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- using System.Collections;
- namespace GFGGame
- {
- public class ConstCardState
- {
- public const int STATE_FULL_LV = 1;
- public const int STATE_LV = 2;
- public const int STATE_FULL_STAR = 3;
- public const int STATE_STAR= 4;
- public const int STATE_FULL_SKILL= 5;
- public const int STATE_SKILL = 6;
- public const string TITLE_FULL_LV = "满级";
- public const string TITLE_LV = "可升级";
- public const string TITLE_FULL_STAR = "满星";
- public const string TITLE_STAR = "可升星";
- public const string TITLE_FULL_SKILL = "满技能";
- public const string TITLE_SKILL = "可升技能";
- private static SortedList _cardStateList;
- public static SortedList CardStateList()
- {
- if (ConstCardState._cardStateList == null)
- {
- ConstCardState._cardStateList = new SortedList();
- ConstCardState._cardStateList.Add(ConstCardState.STATE_FULL_LV, ConstCardState.TITLE_FULL_LV);
- ConstCardState._cardStateList.Add(ConstCardState.STATE_LV, ConstCardState.TITLE_LV);
- ConstCardState._cardStateList.Add(ConstCardState.STATE_FULL_STAR, ConstCardState.TITLE_FULL_STAR);
- ConstCardState._cardStateList.Add(ConstCardState.STATE_STAR, ConstCardState.TITLE_STAR);
- ConstCardState._cardStateList.Add(ConstCardState.STATE_FULL_SKILL, ConstCardState.TITLE_FULL_SKILL);
- ConstCardState._cardStateList.Add(ConstCardState.STATE_SKILL, ConstCardState.TITLE_SKILL);
- }
- return ConstCardState._cardStateList;
- }
- }
- }
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