ArenaDanRewardView.cs 5.0 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaDanRewardView : BaseWindow
  9. {
  10. private UI_ArenaDanRewardUI _ui;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_ArenaUI.PACKAGE_NAME;
  24. _ui = UI_ArenaDanRewardUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. _ui.m_listWeekDanReward.itemRenderer = RenderListWeekDanRewardItem;
  30. _ui.m_listUpDanReward.itemRenderer = RenderListUpDanReward;
  31. _ui.m_comMyDanReward.m_listReward.itemRenderer = RenderListRewardItem;
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. _ui.m_c1.selectedIndex = 0;
  37. _ui.m_listWeekDanReward.numItems = ArenaRewardCfgArray.Instance.dataArray.Length;
  38. _ui.m_listUpDanReward.numItems = ArenaRankCfgArray.Instance.dataArray.Length - 1;
  39. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_comMyDanReward.m_loaDanIcon, ArenaDataManager.Instance.Grade);
  40. UpdateMyReward();
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. _ui.m_listUpDanReward.ScrollToView(0);
  46. _ui.m_listWeekDanReward.ScrollToView(0);
  47. }
  48. protected override void RemoveEventListener()
  49. {
  50. base.RemoveEventListener();
  51. }
  52. private void UpdateMyReward()
  53. {
  54. UI_ComMyDanReward com = UI_ComMyDanReward.Proxy(_ui.m_comMyDanReward.target);
  55. ArenaViewManager.Instance.UpdateDanIcon(com.m_loaDanIcon, ArenaDataManager.Instance.Grade);
  56. int[][] rewards = { };
  57. List<ArenaRewardCfg> rewardCfgs = ArenaRewardCfgArray.Instance.GetCfgsBygrade(ArenaDataManager.Instance.Grade);
  58. for (int i = 0; i < rewardCfgs.Count; i++)
  59. {
  60. ArenaRewardCfg rewardCfg = rewardCfgs[i];
  61. if (ArenaDataManager.Instance.Rank >= rewardCfg.minRank && ArenaDataManager.Instance.Rank <= rewardCfg.maxRank)
  62. {
  63. rewards = rewardCfg.bonusWeeklyArr;
  64. break;
  65. }
  66. }
  67. if (com.m_listReward.data == null)
  68. {
  69. com.m_listReward.itemRenderer = RenderListRewardItem;
  70. }
  71. com.m_listReward.data = rewards;
  72. com.m_listReward.numItems = rewards.Length;
  73. com.m_c1.selectedIndex = ArenaDataManager.Instance.LastFightTime == 0 ? 0 : 1;
  74. UI_ComMyDanReward.ProxyEnd();
  75. }
  76. private void RenderListWeekDanRewardItem(int index, GObject obj)
  77. {
  78. ArenaRewardCfg cfg = ArenaRewardCfgArray.Instance.dataArray[ArenaRewardCfgArray.Instance.dataArray.Length - 1 - index];
  79. UI_ListDanRewardItem item = UI_ListDanRewardItem.Proxy(obj);
  80. item.m_txtRank.text = cfg.showName;
  81. item.m_imgGot.visible = false;
  82. if (item.m_listReward.data == null)
  83. {
  84. item.m_listReward.itemRenderer = RenderListRewardItem;
  85. }
  86. item.m_listReward.data = cfg.bonusWeeklyArr;
  87. item.m_listReward.numItems = cfg.bonusWeeklyArr.Length;
  88. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, cfg.grade);
  89. UI_ListDanRewardItem.ProxyEnd();
  90. }
  91. private void RenderListUpDanReward(int index, GObject obj)
  92. {
  93. ArenaRankCfg cfg = ArenaRankCfgArray.Instance.dataArray[ArenaRankCfgArray.Instance.dataArray.Length - 1 - index];
  94. UI_ListDanRewardItem item = UI_ListDanRewardItem.Proxy(obj);
  95. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, cfg.id);
  96. item.m_imgGot.visible = ArenaDataManager.Instance.HighestGrade >= cfg.id;
  97. item.m_txtRank.text = cfg.gradeName;
  98. if (item.m_listReward.data == null)
  99. {
  100. item.m_listReward.itemRenderer = RenderListRewardItem;
  101. }
  102. item.m_listReward.data = cfg.bonusUpgradeArr;
  103. item.m_listReward.numItems = cfg.bonusUpgradeArr.Length;
  104. UI_ListDanRewardItem.ProxyEnd();
  105. }
  106. private void RenderListRewardItem(int index, GObject obj)
  107. {
  108. int[][] reward = (int[][])obj.parent.data;
  109. ItemData itemData = ItemUtil.createItemData(reward[index]);
  110. if (obj.data == null)
  111. {
  112. obj.data = new ItemView(obj as GComponent);
  113. }
  114. (obj.data as ItemView).SetData(itemData);
  115. //(obj.data as ItemView).SetComItemScale = 0.7f;
  116. //(obj.data as ItemView).SetTxtCountPos(185, 155);
  117. }
  118. }
  119. }