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- using FairyGUI;
- using ET;
- using System.Collections.Generic;
- namespace GFGGame
- {
- public class RoleDataManager
- {
- public static bool powerTimeServerLock;
- public static long roleId;
- public static string roleName;
- public static int rechargeTotalMon
- {
- get
- {
- return GameGlobal.myNumericComponent.GetAsInt(NumericType.RechargeTotaMonthly);
- }
- }
- public static string slogan = "";
- public static int headId = ConstItemID.HEADID;
- public static int headBorderId = ConstItemID.BORDERID;
- private static List<long> _photoDatas = new List<long>();
- public static List<long> photoDatas
- {
- get
- {
- return _photoDatas;
- }
- set
- {
- _photoDatas = value;
- }
- }
- public static int power
- {
- get
- {
- return GameGlobal.myNumericComponent.GetAsInt(NumericType.Power);
- }
- }
- public static int gold
- {
- get
- {
- return ItemDataManager.GetItemNum(ConstItemID.GOLD); //GameGlobal.myNumericComponent.GetAsInt(NumericType.Gold);
- }
- }
- public static int exp
- {
- get
- {
- return GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
- }
- }
- public static int lvl
- {
- get
- {
- return GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
- }
- }
- public static int diaP
- {
- get
- {
- return ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE); // GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondP);
- }
- }
- public static int diaR
- {
- get
- {
- return ItemDataManager.GetItemNum(ConstItemID.DIAMOND_RED); //GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondR);
- }
- }
- public static int Liveness
- {
- get
- {
- return GameGlobal.myNumericComponent.GetAsInt(NumericType.Liveness);
- }
- }
- public static bool CheckPowerFull()
- {
- return RoleDataManager.power >= GameGlobal.myNumericComponent.GetAsInt(NumericType.PowerLimit);
- }
- public static void InitServerData()
- {
- roleName = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();
- roleId = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>().CurrentRoleId;
- }
- private static int oldLvValue;
- public static void RoleLvUp(int oldValue)
- {
- oldLvValue = oldValue;
- Timers.inst.Remove(CheckUpLv);
- Timers.inst.Remove(OpenRoleLvUpView);
- Timers.inst.Add(0.2f, 0, CheckUpLv);
- CheckUpLv(null);
- }
- private static void CheckUpLv(object param)
- {
- if (GuideDataManager.currentGuideId > 0) return;
- if (ViewManager.isViewOpen(typeof(FunctionOpenView).Name)) return;//等功能开启展示完成后再展示角色升级
- if (ViewManager.isViewOpen(typeof(StoryFightSingleScoreView).Name)) return;//战斗界面关闭前不弹升级
- if (ViewManager.isViewOpen(typeof(StoryFightTargetScoreView).Name)) return;//战斗界面关闭前不弹升级
- if (InstanceZonesDataManager.isQuicklyFighting == true) return;//速刷中不弹
- if (InstanceZonesDataManager.isResultFighting == true) return;//结算中经验进度结束前不弹
- OpenRoleLvUpView(null);
- }
- private static void OpenRoleLvUpView(object param)
- {
- ViewManager.Show<RoleLvUpView>(oldLvValue);
- Timers.inst.Remove(CheckUpLv);
- }
- }
- }
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