ShopViewManager.cs 6.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Store;
  6. namespace GFGGame
  7. {
  8. public class ShopViewManager : SingletonBase<ShopViewManager>
  9. {
  10. public void BuyItem(int itemId, int itemCount, int buyType, ShopCfg shopCfg)
  11. {
  12. BuyItemConteoller.Show(itemId, itemCount, buyType, () =>
  13. {
  14. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_DIAN, 2);
  15. GetSuitItemController.TryShow(0);
  16. }, true, false, GameConst.MAX_COUNT_TO_BUY_ITEMS);
  17. }
  18. //更行vip进度
  19. public void UpdateVipProgressCom(GObject obj)
  20. {
  21. UI_ComVipLv com = UI_ComVipLv.Proxy(obj);
  22. com.m_txtLv.text = RoleDataManager.vipLv.ToString();
  23. VipCfg vipCfg = VipCfgArray.Instance.GetCfg(RoleDataManager.vipLv);
  24. VipCfg nextVipCfg = VipCfgArray.Instance.GetCfg(RoleDataManager.vipLv + 1);
  25. com.m_txtTipsFull.visible = nextVipCfg == null;
  26. if (com.m_btnRule.data == null)
  27. {
  28. com.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  29. com.m_btnRule.data = 300009;
  30. }
  31. if (nextVipCfg != null)
  32. {
  33. com.m_proExp.target.max = vipCfg.num;
  34. com.m_proExp.target.value = RoleDataManager.vipExp;
  35. com.m_proExp.m_txttitle.SetVar("value", com.m_proExp.target.value.ToString()).FlushVars();
  36. com.m_proExp.m_txttitle.SetVar("max", com.m_proExp.target.max.ToString()).FlushVars();
  37. com.m_txtTips.SetVar("exp", (vipCfg.num - RoleDataManager.vipExp).ToString()).FlushVars();
  38. com.m_txtTips.SetVar("vipLv", (nextVipCfg.id).ToString()).FlushVars();
  39. }
  40. UI_ComVipLv.ProxyEnd();
  41. }
  42. //更新商品item
  43. public void UptadeItem(GObject obj, ShopCfg shopCfg)
  44. {
  45. UI_ListShopItem item = UI_ListShopItem.Proxy(obj);
  46. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  47. item.m_txtName.text = shopCfg.itemName;
  48. item.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  49. item.m_grpDiscount.visible = shopCfg.price < shopCfg.originalPrice;
  50. item.m_txtDesc.text = shopCfg.price <= 0 ? "" : ShopDataManager.Instance.GetShopGoodsDiscount(shopCfg.id).ToString();
  51. item.m_txtEndTime.SetVar("value", ShopDataManager.Instance.GetEndTime(shopCfg.id)).FlushVars();
  52. item.m_txtEndTime.visible = shopCfg.endTime != "";
  53. item.m_c2.selectedIndex = ShopDataManager.Instance.GetShopGoodsStateById(shopCfg.id) ? 1 : 0;
  54. item.m_txtLock.text = ShopDataManager.Instance.GetShopGoodsStateTips(shopCfg.id);
  55. int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  56. item.m_txtLimit.visible = shopCfg.maxBuyNum > 0;
  57. item.m_txtLimit.text = string.Format("{0}({1}/{2})", ShopDataManager.Instance.refreshType[shopCfg.refreshType], StringUtil.GetColorText(buyNum.ToString(), "#5A3E16"), shopCfg.maxBuyNum);
  58. item.m_c1.selectedIndex = shopCfg.maxBuyNum == 0 || buyNum < shopCfg.maxBuyNum ? 0 : 1;
  59. if (item.m_c1.selectedIndex == 0)//可购买
  60. {
  61. item.m_btnBuy.m_txtOriginalPrice.text = NumberUtil.ChangeNumberUnit(shopCfg.originalPrice);
  62. if (shopCfg.price > 0 && shopCfg.costType != CostType.FREE)//不免费
  63. {
  64. item.m_btnBuy.m_grpOriginalPrice.visible = shopCfg.originalPrice > 0 && shopCfg.originalPrice != shopCfg.price;
  65. item.m_btnBuy.m_loaIcon.visible = true;
  66. item.m_btnBuy.m_txtPrice.text = NumberUtil.ChangeNumberUnit(shopCfg.price);// cfg.price.ToString();
  67. if (shopCfg.costType == CostType.RMB)//人民币
  68. {
  69. item.m_btnBuy.m_loaIcon.visible = false;
  70. item.m_btnBuy.m_txtIcon.visible = true;
  71. item.m_btnBuy.m_txtIcon.text = "¥";
  72. }
  73. else//道具
  74. {
  75. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  76. item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(costItemCfg.res);
  77. item.m_btnBuy.m_loaIcon.visible = true;
  78. item.m_btnBuy.m_txtIcon.visible = false;
  79. }
  80. }
  81. else
  82. {
  83. item.m_btnBuy.m_txtIcon.text = "";
  84. item.m_btnBuy.m_loaIcon.visible = false;
  85. item.m_btnBuy.m_grpOriginalPrice.visible = false;
  86. item.m_btnBuy.m_txtPrice.text = "免费";
  87. }
  88. }
  89. if (item.target.data == null)
  90. {
  91. item.target.onClick.Add(OnBtnBugItem);
  92. }
  93. item.target.data = shopCfg;
  94. bool isRed = item.m_c1.selectedIndex == 0 && item.m_c2.selectedIndex == 0 && shopCfg.price == 0;
  95. RedDotController.Instance.SetComRedDot(item.target, isRed, "", -6, 100);
  96. UI_ListShopItem.ProxyEnd();
  97. }
  98. private void OnBtnBugItem(EventContext context)
  99. {
  100. ShopCfg cfg = (context.sender as GObject).data as ShopCfg;
  101. bool isSellOut = cfg.maxBuyNum > 0 && cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  102. if (isSellOut)
  103. {
  104. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  105. return;
  106. }
  107. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  108. {
  109. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  110. return;
  111. }
  112. if (cfg.costType == CostType.FREE)
  113. {
  114. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  115. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  116. }
  117. else
  118. {
  119. ViewManager.Show<ItemExchangeView>(cfg.id);
  120. }
  121. }
  122. }
  123. }