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							- #region Header
 
- /**
 
-  * Lexer.cs
 
-  *   JSON lexer implementation based on a finite state machine.
 
-  *
 
-  * The authors disclaim copyright to this source code. For more details, see
 
-  * the COPYING file included with this distribution.
 
-  **/
 
- #endregion
 
- using System;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using System.Text;
 
- namespace LitJson
 
- {
 
-     internal class FsmContext
 
-     {
 
-         public bool  Return;
 
-         public int   NextState;
 
-         public Lexer L;
 
-         public int   StateStack;
 
-     }
 
-     internal class Lexer
 
-     {
 
-         #region Fields
 
-         private delegate bool StateHandler (FsmContext ctx);
 
-         private static readonly int[]          fsm_return_table;
 
-         private static readonly StateHandler[] fsm_handler_table;
 
-         private bool          allow_comments;
 
-         private bool          allow_single_quoted_strings;
 
-         private bool          end_of_input;
 
-         private FsmContext    fsm_context;
 
-         private int           input_buffer;
 
-         private int           input_char;
 
-         private TextReader    reader;
 
-         private int           state;
 
-         private StringBuilder string_buffer;
 
-         private string        string_value;
 
-         private int           token;
 
-         private int           unichar;
 
-         #endregion
 
-         #region Properties
 
-         public bool AllowComments {
 
-             get { return allow_comments; }
 
-             set { allow_comments = value; }
 
-         }
 
-         public bool AllowSingleQuotedStrings {
 
-             get { return allow_single_quoted_strings; }
 
-             set { allow_single_quoted_strings = value; }
 
-         }
 
-         public bool EndOfInput {
 
-             get { return end_of_input; }
 
-         }
 
-         public int Token {
 
-             get { return token; }
 
-         }
 
-         public string StringValue {
 
-             get { return string_value; }
 
-         }
 
-         #endregion
 
-         #region Constructors
 
-         static Lexer ()
 
-         {
 
-             PopulateFsmTables (out fsm_handler_table, out fsm_return_table);
 
-         }
 
-         public Lexer (TextReader reader)
 
-         {
 
-             allow_comments = true;
 
-             allow_single_quoted_strings = true;
 
-             input_buffer = 0;
 
-             string_buffer = new StringBuilder (128);
 
-             state = 1;
 
-             end_of_input = false;
 
-             this.reader = reader;
 
-             fsm_context = new FsmContext ();
 
-             fsm_context.L = this;
 
-         }
 
-         #endregion
 
-         #region Static Methods
 
-         private static int HexValue (int digit)
 
-         {
 
-             switch (digit) {
 
-             case 'a':
 
-             case 'A':
 
-                 return 10;
 
-             case 'b':
 
-             case 'B':
 
-                 return 11;
 
-             case 'c':
 
-             case 'C':
 
-                 return 12;
 
-             case 'd':
 
-             case 'D':
 
-                 return 13;
 
-             case 'e':
 
-             case 'E':
 
-                 return 14;
 
-             case 'f':
 
-             case 'F':
 
-                 return 15;
 
-             default:
 
-                 return digit - '0';
 
-             }
 
-         }
 
-         private static void PopulateFsmTables (out StateHandler[] fsm_handler_table, out int[] fsm_return_table)
 
-         {
 
-             // See section A.1. of the manual for details of the finite
 
-             // state machine.
 
-             fsm_handler_table = new StateHandler[28] {
 
-                 State1,
 
-                 State2,
 
-                 State3,
 
-                 State4,
 
-                 State5,
 
-                 State6,
 
-                 State7,
 
-                 State8,
 
-                 State9,
 
-                 State10,
 
-                 State11,
 
-                 State12,
 
-                 State13,
 
-                 State14,
 
-                 State15,
 
-                 State16,
 
-                 State17,
 
-                 State18,
 
-                 State19,
 
-                 State20,
 
-                 State21,
 
-                 State22,
 
-                 State23,
 
-                 State24,
 
-                 State25,
 
-                 State26,
 
-                 State27,
 
-                 State28
 
-             };
 
