RoleInfoView.cs 11 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Threading.Tasks;
  4. using UI.CommonGame;
  5. using UI.RoleInfo;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class RoleInfoView : BaseView
  10. {
  11. private UI_RoleInfoUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. }
  18. _ui = null;
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  25. _ui = UI_RoleInfoUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. isReturnView = true;
  29. _ui.m_btnHelp.visible = false;
  30. _ui.m_txtVersion.text = GameGlobal.version;
  31. _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;
  32. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  33. _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);
  34. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  35. _ui.m_btnSuitGuide.target.onClick.Add(OnBtnSuitGuideClick);
  36. _ui.m_btnCardGuide.target.onClick.Add(OnBtnCardGuideClick);
  37. _ui.m_btnTaskArchieveGuide.target.onClick.Add(OnBtnTaskArchieveClick);
  38. _ui.m_btnSkill.onClick.Add(OnBtnSkillClick);
  39. _ui.m_btnSetting.onClick.Add(OnBtnSettingClick);
  40. _ui.m_btnCopy.onClick.Add(OnBtnCopyClick);
  41. _ui.m_comHead.onClick.Add(OnComHeadClick);
  42. _ui.m_photoList.itemRenderer = RenderPhotoListItem;
  43. _ui.m_photoList.onClickItem.Add(OnPhotoListItemClick);
  44. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  45. _ui.m_btnHuaRongDao.onClick.Add(OnBtnHuaRongDaoClick);
  46. //_ui.m_btnHuaRongDao.visible = false;
  47. }
  48. protected override void AddEventListener()
  49. {
  50. base.AddEventListener();
  51. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  52. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  53. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  54. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  60. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  61. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  62. if (roleLevelCfg.exp > 0)
  63. {
  64. _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.exp);
  65. }
  66. else
  67. {
  68. _ui.m_txtExp.text = "已满级";
  69. }
  70. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  71. UpdateAllInfo();
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. }
  77. private void OnBtnBackClick()
  78. {
  79. _ui.m_photoList.scrollPane.percX = 0;
  80. Hide();
  81. }
  82. protected override void RemoveEventListener()
  83. {
  84. base.RemoveEventListener();
  85. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  86. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  87. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  88. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  89. }
  90. private void UpdateRoleName()
  91. {
  92. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  93. }
  94. private void UpdateHead()
  95. {
  96. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  97. }
  98. private void UpdatePhotoList()
  99. {
  100. _ui.m_photoList.numItems = RoleDataManager.photoDatas.Count;
  101. }
  102. private void RenderPhotoListItem(int index, GObject obj)
  103. {
  104. long pictureId = RoleDataManager.photoDatas[index];
  105. PoemPhotoData poemPhotoData = pictureId == 0 ? null : PoemPhotoDataManager.Instance.GetPersonalPhotoDataById(pictureId);
  106. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  107. item.target.data = index;
  108. if(poemPhotoData == null)
  109. {
  110. item.m_type.SetSelectedIndex(0);
  111. }
  112. else
  113. {
  114. item.m_type.SetSelectedIndex(1);
  115. }
  116. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold)
  117. || RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  118. {
  119. item.m_type.SetSelectedIndex(2);
  120. item.m_txtLock.text = RoleInfoManager.GetSuitPosItems()[index];
  121. item.m_comPhoto.m_loaPhoto.texture = null;
  122. RoleDataManager.photoDatas[index] = 0;
  123. return;
  124. }
  125. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  126. UI_ListPhotoItem.ProxyEnd();
  127. }
  128. private void OnPhotoListItemClick(EventContext context)
  129. {
  130. GObject obj = context.data as GObject;
  131. int index = (int)obj.data;
  132. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  133. {
  134. // PromptController.Instance.ShowFloatTextPrompt("豆包卡开启");
  135. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  136. return;
