PoemGalleryDataManager.cs 6.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using ET;
  5. using FairyGUI;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class PoemGalleryDataManager : SingletonBase<PoemGalleryDataManager>
  10. {
  11. private long _themeOrder = 0;
  12. /// <summary>
  13. /// 主题期数
  14. /// </summary>
  15. public long ThemeOrder
  16. {
  17. get
  18. {
  19. return _themeOrder;
  20. }
  21. set
  22. {
  23. _themeOrder = value;
  24. }
  25. }
  26. private long _themeId = 1;
  27. /// <summary>
  28. /// 主题配置id
  29. /// </summary>
  30. public long ThemeId
  31. {
  32. get
  33. {
  34. return _themeId;
  35. }
  36. set
  37. {
  38. _themeId = value;
  39. }
  40. }
  41. private long _myRank = 0;
  42. /// <summary>
  43. /// 我的最高排行,排行榜界面展示用
  44. /// </summary>
  45. public long MyRank
  46. {
  47. get
  48. {
  49. return _myRank;
  50. }
  51. set
  52. {
  53. _myRank = value;
  54. }
  55. }
  56. private long _myWorksCountOfTheme = 0;
  57. /// <summary>
  58. /// 本期主题我的作品数
  59. /// </summary>
  60. public long MyWorksCountOfTheme
  61. {
  62. get
  63. {
  64. return _myWorksCountOfTheme;
  65. }
  66. set
  67. {
  68. _myWorksCountOfTheme = value;
  69. }
  70. }
  71. private bool _hasBonus = false;
  72. /// <summary>
  73. /// 本期主题我的作品数
  74. /// </summary>
  75. public bool HasBonus
  76. {
  77. get
  78. {
  79. return _hasBonus;
  80. }
  81. set
  82. {
  83. _hasBonus = value;
  84. }
  85. }
  86. private List<int> _myWorksRanks = new List<int>() { 1, 5 };
  87. /// <summary>
  88. /// 本期主题我的作品数
  89. /// </summary>
  90. public List<int> MyWorksRanks
  91. {
  92. get
  93. {
  94. return _myWorksRanks;
  95. }
  96. set
  97. {
  98. _myWorksRanks = value;
  99. }
  100. }
  101. /// <summary>
  102. /// 推荐数据
  103. /// </summary>
  104. public List<long> RecommendDatas = new List<long>();
  105. /// <summary>
  106. /// 最新数据
  107. /// </summary>
  108. public List<long> NewestDatas = new List<long>();
  109. /// <summary>
  110. /// 好友数据
  111. /// </summary>
  112. public List<long> FrinedDatas = new List<long>();
  113. /// <summary>
  114. /// 收藏数据
  115. /// </summary>
  116. public List<long> FavoriteDatas = new List<long>();
  117. /// <summary>
  118. /// 我的作品数据
  119. /// </summary>
  120. public List<long> MySelfDatas = new List<long>();
  121. /// <summary>
  122. /// 排行榜数据
  123. /// </summary>
  124. public List<long> RankDatas = new List<long>();
  125. private Dictionary<long, PoemGalleryData> _dicGalleryData = new Dictionary<long, PoemGalleryData>();
  126. public void Clear()
  127. {
  128. RecommendDatas.Clear();
  129. FrinedDatas.Clear();
  130. FavoriteDatas.Clear();
  131. MySelfDatas.Clear();
  132. RankDatas.Clear();
  133. ThemeOrder = 0;
  134. ThemeId = 1;
  135. MyWorksCountOfTheme = 0;
  136. HasBonus = false;
  137. }
  138. public void UpdateGalleryData(PoemGalleryData data)
  139. {
  140. if (_dicGalleryData.ContainsKey(data.WorkId))
  141. {
  142. _dicGalleryData[data.WorkId] = data;
  143. }
  144. else
  145. {
  146. _dicGalleryData.Add(data.WorkId, data);
  147. }
  148. }
  149. public void RemoveGalleryData(long workId)
  150. {
  151. if (_dicGalleryData.ContainsKey(workId))
  152. {
  153. _dicGalleryData.Remove(workId);
  154. }
  155. }
  156. public PoemGalleryData GetGalleryDataById(long workId)
  157. {
  158. if (_dicGalleryData.ContainsKey(workId))
  159. {
  160. return _dicGalleryData[workId];
  161. }
  162. return null;
  163. }
  164. public void UpdateRoleInfo(long workId, string name, int rank = 0)
  165. {
  166. if (_dicGalleryData.ContainsKey(workId))
  167. {
  168. _dicGalleryData[workId].AuthorName = name;
  169. if (rank > 0)
  170. {
  171. _dicGalleryData[workId].Rank = rank;
  172. }
  173. }
  174. }
  175. public void UpdateFavoriteState(long workId, bool state, long count)
  176. {
  177. if (_dicGalleryData.ContainsKey(workId))
  178. {
  179. _dicGalleryData[workId].CollectOrNot = state;
  180. _dicGalleryData[workId].CollectCount = count;
  181. }
  182. }
  183. public void UpdateVoteiteState(long workId, bool state, long count)
  184. {
  185. if (_dicGalleryData.ContainsKey(workId))
  186. {
  187. _dicGalleryData[workId].VoteOrNot = state;
  188. _dicGalleryData[workId].VoteCount = count;
  189. }
  190. }
  191. public string GetThemeTime()
  192. {
  193. long monday = TimeUtil.GetCurWeekMondayTime(GlobalCfgArray.globalCfg.refreshTime);//本周一5点
  194. long startTime = 0;
  195. long endTime = 0;
  196. if ((TimeInfo.Instance.ServerNow()) < monday)//本周一5点之前显示上周
  197. {
  198. startTime = TimeUtil.GetLastWeekMondayTime();
  199. endTime = TimeUtil.GetLastWeekSundayTime();
  200. }
  201. else
  202. {
  203. startTime = monday;
  204. endTime = TimeUtil.GetCurWeekSundayTime();
  205. }
  206. string strStartTime = TimeUtil.FormattingTime3(startTime);
  207. string strEndTime = TimeUtil.FormattingTime3(endTime); ;
  208. return string.Format("{0}至{1}", strStartTime, strEndTime);
  209. }
  210. /// <summary>
  211. /// 是否结算中
  212. /// </summary>
  213. /// <returns></returns>
  214. public bool IsResulting()
  215. {
  216. long monday0 = TimeUtil.GetCurWeekMondayTime(GlobalCfgArray.globalCfg.galleryClearingTime);//本周一结算点
  217. long monday5 = TimeUtil.GetCurWeekMondayTime(GlobalCfgArray.globalCfg.refreshTime);//本周一刷新点
  218. long now = TimeInfo.Instance.ServerNow();
  219. return now > monday0 && now < monday5;
  220. }
  221. /// <summary>
  222. /// 是否为本期作品
  223. /// </summary>
  224. /// <returns></returns>
  225. public bool IsCurThemeWork(long time)
  226. {
  227. long monday05 = TimeUtil.GetCurWeekMondayTime(GlobalCfgArray.globalCfg.refreshTime);//本周一刷新点
  228. long nextMonday05 = TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.refreshTime);//下周一刷新点
  229. return time > monday05 && time < nextMonday05;
  230. }
  231. }
  232. }