SuitUtil.cs 12 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using System;
  4. namespace GFGGame
  5. {
  6. public class SuitUtil
  7. {
  8. public static int GetSuitScore(int suitID)
  9. {
  10. int score = 0;
  11. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
  12. int[] items = suitCfg.partsArr;
  13. foreach (int itemId in items)
  14. {
  15. int itemType = ItemUtilCS.GetItemSubType(itemId);
  16. if (itemType != ConstDressUpItemType.FEN_WEI)
  17. {
  18. score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
  19. }
  20. }
  21. return score;
  22. }
  23. public static List<int> SortSuitListByHighScore(List<int> arrayList)
  24. {
  25. arrayList.Sort((int a, int b) =>
  26. {
  27. int scoreA = GetSuitScore(a);
  28. int scoreB = GetSuitScore(b);
  29. if (scoreB > scoreA)
  30. {
  31. return 1;
  32. }
  33. else if (scoreB < scoreA)
  34. {
  35. return -1;
  36. }
  37. return 0;
  38. });
  39. return arrayList;
  40. }
  41. public static List<int> SortSuitListByLowScore(List<int> arrayList)
  42. {
  43. arrayList.Sort((int a, int b) =>
  44. {
  45. int scoreA = GetSuitScore(a);
  46. int scoreB = GetSuitScore(b);
  47. if (scoreB < scoreA)
  48. {
  49. return 1;
  50. }
  51. else if (scoreB > scoreA)
  52. {
  53. return -1;
  54. }
  55. return 0;
  56. });
  57. return arrayList;
  58. }
  59. public static List<int> SortSuitListByDefaultPriority(List<int> arrayList)
  60. {
  61. arrayList.Sort((int a, int b) =>
  62. {
  63. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  64. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  65. int statusA = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgA.id);
  66. int statusB = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgB.id);
  67. if (statusB == ConstBonusStatus.CAN_GET && statusA != ConstBonusStatus.CAN_GET)
  68. {
  69. return 1;
  70. }
  71. else if (statusB != ConstBonusStatus.CAN_GET && statusA == ConstBonusStatus.CAN_GET)
  72. {
  73. return -1;
  74. }
  75. bool haveA = DressUpMenuSuitDataManager.CheckHaveSuit(a);
  76. bool haveB = DressUpMenuSuitDataManager.CheckHaveSuit(b);
  77. if (haveB && !haveA)
  78. {
  79. return 1;
  80. }
  81. else if (!haveB && haveA)
  82. {
  83. return -1;
  84. }
  85. else if (suitCfgB.sortPriority > suitCfgA.sortPriority)
  86. {
  87. return 1;
  88. }
  89. else if (suitCfgB.sortPriority < suitCfgA.sortPriority)
  90. {
  91. return -1;
  92. }
  93. if (suitCfgB.rarity > suitCfgA.rarity)
  94. {
  95. return 1;
  96. }
  97. else if (suitCfgB.rarity < suitCfgA.rarity)
  98. {
  99. return -1;
  100. }
  101. return string.Compare(suitCfgA.res, suitCfgB.res);
  102. });
  103. return arrayList;
  104. }
  105. public static List<int> SortSuitListByHighRarity(List<int> arrayList)
  106. {
  107. arrayList.Sort((int a, int b) =>
  108. {
  109. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  110. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  111. if (suitCfgB.rarity > suitCfgA.rarity)
  112. {
  113. return 1;
  114. }
  115. else if (suitCfgB.rarity < suitCfgA.rarity)
  116. {
  117. return -1;
  118. }
  119. return string.Compare(suitCfgA.res, suitCfgB.res);
  120. });
  121. return arrayList;
  122. }
  123. public static List<int> SortSuitListByLowRarity(List<int> arrayList)
  124. {
  125. arrayList.Sort((int a, int b) =>
  126. {
  127. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  128. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  129. if (suitCfgB.rarity < suitCfgA.rarity)
  130. {
  131. return 1;
  132. }
  133. else if (suitCfgB.rarity > suitCfgA.rarity)
  134. {
  135. return -1;
  136. }
  137. return string.Compare(suitCfgA.res, suitCfgB.res);
  138. });
  139. return arrayList;
  140. }
  141. public static List<int> SortSuitListByHighProgress(List<int> arrayList)
  142. {
  143. arrayList.Sort((int a, int b) =>
  144. {
  145. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  146. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  147. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  148. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  149. if (progressB > progressA)
  150. {
  151. return 1;
  152. }
  153. else if (progressB < progressA)
  154. {
  155. return -1;
  156. }
  157. return string.Compare(suitCfgA.res, suitCfgB.res);
  158. });
  159. return arrayList;
  160. }
  161. public static List<int> SortSuitListByLowProgress(List<int> arrayList)
  162. {
  163. arrayList.Sort((int a, int b) =>
  164. {
  165. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  166. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  167. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  168. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  169. if (progressB < progressA)
