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							- using ET;
 
- using GFGGame;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- namespace ET
 
- {
 
-     public class M2C_NoticeMainStoryBoxBonusStateHandler : AMHandler<M2C_NoticeMainStoryBoxBonusState>
 
-     {
 
-         protected override async ETTask Run(Session session, M2C_NoticeMainStoryBoxBonusState message)
 
-         {
 
-             MainStoryDataManager.UpdateBoxBonusStates(message.ChapterId, message.BoxStates);
 
-             EventAgent.DispatchEvent(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE);
 
-             await ETTask.CompletedTask;
 
-         }
 
-     }
 
- }
 
- namespace GFGGame
 
- {
 
-     public class MainStorySProxy
 
-     {
 
-         //请求剧情关卡数据
 
-         public static async ETTask GetStoryBonusInfos()
 
-         {
 
-             M2C_GetMainStoryInfos response = null;
 
-             response = (M2C_GetMainStoryInfos)await MessageHelper.SendToServer(new C2M_GetMainStoryInfos());
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     MainStoryDataManager.InitBoxBonusStates(response.KsBonusState, response.VsBonusState);
 
-                 }
 
-             }
 
-         }
 
-         //请求剧情关卡数据
 
-         public static async ETTask<bool> GetMainStoryBoxBonus(int chapterId, int index)
 
-         {
 
-             M2C_GetMainStoryBoxBonus response = null;
 
-             response = (M2C_GetMainStoryBoxBonus)await MessageHelper.SendToServer(new C2M_GetMainStoryBoxBonus() { ChapterId = chapterId, Index = index });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     MainStoryDataManager.UpdateBoxBonusStates(response.ChapterId, response.BoxStates);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //请求章节奖励数据
 
-         public static async ETTask<bool> GetStoryBonusDate()
 
-         {
 
-             S2C_GetChapterPassStatus response = null;
 
-             response = (S2C_GetChapterPassStatus)await MessageHelper.SendToServer(new C2S_GetChapterPassStatus() {  });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     MainStoryDataManager.ChapterRewardStatusDic.Clear();
 
-                     for(int i = 0;i < response.PassStatusKs.Count;i++)
 
-                     {
 
-                         MainStoryDataManager.ChapterRewardStatusDic.Add(response.PassStatusKs[i], response.PassStatusVs[i]);
 
-                     }    
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //领取章节奖励数据
 
-         public static async ETTask<bool> GetStoryBonusReward(int id)
 
-         {
 
-             S2C_GethapterPassReward response = null;
 
-             response = (S2C_GethapterPassReward)await MessageHelper.SendToServer(new C2S_GethapterPassReward() { ChapterId = id});
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     for (int i = 0; i < response.PassStatusKs.Count; i++)
 
-                     {
 
-                         if(response.PassStatusKs[i] == id)
 
-                         {
 
-                             MainStoryDataManager.ChapterRewardStatusDic[id] = response.PassStatusVs[i];
 
-                         }  
 
-                     }
 
-                     BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
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