-             fsm_return_table = new int[28] {
 
-                 (int) ParserToken.Char,
 
-                 0,
 
-                 (int) ParserToken.Number,
 
-                 (int) ParserToken.Number,
 
-                 0,
 
-                 (int) ParserToken.Number,
 
-                 0,
 
-                 (int) ParserToken.Number,
 
-                 0,
 
-                 0,
 
-                 (int) ParserToken.True,
 
-                 0,
 
-                 0,
 
-                 0,
 
-                 (int) ParserToken.False,
 
-                 0,
 
-                 0,
 
-                 (int) ParserToken.Null,
 
-                 (int) ParserToken.CharSeq,
 
-                 (int) ParserToken.Char,
 
-                 0,
 
-                 0,
 
-                 (int) ParserToken.CharSeq,
 
-                 (int) ParserToken.Char,
 
-                 0,
 
-                 0,
 
-                 0,
 
-                 0
 
-             };
 
-         }
 
-         private static char ProcessEscChar (int esc_char)
 
-         {
 
-             switch (esc_char) {
 
-             case '"':
 
-             case '\'':
 
-             case '\\':
 
-             case '/':
 
-                 return Convert.ToChar (esc_char);
 
-             case 'n':
 
-                 return '\n';
 
-             case 't':
 
-                 return '\t';
 
-             case 'r':
 
-                 return '\r';
 
-             case 'b':
 
-                 return '\b';
 
-             case 'f':
 
-                 return '\f';
 
-             default:
 
-                 // Unreachable
 
-                 return '?';
 
-             }
 
-         }
 
-         private static bool State1 (FsmContext ctx)
 
-         {
 
-             while (ctx.L.GetChar ()) {
 
-                 if (ctx.L.input_char == ' ' ||
 
-                     ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r')
 
-                     continue;
 
-                 if (ctx.L.input_char >= '1' && ctx.L.input_char <= '9') {
 
-                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                     ctx.NextState = 3;
 
-                     return true;
 
-                 }
 
-                 switch (ctx.L.input_char) {
 
-                 case '"':
 
-                     ctx.NextState = 19;
 
-                     ctx.Return = true;
 
-                     return true;
 
-                 case ',':
 
-                 case ':':
 
-                 case '[':
 
-                 case ']':
 
-                 case '{':
 
-                 case '}':
 
-                     ctx.NextState = 1;
 
-                     ctx.Return = true;
 
-                     return true;
 
-                 case '-':
 
-                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                     ctx.NextState = 2;
 
-                     return true;
 
-                 case '0':
 
-                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                     ctx.NextState = 4;
 
-                     return true;
 
-                 case 'f':
 
-                     ctx.NextState = 12;
 
-                     return true;
 
-                 case 'n':
 
-                     ctx.NextState = 16;
 
-                     return true;
 
-                 case 't':
 
-                     ctx.NextState = 9;
 
-                     return true;
 
-                 case '\'':
 
-                     if (! ctx.L.allow_single_quoted_strings)
 
-                         return false;
 
-                     ctx.L.input_char = '"';
 
-                     ctx.NextState = 23;
 
-                     ctx.Return = true;
 
-                     return true;
 
-                 case '/':
 
-                     if (! ctx.L.allow_comments)
 
-                         return false;
 
-                     ctx.NextState = 25;
 
-                     return true;
 
-                 default:
 
-                     return false;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         private static bool State2 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             if (ctx.L.input_char >= '1' && ctx.L.input_char<= '9') {
 
-                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                 ctx.NextState = 3;
 
-                 return true;
 
-             }
 
-             switch (ctx.L.input_char) {
 
-             case '0':
 
-                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                 ctx.NextState = 4;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State3 (FsmContext ctx)
 
-         {
 
-             while (ctx.L.GetChar ()) {
 
-                 if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') {
 
-                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                     continue;
 
-                 }
 
-                 if (ctx.L.input_char == ' ' ||
 
-                     ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') {
 
-                     ctx.Return = true;
 
-                     ctx.NextState = 1;
 
-                     return true;
 
-                 }
 
-                 switch (ctx.L.input_char) {
 
-                 case ',':
 
-                 case ']':
 
-                 case '}':
 
-                     ctx.L.UngetChar ();
 
-                     ctx.Return = true;
 
-                     ctx.NextState = 1;
 
-                     return true;
 
-                 case '.':
 
-                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                     ctx.NextState = 5;
 
-                     return true;
 
-                 case 'e':
 
-                 case 'E':
 
-                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                     ctx.NextState = 7;
 
-                     return true;
 
-                 default:
 
-                     return false;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         private static bool State4 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             if (ctx.L.input_char == ' ' ||
 
-                 ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') {
 
-                 ctx.Return = true;
 
-                 ctx.NextState = 1;
 
-                 return true;
 
