShopCfg _cfgSelected;
  27. private const int MAX_COUNT = 99;
  28. private const int INIT_COUNT = 1;
  29. private int _scoreType;
  30. private int _storeId = 1;
  31. private GObject _selectedListItem;
  32. private int _selectedItemId;//打开界面时选中的物品id
  33. private int _selectedType = 0;//打开界面时选中的物品类型
  34. private int _selectedItemCount;
  35. private int _selectedItemClothingId;
  36. public override void Dispose()
  37. {
  38. _valueBarController.Dispose();
  39. _valueBarController = null;
  40. if (_scenePrefab != null)
  41. {
  42. GameObject.Destroy(_scenePrefab);
  43. _scenePrefab = null;
  44. }
  45. if (_comSelected != null)
  46. {
  47. _comSelected.RemoveFromParent();
  48. _comSelected.Dispose();
  49. }
  50. if (_dressUpObjDataCache != null)
  51. {
  52. _dressUpObjDataCache.Dispose();
  53. _dressUpObjDataCache = null;
  54. }
  55. _cfgSelected = null;
  56. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  57. base.Dispose();
  58. }
  59. protected override void OnInit()
  60. {
  61. base.OnInit();
  62. packageName = UI_ClothingShopUI.PACKAGE_NAME;
  63. _ui = UI_ClothingShopUI.Create();
  64. this.viewCom = _ui.target;
  65. isfullScreen = true;
  66. _valueBarController = new ValueBarController(_ui.m_valueBar);
  67. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  68. _dressUpObjDataCache = new DressUpObjDataCache();
  69. _comSelected = new GComponent();
  70. _comSelected.x = -5;
  71. _comSelected.y = -3;
  72. _comSelected = UIPackage.CreateObject(UI_ClothingShopUI.PACKAGE_NAME, "ComSelect").asCom;
  73. _ui.m_listShop.itemRenderer = ListShopItemRender;
  74. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  75. _ui.m_compItemInfo.m_btnBuy.onClick.Add(OnclickBtnBuy);
  76. _ui.m_listType.onClickItem.Add(OnClickListTypeItem);
  77. _ui.m_listShop.onClickItem.Add(OnClickListShopItem);
  78. _ui.m_compItemInfo.m_listTag.itemRenderer = RenderListTagItem;
  79. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  80. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange);
  81. // EventAgent.DispatchEvent(ConstMessage.MONEY_CHANGE, RoleDataManager.gold);
  82. }
  83. protected override void OnShown()
  84. {
  85. base.OnShown();
  86. _storeId = ConstStoreId.CLOTHING_STORE_ID;
  87. _scoreType = 0;
  88. _selectedItemId = 0;
  89. _selectedType = 0;
  90. if (this.viewData != null)
  91. {
  92. //this.viewData[0]=storeId(商店Id)
  93. //this.viewData[1]=_scoreType(服装属性:风花雪月)
  94. //this.viewData[2]=_selectedItemId
  95. //this.viewData[3]=_selectedItemCount
  96. object[] objs = this.viewData as object[];
  97. if (objs.Length > 0 && objs[0] != null)
  98. {
  99. _storeId = (int)objs[0];//从抽奖跳转到商店会区分商店Id
  100. }
  101. if (objs.Length > 1 && objs[1] != null)
  102. {
  103. _scoreType = (int)objs[1];//从战斗跳转到商店需要服装突出属性用来服装排序
  104. }
  105. if (objs.Length > 2 && objs[2] != null)
  106. {
  107. _selectedItemId = (int)objs[2];//从物品来源面板跳转到商店,需要物品id方便打开界面时做选中处理
  108. _selectedItemCount = (int)objs[3];
  109. ShopCfg[] dataArray = ShopCfgClothingArray.Instance.dataArray;
  110. for (int i = 0; i < dataArray.Length; i++)
  111. {
  112. if (dataArray[i].itemID == _selectedItemId)
  113. {
  114. _selectedType = dataArray[i].typeIndex;
  115. _selectedItemClothingId = dataArray[i].id;
  116. ShopCfg clothingShopCfg = ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
  117. _ui.m_listType.selectedIndex = clothingShopCfg.typeIndex;
  118. break;
  119. }
  120. }
  121. }
  122. }
  123. _ui.m_c1.selectedIndex = _storeId;
  124. _ui.m_compItemInfo.m_c1.selectedIndex = _storeId;
  125. _ui.m_listType.selectedIndex = _selectedType;
  126. _ui.m_listType.ScrollToView(_selectedType);
  127. UpdateList(false);
  128. _ui.m_listShop.height = _ui.target.height - _ui.m_listShop.y;
  129. _ui.m_bgList.height = _ui.target.height - _ui.m_bgList.y;
  130. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  131. UpdateCJGoodsCount();
  132. _valueBarController.OnShown();
  133. _valueBarController.Controller(1);
  134. if (_storeId == ConstStoreId.CLOTHING_STORE_ID)
  135. {
  136. _valueBarController.Controller(1);
