GameController.cs 13 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. using GFGGame.Launcher;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static void Start()
  11. {
  12. //字体
  13. FontLoader.Instance.Init();
  14. //GameObject对象池
  15. PrefabManager.Instance.Init();
  16. //界面
  17. ViewManager.Init();
  18. //日志
  19. LogController.Instance.Init();
  20. //全局
  21. GameGlobal.Init();
  22. //缓存
  23. LocalCache.InitLocalData();
  24. //sqlite
  25. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  26. //全局点击效果
  27. ViewGlobal.CreatClickEffect();
  28. GMController.AddShowGMViewEventListener();
  29. //获取游戏配置
  30. GetGameCfg();
  31. }
  32. /// <summary>
  33. /// 获取游戏配置
  34. /// </summary>
  35. public static void GetGameCfg()
  36. {
  37. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  38. url = url + "?t=" + TimeHelper.ClientNow();
  39. HttpTool.Instance.Get(url, (string data) =>
  40. {
  41. //初始化游戏配置
  42. GameConfig.InitData(data);
  43. //显示登录
  44. LoginController.ShowLogin();
  45. });
  46. }
  47. public static bool CheckLoginCache(bool doLogin)
  48. {
  49. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  50. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  51. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  52. if (lastLoginIsVisitor)
  53. {
  54. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  55. if (id >= 0)
  56. {
  57. if (doLogin)
  58. {
  59. //LoginProxy.LoginAsVisitor();
  60. }
  61. return true;
  62. }
  63. }
  64. else if (!string.IsNullOrEmpty(account))
  65. {
  66. if (!string.IsNullOrEmpty(password))
  67. {
  68. if (doLogin)
  69. {
  70. LoginController.Login(account, password, true).Coroutine();
  71. }
  72. return true;
  73. }
  74. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  75. {
  76. if (doLogin)
  77. {
  78. LoginController.LoginTest(account).Coroutine();
  79. }
  80. return true;
  81. }
  82. }
  83. return false;
  84. }
  85. public static void CheckSpecialAccount(string account)
  86. {
  87. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  88. }
  89. public static void ShowCreateRole()
  90. {
  91. ViewManager.Show<CreateRoleView>();
  92. }
  93. public static async ETTask PreEnterGameAsync()
  94. {
  95. QDManager.OnEnterGame();
  96. RoleDataHandler.StartUpdate();
  97. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  98. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  99. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  100. await ItemProxy.GetItemInfos();
  101. await RoleLimitSProxy.ReqUnitLimitInfos();
  102. await InstanceZonesSProxy.GetInstanceZonesInfos();
  103. await StorageSProxy.ReqGetClientValues();
  104. await SuitFosterProxy.SendGetSuitInfos();
  105. await ActivitySProxy.ReqSevenDayLoginInfos();
  106. // await RechargeSProxy.ReqRequestGiftBagInfo();
  107. await ShopSProxy.ReqShopInfo();
  108. await StudioSProxy.ReqStudioInfos();
  109. await RoleInfoSProxy.ReqPersonalInfo();
  110. await ActivityGlobalSProxy.GetActivityInfo();
  111. await LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo();
  112. await LeagueSproxy.GetTeapartyInfos();
  113. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  114. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  115. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  116. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  117. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  118. {
  119. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  120. .SetLeftButton(true, "不用", (obj) =>
  121. {
  122. EnterGame();
  123. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  124. })
  125. .SetRightButton(true, "跳过", (obj) =>
  126. {
  127. GameGlobal.skipGuide = true;
  128. EnterGame();
  129. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  130. });
  131. }
  132. else
  133. {
  134. if (skipGuide == 2) GameGlobal.skipGuide = true;
  135. EnterGame();
  136. }
  137. }
  138. private static void EnterGame()
  139. {
  140. LoadingView.Instance.GetUI();
  141. LoadingView.Instance.SetProgress(100, () =>
  142. {
  143. ViewManager.Hide<LoadingView>();
  144. // LoadingView.Instance.Close();
  145. GameGlobal.isEnterGame = true;
  146. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  147. {
  148. ViewManager.Show<MainUIView>();
  149. }
  150. else
  151. {
  152. MainStoryDataManager.currentChapterCfgId = 10001;
  153. // GameGlobal.isFirstEntry == true
  154. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  155. {
  156. GameGlobal.isFirstEntry = false;
  157. // StoryController.ShowPriorStoryDialog();
  158. StoryController.ShowLevelView(100001001);
  159. }
  160. else
  161. {
  162. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  163. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  164. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  165. }