-             }
 
-             switch (ctx.L.input_char) {
 
-             case ',':
 
-             case ']':
 
-             case '}':
 
-                 ctx.L.UngetChar ();
 
-                 ctx.Return = true;
 
-                 ctx.NextState = 1;
 
-                 return true;
 
-             case '.':
 
-                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                 ctx.NextState = 5;
 
-                 return true;
 
-             case 'e':
 
-             case 'E':
 
-                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                 ctx.NextState = 7;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State5 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') {
 
-                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                 ctx.NextState = 6;
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         private static bool State6 (FsmContext ctx)
 
-         {
 
-             while (ctx.L.GetChar ()) {
 
-                 if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') {
 
-                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                     continue;
 
-                 }
 
-                 if (ctx.L.input_char == ' ' ||
 
-                     ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') {
 
-                     ctx.Return = true;
 
-                     ctx.NextState = 1;
 
-                     return true;
 
-                 }
 
-                 switch (ctx.L.input_char) {
 
-                 case ',':
 
-                 case ']':
 
-                 case '}':
 
-                     ctx.L.UngetChar ();
 
-                     ctx.Return = true;
 
-                     ctx.NextState = 1;
 
-                     return true;
 
-                 case 'e':
 
-                 case 'E':
 
-                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                     ctx.NextState = 7;
 
-                     return true;
 
-                 default:
 
-                     return false;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         private static bool State7 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             if (ctx.L.input_char >= '0' && ctx.L.input_char<= '9') {
 
-                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                 ctx.NextState = 8;
 
-                 return true;
 
-             }
 
-             switch (ctx.L.input_char) {
 
-             case '+':
 
-             case '-':
 
-                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                 ctx.NextState = 8;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State8 (FsmContext ctx)
 
-         {
 
-             while (ctx.L.GetChar ()) {
 
-                 if (ctx.L.input_char >= '0' && ctx.L.input_char<= '9') {
 
-                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                     continue;
 
-                 }
 
-                 if (ctx.L.input_char == ' ' ||
 
-                     ctx.L.input_char >= '\t' && ctx.L.input_char<= '\r') {
 
-                     ctx.Return = true;
 
-                     ctx.NextState = 1;
 
-                     return true;
 
-                 }
 
-                 switch (ctx.L.input_char) {
 
-                 case ',':
 
-                 case ']':
 
-                 case '}':
 
-                     ctx.L.UngetChar ();
 
-                     ctx.Return = true;
 
-                     ctx.NextState = 1;
 
-                     return true;
 
-                 default:
 
-                     return false;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         private static bool State9 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case 'r':
 
-                 ctx.NextState = 10;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State10 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case 'u':
 
-                 ctx.NextState = 11;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State11 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case 'e':
 
-                 ctx.Return = true;
 
-                 ctx.NextState = 1;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State12 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case 'a':
 
-                 ctx.NextState = 13;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State13 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case 'l':
 
-                 ctx.NextState = 14;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State14 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case 's':
 
-                 ctx.NextState = 15;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State15 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case 'e':
 
-                 ctx.Return = true;
 
-                 ctx.NextState = 1;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State16 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case 'u':
 
-                 ctx.NextState = 17;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State17 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case 'l':
 
-                 ctx.NextState = 18;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State18 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case 'l':
 
-                 ctx.Return = true;
 
-                 ctx.NextState = 1;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State19 (FsmContext ctx)
 
-         {
 
-             while (ctx.L.GetChar ()) {
 
-                 switch (ctx.L.input_char) {
 
-                 case '"':
 
-                     ctx.L.UngetChar ();
 
-                     ctx.Return = true;
 
-                     ctx.NextState = 20;
 
-                     return true;
 
-                 case '\\':
 
-                     ctx.StateStack = 19;
 
-                     ctx.NextState = 21;
 
-                     return true;
 
-                 default:
 
-                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                     continue;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         private static bool State20 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case '"':
 
-                 ctx.Return = true;
 
-                 ctx.NextState = 1;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State21 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case 'u':
 
-                 ctx.NextState = 22;
 
-                 return true;
 
-             case '"':
 
-             case '\'':
 
-             case '/':
 
-             case '\\':
 
-             case 'b':
 
-             case 'f':
 
-             case 'n':
 
-             case 'r':
 
-             case 't':
 
-                 ctx.L.string_buffer.Append (
 
-                     ProcessEscChar (ctx.L.input_char));
 