  137. }
  138. else if (_storeId == ConstStoreId.LUCKY_BOX_STORE_ID)
  139. {
  140. _valueBarController.Controller(2);
  141. }
  142. else if (_storeId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  143. {
  144. _valueBarController.Controller(3);
  145. }
  146. if (_selectedItemId > 0)
  147. {
  148. ShopDataManager.Instance.BuyItem(_cfgSelected.id, _selectedItemCount, _storeId, _cfgSelected);
  149. }
  150. }
  151. protected override void OnHide()
  152. {
  153. base.OnHide();
  154. _valueBarController.OnHide();
  155. if (_sceneObject != null)
  156. {
  157. GameObject.Destroy(_sceneObject);
  158. _sceneObject = null;
  159. }
  160. if (_wrapper != null)
  161. {
  162. _wrapper.wrapTarget = null;
  163. }
  164. _selectedItemId = 0;
  165. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  166. }
  167. private void OnClickBtnBack()
  168. {
  169. ViewManager.GoBackFrom(ViewName.CLOTHING_SHOP_VIEW);
  170. this.Hide();
  171. }
  172. private void OnclickBtnBuy()
  173. {
  174. int count = _selectedItemId > 0 && _cfgSelected.itemID == _selectedItemId ? _selectedItemCount : INIT_COUNT;
  175. // BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, count, null, true, false, MAX_COUNT);
  176. ShopDataManager.Instance.BuyItem(_cfgSelected.id, count, _storeId, _cfgSelected);
  177. }
  178. private void UpdateItemChange()
  179. {
  180. UpdateCJGoodsCount();
  181. UpdateList(false);
  182. }
  183. private void UpdateCJGoodsCount()
  184. {
  185. int luckyBoxId1 = LuckyBoxDataManager.BOX_ID_3;
  186. LuckyBoxCfg luckyBoxCfg1 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId1);
  187. _ui.m_txtCount0.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg1.bonusArr[0][0]);
  188. _ui.m_loaIcon0.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg1.bonusArr[0][0]).res);
  189. int luckyBoxId2 = LuckyBoxDataManager.BOX_ID_2;
  190. LuckyBoxCfg luckyBoxCfg2 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId2);
  191. _ui.m_txtCount1.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg2.bonusArr[0][0]);
  192. _ui.m_loaIcon1.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg2.bonusArr[0][0]).res);
  193. }
  194. private void UpdateRole(bool tween)
  195. {
  196. if (_sceneObject != null)
  197. {
  198. GameObject.Destroy(_sceneObject);
  199. _sceneObject = null;
  200. }
  201. _sceneObject = GameObject.Instantiate(_scenePrefab);
  202. int scale = 70;
  203. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  204. _dressUpObjDataCache.setSceneObj(_sceneObject);
  205. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  206. _dressUpObjDataCache.AddOrRemove(_cfgSelected.itemID, true);
  207. if (_wrapper == null)
  208. {
  209. _wrapper = new GoWrapper(_sceneObject);
  210. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  211. }
  212. else
  213. {
  214. _wrapper.wrapTarget = _sceneObject;
  215. }
  216. int type = ItemUtilCS.GetItemSubType(_cfgSelected.itemID);
  217. float duration = DURATION;
  218. if (!tween)
  219. {
  220. duration = 0;
  221. }
  222. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  223. {
  224. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  225. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  226. }
  227. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  228. {
  229. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  230. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  231. }
  232. else
  233. {
  234. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  235. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(1, 1), duration);
  236. }
  237. }
  238. private void UpdateList(bool tween)
  239. {
  240. _ui.m_listShop.RemoveChildrenToPool();
  241. int typeIndex = _ui.m_listType.selectedIndex;
  242. _dataList = ClothingShopCfgManager.Instance.GetList(_storeId, typeIndex, _scoreType);
  243. _ui.m_listShop.numItems = _dataList.Count;
  244. if (_ui.m_listShop.numItems > 0)
  245. {
  246. ShopCfg clothingShopCfg = ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
  247. int itemIndex = 0;