  166. }
  167. Timers.inst.Add(1f, 1, AfterEnterGame);
  168. });
  169. }
  170. private static async void AfterEnterGame(object param)
  171. {
  172. ItemHelper.GetItemAttributeInfos().Coroutine();
  173. MainStorySProxy.GetStoryInfos().Coroutine();
  174. CardSProxy.GetCardInfos().Coroutine();
  175. TaskSProxy.GetTaskInfos();
  176. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  177. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  178. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  179. MailSProxy.ReqMailCount().Coroutine();
  180. FriendSProxy.ReqAllFriendInfos().Coroutine();
  181. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  182. TravelSProxy.ReqTravelInfo().Coroutine();
  183. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  184. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  185. ArenaDataManager.Instance.ReqArenaInfo();
  186. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  187. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  188. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  189. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  190. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  191. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  192. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  193. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  194. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  195. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  196. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  197. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  198. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  199. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  200. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  201. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  202. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  203. {
  204. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  205. if (result1)
  206. {
  207. ViewManager.Show<FieldFightEndView>();
  208. }
  209. }
  210. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  211. }
  212. public static void QuitToLoginView(bool logout)
  213. {
  214. GameGlobal.DataInited = false;
  215. QDManager.OnQuitToLoginView();
  216. GameGlobal.isVisitor = false;
  217. GameGlobal.antiAddiction = true;
  218. GameGlobal.userId = 0;
  219. GameGlobal.userAge = 0;
  220. GameGlobal.skipGuide = false;
  221. GuideDataManager.currentGuideId = 0;
  222. MainDataManager.Instance.ViewType = 0;
  223. RoleDataHandler.StopUpdate();
  224. CardDataManager.Clear();
  225. ItemDataManager.Clear();
  226. DecomposeDataManager.Instance.Clear();
  227. PhotographDataManager.Instance.Clear();
  228. SkillDataManager.Instance.Clear();
  229. SuitFosterDataManager.Instance.Clear();
  230. StudioDataManager.Instance.Clear();
  231. StorageDataManager.Instance.Clear();
  232. ShopDataManager.Instance.Clear();
  233. DressUpMenuItemDataManager.Clear();
  234. GuideDataManager.Clear();
  235. GetSuitItemController.Clear();
  236. FriendDataManager.Instance.Clear();
  237. RedDotController.Instance.Clear();
  238. BagDataManager.Instance.Clear();
  239. PoemPhotoDataManager.Instance.Clear();
  240. PoemGalleryDataManager.Instance.Clear();
  241. RoleInfoManager.Instance.Clear();
  242. DailyTaskDataManager.Instance.Clear();
  243. TravelDataManager.Instance.Clear();
  244. ArenaDataManager.Instance.Clear();
  245. ChatDataManager.Instance.Clear();
  246. ActivityDataManager.Instance.Clear();
  247. ActivityGlobalDataManager.Instance.Clear();
  248. EnduringGiftBoxDataManager.Instance.Clear();
  249. LimitedTimeGiftBoxDataManager.Instance.Clear();
  250. BattlePassTaskDataManager.Instance.Clear();
  251. TaskDataManager.Instance.Clear();
  252. LeagueDataManager.Instance.Clear();
  253. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  254. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  255. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  256. if (logout)
  257. {
  258. QDManager.Logout();
  259. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  260. }
  261. ViewManager.Hide<GuideView>();
  262. ViewManager.Show<LoginView>(null, null, true);
  263. }
  264. //断线重连后需要处理的事情
  265. public static void OnReconnected()
  266. {
  267. //重连成功请求邮件和公告等离线后会变更的数据
  268. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  269. MailSProxy.ReqMailCount().Coroutine();
  270. FriendSProxy.ReqAllFriendInfos().Coroutine();
  271. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  272. TaskSProxy.GetTaskInfos();
  273. }
  274. public static void GoBackToMainView()
  275. {
  276. MainDataManager.Instance.ViewType = 0;
  277. ViewManager.Show<MainUIView>(null, null, true);
  278. }
  279. }
  280. }