  137. }
  138. if (RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  139. {
  140. // PromptController.Instance.ShowFloatTextPrompt("阿福卡开启");
  141. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  142. return;
  143. }
  144. ViewManager.Show<PersonalPhotoView>(index);
  145. }
  146. private void OnRenderBadgeListItem(int index, GObject gObject)
  147. {
  148. gObject.data = -1;
  149. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  150. if (index <= RoleDataManager.badgeDatas.Count)
  151. {
  152. buttonBadge.target.touchable = true;
  153. // 显示 + 号
  154. if(index == RoleDataManager.badgeDatas.Count)
  155. {
  156. buttonBadge.m_type.SetSelectedIndex(2);
  157. }
  158. // 显示放置的徽章
  159. else
  160. {
  161. int badgeID = RoleDataManager.badgeDatas[index];
  162. gObject.data = badgeID;
  163. buttonBadge.m_type.SetSelectedIndex(1);
  164. // 加载徽章图片
  165. buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
  166. //buttonBadge.m_iconImg.url = "ui://RoleInfo/linshj1";
  167. }
  168. }
  169. else
  170. {
  171. buttonBadge.m_type.SetSelectedIndex(0);
  172. buttonBadge.target.touchable = false;
  173. }
  174. buttonBadge.target.onClick.Add(OnBadgeBtnClick);
  175. UI_ButtonBadge.ProxyEnd();
  176. }
  177. private void OnBadgeBtnClick(EventContext eventContext)
  178. {
  179. int id = (int)(eventContext.sender as GObject).data;
  180. ViewManager.Show<BadgeChooseView>(id);
  181. }
  182. private async void OnFocuseOut()
  183. {
  184. _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
  185. }
  186. private void OnClickLoaChangeName()
  187. {
  188. ViewManager.Show<ChangeNameView>();
  189. }
  190. private void OnBtnSuitGuideClick()
  191. {
  192. ViewManager.Show<SuitGuideView>();
  193. }
  194. private void OnBtnCardGuideClick()
  195. {
  196. bool open = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  197. if (open)
  198. {
  199. ViewManager.Show<CardGuideView>();
  200. }
  201. else
  202. {
  203. PromptController.Instance.ShowFloatTextPrompt("此功能未开启~");
  204. }
  205. }
  206. private void OnBtnTaskArchieveClick()
  207. {
  208. ViewManager.Show<TaskAchieveView>();
  209. }
  210. private void OnBtnSkillClick()
  211. {
  212. ViewManager.Show<PersonalSkillView>();
  213. }
  214. private void OnBtnSettingClick()
  215. {
  216. SettingView.refresh = true;
  217. ViewManager.Show<SettingView>();
  218. }
  219. private void OnBtnCopyClick()
  220. {
  221. GUIUtility.systemCopyBuffer = _ui.m_txtRoleID.text;
  222. PromptController.Instance.ShowFloatTextPrompt("已复制ID");
  223. }
  224. private void OnComHeadClick()
  225. {
  226. ViewManager.Show<ChangeHeadView>();
  227. }
  228. private void UpdateRedDot()
  229. {
  230. RedDotController.Instance.SetComRedDot(_ui.m_comHead, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", -30, 40);
  231. }
  232. private void UpdateCollectProgress()
  233. {
  234. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  235. // 套装
  236. float progress = RoleInfoManager.Instance.GetSuitGuideProgress();
  237. button2.m_rate.text = progress.ToString();
  238. button2.m_progressBar.fillAmount = progress / 100;
  239. // 词牌
  240. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  241. progress = RoleInfoManager.Instance.GetCardGuideProgress();
  242. button2.m_rate.text = progress.ToString();
  243. button2.m_progressBar.fillAmount = progress / 100;
  244. // 成就
  245. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  246. progress = RoleDataManager.achievementTaskCollect;
  247. button2.m_rate.text = progress.ToString();
  248. button2.m_progressBar.fillAmount = progress / 100;
  249. UI_ButtonCollectProgress.ProxyEnd();
  250. }
  251. private void UpdateInfo()
  252. {
  253. _ui.m_leagueName.text = RoleInfoManager.Instance.GetLeagueName();
  254. _ui.m_txtRoleID.text = RoleInfoManager.Instance.GetRoleID().ToString();
  255. }
  256. private async Task UpdateAllInfo()
  257. {
  258. _ui.m_Hide.Play();
  259. await RoleInfoSProxy.ReqPersonalInfo();
  260. _ui.m_Show.Play();
  261. UpdateHead();
  262. UpdatePhotoList();
  263. UpdateRedDot();
  264. UpdateCollectProgress();
  265. UpdateInfo();
  266. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  267. }
  268. private void OnBtnHuaRongDaoClick()
  269. {
  270. ViewManager.Show<ActivityHuaRongDaoEntryView>();
  271. }
  272. }
  273. }