  248. if (_selectedItemId > 0 && clothingShopCfg != null)
  249. {
  250. // itemIndex = _dataList.IndexOf(clothingShopCfg);
  251. for (int i = 0; i < _dataList.Count; i++)
  252. {
  253. if (_dataList[i].id == _selectedItemClothingId)
  254. {
  255. itemIndex = i;
  256. break;
  257. }
  258. }
  259. _ui.m_listShop.ScrollToView(itemIndex < 0 ? 0 : itemIndex);
  260. // _selectedItemId = 0;
  261. }
  262. UpdateSelectedItemInfo(_ui.m_listShop.GetChildAt(itemIndex) as GComponent, tween);
  263. }
  264. }
  265. private void OnClickListTypeItem(EventContext context)
  266. {
  267. UpdateList(true);
  268. }
  269. private void OnClickListShopItem(EventContext context)
  270. {
  271. _selectedItemId = 0;
  272. // UI_ShopListItemRender selectedListItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  273. // selectedListItem.m_grpSelect.visible = false;
  274. UpdateSelectedItemInfo(context.data as GComponent, true);
  275. }
  276. private void ListShopItemRender(int index, GObject item)
  277. {
  278. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(item);
  279. ShopCfg cfg = _dataList[index];
  280. listItem.target.data = cfg;
  281. // listItem.m_grpSelect.visible = false;
  282. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemID);
  283. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  284. string itemName = itemCfg.name;
  285. listItem.m_txtName.text = itemName;
  286. RarityIconController.UpdateRarityIcon(listItem.m_rarity, cfg.itemID, false);
  287. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costID);
  288. listItem.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  289. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(cfg.itemID) > 0;
  290. listItem.m_txtPrice.text = ItemDataManager.GetItemNum(cfg.costID) >= cfg.costNum ? StringUtil.GetColorText(cfg.costNum.ToString(), "#DD994A") : StringUtil.GetColorText(cfg.costNum.ToString(), "#F2989B");
  291. }
  292. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  293. {
  294. _selectedListItem = listItem;
  295. listItem.AddChild(_comSelected);
  296. // UI_ShopListItemRender item = UI_ShopListItemRender.Proxy(listItem);
  297. // item.m_grpSelect.visible = true;
  298. // item.target.AddChild()
  299. ShopCfg cfg = listItem.data as ShopCfg;
  300. _cfgSelected = cfg;
  301. UpdateRole(tween);
  302. UpdateSelectedItemInfo();
  303. }
  304. private void UpdateSelectedItemInfo()
  305. {
  306. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  307. string itemName = itemCfg.name;
  308. _ui.m_compItemInfo.m_txtName.text = itemName;
  309. _ui.m_compItemInfo.m_txtDesc.text = itemCfg.desc;
  310. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _cfgSelected.itemID, false);
  311. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.costID);
  312. _ui.m_compItemInfo.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  313. _ui.m_compItemInfo.m_txtPrice.text = "" + _cfgSelected.costNum;
  314. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  315. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  316. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  317. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  318. _ui.m_compItemInfo.m_txtOwned.SetVar("v1", "" + ItemDataManager.GetItemNum(_cfgSelected.itemID)).FlushVars();
  319. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  320. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_cfgSelected.itemID) > 0;
  321. _ui.m_compItemInfo.m_listTag.numItems = itemCfg.tagsArr.Length;
  322. }
  323. private void RenderListTagItem(int index, GObject obj)
  324. {
  325. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  326. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  327. string[] tag = itemCfg.tagsArr[index].Split('_');
  328. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  329. item.m_txtTag.text = tag[1];
  330. }
  331. protected override void UpdateToCheckGuide(object param)
  332. {
  333. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  334. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 4, "回到换装", -1, true, 140);
  335. }
  336. }
  337. }