QDManager.cs 2.7 KB

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  1. namespace GFGGame
  2. {
  3. public class QDManager
  4. {
  5. public static bool isInited = false;
  6. public static void InitPlatform()
  7. {
  8. ViewManager.Show<ModalStatusView>("正在初始化...");
  9. switch (LauncherConfig.ChannelId)
  10. {
  11. default:
  12. EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_INITED, true);
  13. break;
  14. }
  15. }
  16. public static void Login()
  17. {
  18. ViewManager.Show<ModalStatusView>("登录中...");
  19. switch (LauncherConfig.ChannelId)
  20. {
  21. default:
  22. bool login = GameController.CheckLoginCache(true);
  23. if (!login)
  24. {
  25. ViewManager.Hide<ModalStatusView>();
  26. ViewManager.Show<LoginInputView>();
  27. }
  28. break;
  29. }
  30. }
  31. public static void OnCreateRole()
  32. {
  33. switch (LauncherConfig.ChannelId)
  34. {
  35. default:
  36. break;
  37. }
  38. }
  39. public static void OnEnterGame()
  40. {
  41. switch (LauncherConfig.ChannelId)
  42. {
  43. default:
  44. break;
  45. }
  46. }
  47. //回到登录界面,不退出账号
  48. public static void OnQuitToLoginView()
  49. {
  50. switch (LauncherConfig.ChannelId)
  51. {
  52. default:
  53. break;
  54. }
  55. }
  56. public static void Pay(int buyID, int count, string orderID, long Price)
  57. {
  58. switch (LauncherConfig.ChannelId)
  59. {
  60. default:
  61. break;
  62. }
  63. }
  64. public static void Logout()
  65. {
  66. switch (LauncherConfig.ChannelId)
  67. {
  68. default:
  69. break;
  70. }
  71. }
  72. public static bool IsTaptap
  73. {
  74. get
  75. {
  76. return LauncherConfig.ChannelId == (int)ChannelID.TapTap;
  77. }
  78. }
  79. public static bool IsHYKB
  80. {
  81. get
  82. {
  83. return LauncherConfig.ChannelId == (int)ChannelID.HYKB;
  84. }
  85. }
  86. public static bool IsBiliBili
  87. {
  88. get
  89. {
  90. return LauncherConfig.ChannelId == (int)ChannelID.BiliBili;
  91. }
  92. }
  93. public static bool IsHuaWei
  94. {
  95. get
  96. {
  97. return LauncherConfig.ChannelId == (int)ChannelID.HUAWEI;
  98. }
  99. }
  100. }
  101. }