TaskSProxy.cs 6.8 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using GFGGame;
  5. namespace ET
  6. {
  7. //M2C_TaskInfoChange
  8. // public class M2C_TaskInfoChangeHandler : AMHandler<M2C_TaskInfoChange>
  9. // {
  10. // protected override async ETTask Run(Session session, M2C_TaskInfoChange message)
  11. // {
  12. // var taskInfo = new TaskInfo
  13. // {
  14. // ID = message.TaskInfo.Id,
  15. // State = message.TaskInfo.Status,
  16. // Progress = message.TaskInfo.Progress
  17. // };
  18. // TaskDataManager.Instance.UpdateTaskInfo(taskInfo.ID, taskInfo);
  19. // await ETTask.CompletedTask;
  20. // }
  21. // }
  22. //M2C_TaskClose
  23. public class M2C_TaskCloseHandler : AMHandler<M2C_TaskClose>
  24. {
  25. protected override async ETTask Run(Session session, M2C_TaskClose message)
  26. {
  27. TaskDataManager.Instance.RemoveTaskInfo(message.TaskId);
  28. EventAgent.DispatchEvent(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, new List<int> { message.TaskId });
  29. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  30. await ETTask.CompletedTask;
  31. }
  32. }
  33. //通知任务重置
  34. public class M2C_TaskResetHandler : AMHandler<M2C_TaskChange>
  35. {
  36. protected override async ETTask Run(Session session, M2C_TaskChange message)
  37. {
  38. var changeIds = new List<int>();
  39. message.TaskList.ForEach(proto =>
  40. {
  41. var taskInfo = new TaskInfo { ID = proto.Id, State = proto.Status, Progress = proto.Progress };
  42. TaskDataManager.Instance.UpdateTaskInfo(taskInfo.ID, taskInfo);
  43. changeIds.Add(taskInfo.ID);
  44. });
  45. //NOTICE_TASK_STATE_CHANGE
  46. //NOTICE_BATCH_TASK_STATE_CHANGE
  47. EventAgent.DispatchEvent(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, changeIds);
  48. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  49. await ETTask.CompletedTask;
  50. }
  51. public class M2C_AchievementTaskTypeChangeHandler : AMHandler<M2C_AchievementTaskTypeChange>
  52. {
  53. protected override async ETTask Run(Session session, M2C_AchievementTaskTypeChange message)
  54. {
  55. TaskDataManager.Instance.SaveAchievementTaskTypePro(message.AchievementTaskTypeProto);
  56. EventAgent.DispatchEvent(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED);
  57. await ETTask.CompletedTask;
  58. }
  59. }
  60. }
  61. }
  62. namespace GFGGame
  63. {
  64. public static class TaskSProxy
  65. {
  66. //获取所有类型的任务信息
  67. public static void GetTaskInfos()
  68. {
  69. TaskDataManager.Instance.Clear();
  70. for (var i = TaskFuncType.Daily; i < TaskFuncType.LessThan; i++) GetTaskInfos(i).Coroutine();
  71. }
  72. //C2M_GetTaskInfos
  73. private static async ETTask<bool> GetTaskInfos(int taskType)
  74. {
  75. //C2M_GetTaskInfos
  76. var response = (M2C_GetTaskInfos)await MessageHelper.SendToServer(new C2M_GetTaskInfos { Type = taskType });
  77. var changeIds = new List<int>();
  78. response.TaskList.ForEach(proto =>
  79. {
  80. var taskInfo = new TaskInfo
  81. {
  82. ID = proto.Id,
  83. State = proto.Status,
  84. Progress = proto.Progress
  85. };
  86. TaskDataManager.Instance.UpdateTaskInfo(taskInfo.ID, taskInfo);
  87. changeIds.Add(taskInfo.ID);
  88. });
  89. EventAgent.DispatchEvent(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, changeIds);
  90. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  91. return response.Error == ErrorCode.ERR_Success;
  92. }
  93. //C2M_GetTaskBonus
  94. public static async ETTask<bool> GetTaskBonus(int taskId)
  95. {
  96. //C2M_GetTaskBonus
  97. var response = (M2C_GetTaskBonus)await MessageHelper.SendToServer(new C2M_GetTaskBonus { Id = taskId });
  98. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  99. if (response.NextTask != null) {
  100. var taskInfo = new TaskInfo
  101. {
  102. ID = response.NextTask.Id,
  103. State = response.NextTask.Status,
  104. Progress = response.NextTask.Progress
  105. };
  106. TaskDataManager.Instance.UpdateTaskInfo(response.NextTask.Id, taskInfo);
  107. if(response.NextTask.Id != response.Id)
  108. TaskDataManager.Instance.RemoveTaskInfo(response.Id);
  109. }
  110. else
  111. TaskDataManager.Instance.UpdateTaskState(response.Id, response.Status);
  112. EventAgent.DispatchEvent(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, new List<int> { taskId });
  113. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  114. var taskCfg = TaskCfgArray.Instance.GetCfg(response.Id);
  115. if (taskCfg == null) return false;
  116. var bonus = TaskDataManager.Instance.GetReward(taskCfg);
  117. BonusController.TryShowBonusList(bonus);
  118. return true;
  119. }
  120. //C2M_GetAllTaskBonus
  121. public static async ETTask<bool> GetAllTaskBonus(int taskType)
  122. {
  123. //C2M_GetAllTaskBonus
  124. var response =
  125. (M2C_GetAllTaskBonus)await MessageHelper.SendToServer(new C2M_GetAllTaskBonus { Type = taskType });
  126. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  127. // BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.bonusList));
  128. var changeIds = new List<int>();
  129. foreach (var taskInfo in response.TaskList.Select(t => new TaskInfo
  130. { ID = t.Id, State = t.Status, Progress = t.Progress }))
  131. {
  132. TaskDataManager.Instance.UpdateTaskInfo(taskInfo.ID, taskInfo);
  133. changeIds.Add(taskInfo.ID);
  134. }
  135. var itemDatas = ItemUtil.CreateItemDataList(response.BonusList);
  136. BonusController.TryShowBonusList(itemDatas);
  137. EventAgent.DispatchEvent(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, changeIds);
  138. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  139. return true;
  140. }
  141. public static async ETTask<bool> GetTaskTypePro()
  142. {
  143. var response = (M2C_GetAchievementTaskTypePro)await MessageHelper.SendToServer(new C2M_GetAchievementTaskTypePro {});
  144. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  145. if (response.AchievementTaskTypeProList != null)
  146. {
  147. TaskDataManager.Instance.SaveAchievementTaskTypeProList(response.AchievementTaskTypeProList);
  148. EventAgent.DispatchEvent(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED);
  149. }
  150. return true;
  151. }
  152. }
  153. }