-                 ctx.NextState = ctx.StateStack;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State22 (FsmContext ctx)
 
-         {
 
-             int counter = 0;
 
-             int mult    = 4096;
 
-             ctx.L.unichar = 0;
 
-             while (ctx.L.GetChar ()) {
 
-                 if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9' ||
 
-                     ctx.L.input_char >= 'A' && ctx.L.input_char <= 'F' ||
 
-                     ctx.L.input_char >= 'a' && ctx.L.input_char <= 'f') {
 
-                     ctx.L.unichar += HexValue (ctx.L.input_char) * mult;
 
-                     counter++;
 
-                     mult /= 16;
 
-                     if (counter == 4) {
 
-                         ctx.L.string_buffer.Append (
 
-                             Convert.ToChar (ctx.L.unichar));
 
-                         ctx.NextState = ctx.StateStack;
 
-                         return true;
 
-                     }
 
-                     continue;
 
-                 }
 
-                 return false;
 
-             }
 
-             return true;
 
-         }
 
-         private static bool State23 (FsmContext ctx)
 
-         {
 
-             while (ctx.L.GetChar ()) {
 
-                 switch (ctx.L.input_char) {
 
-                 case '\'':
 
-                     ctx.L.UngetChar ();
 
-                     ctx.Return = true;
 
-                     ctx.NextState = 24;
 
-                     return true;
 
-                 case '\\':
 
-                     ctx.StateStack = 23;
 
-                     ctx.NextState = 21;
 
-                     return true;
 
-                 default:
 
-                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 
-                     continue;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         private static bool State24 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case '\'':
 
-                 ctx.L.input_char = '"';
 
-                 ctx.Return = true;
 
-                 ctx.NextState = 1;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State25 (FsmContext ctx)
 
-         {
 
-             ctx.L.GetChar ();
 
-             switch (ctx.L.input_char) {
 
-             case '*':
 
-                 ctx.NextState = 27;
 
-                 return true;
 
-             case '/':
 
-                 ctx.NextState = 26;
 
-                 return true;
 
-             default:
 
-                 return false;
 
-             }
 
-         }
 
-         private static bool State26 (FsmContext ctx)
 
-         {
 
-             while (ctx.L.GetChar ()) {
 
-                 if (ctx.L.input_char == '\n') {
 
-                     ctx.NextState = 1;
 
-                     return true;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         private static bool State27 (FsmContext ctx)
 
-         {
 
-             while (ctx.L.GetChar ()) {
 
-                 if (ctx.L.input_char == '*') {
 
-                     ctx.NextState = 28;
 
-                     return true;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         private static bool State28 (FsmContext ctx)
 
-         {
 
-             while (ctx.L.GetChar ()) {
 
-                 if (ctx.L.input_char == '*')
 
-                     continue;
 
-                 if (ctx.L.input_char == '/') {
 
-                     ctx.NextState = 1;
 
-                     return true;
 
-                 }
 
-                 ctx.NextState = 27;
 
-                 return true;
 
-             }
 
-             return true;
 
-         }
 
-         #endregion
 
-         private bool GetChar ()
 
-         {
 
-             if ((input_char = NextChar ()) != -1)
 
-                 return true;
 
-             end_of_input = true;
 
-             return false;
 
-         }
 
-         private int NextChar ()
 
-         {
 
-             if (input_buffer != 0) {
 
-                 int tmp = input_buffer;
 
-                 input_buffer = 0;
 
-                 return tmp;
 
-             }
 
-             return reader.Read ();
 
-         }
 
-         public bool NextToken ()
 
-         {
 
-             StateHandler handler;
 
-             fsm_context.Return = false;
 
-             while (true) {
 
-                 handler = fsm_handler_table[state - 1];
 
-                 if (! handler (fsm_context))
 
-                     throw new JsonException (input_char);
 
-                 if (end_of_input)
 
-                     return false;
 
-                 if (fsm_context.Return) {
 
-                     string_value = string_buffer.ToString ();
 
-                     string_buffer.Remove (0, string_buffer.Length);
 
-                     token = fsm_return_table[state - 1];
 
-                     if (token == (int) ParserToken.Char)
 
-                         token = input_char;
 
-                     state = fsm_context.NextState;
 
-                     return true;
 
-                 }
 
-                 state = fsm_context.NextState;
 
-             }
 
-         }
 
-         private void UngetChar ()
 
-         {
 
-             input_buffer = input_char;
 
-         }
 
-     }
 
- }
 
 
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