  170. {
  171. return 1;
  172. }
  173. else if (progressB > progressA)
  174. {
  175. return -1;
  176. }
  177. return string.Compare(suitCfgA.res, suitCfgB.res);
  178. });
  179. return arrayList;
  180. }
  181. public static List<int> GetClothingFosterSuitIdList(bool notGet, bool haveGot, int sortIndex)
  182. {
  183. List<int> result = new List<int>();
  184. void CheckToAdd(int targetId)
  185. {
  186. if (result.IndexOf(targetId) >= 0) return;
  187. if (notGet && haveGot)
  188. {
  189. result.Add(targetId);
  190. }
  191. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  192. {
  193. result.Add(targetId);
  194. }
  195. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  196. {
  197. result.Add(targetId);
  198. }
  199. }
  200. SuitFosterListCfg[] dataArray = SuitFosterListCfgArray.Instance.dataArray;
  201. foreach (SuitFosterListCfg suitCfg in dataArray)
  202. {
  203. CheckToAdd(suitCfg.suitId);
  204. }
  205. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  206. switch (sortIndex)
  207. {
  208. case 0:
  209. SortSuitListByDefaultPriority(result);
  210. break;
  211. case 1:
  212. SortSuitListByHighRarity(result);
  213. break;
  214. case 2:
  215. SortSuitListByLowRarity(result);
  216. break;
  217. case 3:
  218. SortSuitListByHighProgress(result);
  219. break;
  220. case 4:
  221. SortSuitListByLowProgress(result);
  222. break;
  223. }
  224. return result;
  225. }
  226. public static List<int> GetSuitIdList(bool notGet, bool haveGot, int typeId, int sortIndex)
  227. {
  228. List<int> result = new List<int>();
  229. void CheckToAdd(int targetId)
  230. {
  231. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(targetId);
  232. if(suitCfg == null || suitCfg.isHide > 0)
  233. {
  234. return;
  235. }
  236. if (notGet && haveGot)
  237. {
  238. result.Add(targetId);
  239. }
  240. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  241. {
  242. result.Add(targetId);
  243. }
  244. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  245. {
  246. result.Add(targetId);
  247. }
  248. }
  249. if (typeId == 0)
  250. {
  251. SuitGuideMenuCfg[] dataArray = SuitGuideMenuCfgArray.Instance.dataArray;
  252. foreach (SuitGuideMenuCfg suitCfg in dataArray)
  253. {
  254. if (suitCfg.suitIds.Length > 0)
  255. {
  256. string[] values = suitCfg.suitIds.Split(';');
  257. foreach (string value in values)
  258. {
  259. if (value.Length > 0)
  260. {
  261. int suitId = int.Parse(value);
  262. CheckToAdd(suitId);
  263. }
  264. }
  265. }
  266. }
  267. }
  268. else
  269. {
  270. SuitGuideMenuCfg menuCfg = SuitGuideMenuCfgArray.Instance.GetCfg(typeId);
  271. if (menuCfg.suitIds.Length > 0)
  272. {
  273. string[] values = menuCfg.suitIds.Split(';');
  274. foreach (string value in values)
  275. {
  276. if (value.Length > 0)
  277. {
  278. int suitId = int.Parse(value);
  279. CheckToAdd(suitId);
  280. }
  281. }
  282. }
  283. }
  284. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  285. switch (sortIndex)
  286. {
  287. case 0:
  288. SortSuitListByDefaultPriority(result);
  289. break;
  290. case 1:
  291. SortSuitListByHighRarity(result);
  292. break;
  293. case 2:
  294. SortSuitListByLowRarity(result);
  295. break;
  296. case 3:
  297. SortSuitListByHighProgress(result);
  298. break;
  299. case 4:
  300. SortSuitListByLowProgress(result);
  301. break;
  302. }
  303. return result;
  304. }
  305. public static void ShowSuitGuideBonus(int suitId)
  306. {
  307. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  308. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.guideBoxBonusArr);
  309. int GetStatus()
  310. {
  311. return DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitId);
  312. }
  313. void GetBonus()
  314. {
  315. SuitSProxy.GetSuitGuideBoxBonus(suitId).Coroutine();
  316. }
  317. ViewManager.Show<BonusBoxDetailView>(new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  318. }
  319. public static void ShowSuitSyntheticBonus(int suitId)
  320. {
  321. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  322. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.syntheticBoxBonusArr);
  323. int GetStatus()
  324. {
  325. return DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  326. }
  327. void GetBonus()
  328. {
  329. SuitSProxy.GetSuitSyntheticBoxBonus(suitId).Coroutine();
  330. }
  331. ViewManager.Show<BonusBoxDetailView>(new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  332. }
  333. public static string GetSuitName(int suitId)
  334. {
  335. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  336. return suitCfg.name;
  337. }
  338. }
  339. }