ArenaDressInfoView.cs 9.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using FairyGUI;
  5. using UI.Arena;
  6. // using UI.DressUp;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class ArenaDressInfoView : BaseWindow
  11. {
  12. private UI_ArenaDressInfoUI _ui;
  13. private GameObject _sceneObject;
  14. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  15. private List<FightData> _roleDatas; //可能是自己的搭配,也可能是对方玩家的搭配
  16. private int _themeIndex = 0;
  17. private string _openViewName = "";
  18. private List<int> _itemList = new List<int>();
  19. private string[] _tags;
  20. private int _roleType = 0; //FightRoleType
  21. public override void Dispose()
  22. {
  23. if (_sceneObject != null)
  24. {
  25. GameObject.Destroy(_sceneObject);
  26. _sceneObject = null;
  27. }
  28. // _dressUpObj.Dispose();
  29. for (int i = 0; i < _listLongPress.Count; i++)
  30. {
  31. _listLongPress[i].Dispose();
  32. }
  33. _listLongPress.Clear();
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaDressInfoUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. _ui.m_c2.onChanged.Add(OnThemeChange);
  49. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  50. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  51. _ui.m_btnRecommend.onClick.Add(OnBtnRecommendClick);
  52. _ui.m_comValueInfo.m_btnFightScoreRule.onClick.Add(OnBtnFightScoreRule);
  53. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  54. _ui.m_list.itemRenderer = RenderListItem;
  55. }
  56. protected override void AddEventListener()
  57. {
  58. base.AddEventListener();
  59. }
  60. protected override void OnShown()
  61. {
  62. base.OnShown();
  63. _roleType = (int)(this.viewData as object[])[0];
  64. _themeIndex = (int)(this.viewData as object[])[1];
  65. _roleDatas = (this.viewData as object[])[2] as List<FightData>;
  66. _openViewName = (this.viewData as object[])[3].ToString();
  67. _ui.m_grhCloseComFightScore.visible = false;
  68. _ui.m_c1.selectedIndex = _roleType;
  69. _ui.m_c2.selectedIndex = _themeIndex;
  70. if (_sceneObject == null)
  71. {
  72. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneArenaDressUp"));
  73. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  74. }
  75. UpdateView();
  76. Timers.inst.AddUpdate(CheckGuide);
  77. }
  78. protected override void OnHide()
  79. {
  80. base.OnHide();
  81. if (_sceneObject != null)
  82. {
  83. GameObject.Destroy(_sceneObject);
  84. _sceneObject = null;
  85. }
  86. _ui.m_grhCloseComFightScore.visible = false;
  87. _ui.m_comValueInfo.m_c2.selectedIndex = 0;
  88. Timers.inst.Remove(CheckGuide);
  89. }
  90. protected override void RemoveEventListener()
  91. {
  92. base.RemoveEventListener();
  93. }
  94. private void OnClickBtnBack()
  95. {
  96. ViewManager.GoBackFrom(typeof(ArenaDressInfoView).FullName); //返回竞技场主界面
  97. if (!string.IsNullOrEmpty(_openViewName))
  98. {
  99. ViewManager.Show(_openViewName); //打开来源界面:如历史记录、排行榜
  100. }
  101. }
  102. private void OnThemeChange()
  103. {
  104. _themeIndex = _ui.m_c2.selectedIndex;
  105. if (_roleType == FightRoleType.MINE)
  106. {
  107. ArenaDataManager.Instance.SelectThemeIndex = _themeIndex;
  108. }
  109. UpdateView();
  110. }
  111. private void OnBtnFightScoreRule()
  112. {
  113. _ui.m_grhCloseComFightScore.visible = true;
  114. }
  115. private void OnCloseComFightScore()
  116. {
  117. _ui.m_comValueInfo.m_c2.selectedIndex = 0;
  118. _ui.m_grhCloseComFightScore.visible = false;
  119. }
  120. private void OnBtnDressClick()
  121. {
  122. ViewManager.Show<ArenaDressUpFightView>(null,
  123. new object[]
  124. { typeof(ArenaDressInfoView).FullName, new object[] { _roleType, _themeIndex, _roleDatas, "" } },
  125. true);
  126. }
  127. private async void OnBtnRecommendClick()
  128. {
  129. //标记,本次推荐已经穿戴过的词牌,防止重复。
  130. var wearCardIds = new List<int>();
  131. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  132. {
  133. int scoreType = ArenaDataManager.Instance.ThemeList[i];
  134. FightData roleData = ArenaDataManager.Instance.DressupList[i];
  135. roleData.scoreType = scoreType;
  136. roleData.itemList = ArenaDataManager.Instance.GetRecommentItemList(scoreType, roleData.tags);
  137. roleData.cardId =
  138. ArenaDataManager.Instance.GetRecommentCardId(scoreType, roleData.itemList, wearCardIds);
  139. ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
  140. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  141. _roleDatas = ArenaDataManager.Instance.DressupList;
  142. bool result = await ArenaSproxy.ReqChangeArenaDressup(i, roleData.cardId, roleData.itemList);
  143. if (!result)
  144. {
  145. PromptController.Instance.ShowFloatTextPrompt("保存失败");
  146. return;
  147. }
  148. }
  149. wearCardIds.Clear();
  150. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  151. UpdateView();
  152. }
  153. private void UpdateView()
  154. {
  155. // _itemList = _roleDatas[_themeIndex].itemList;
  156. _tags = _roleDatas[_themeIndex].tags;
  157. UpdateCardInfo(_roleDatas[_themeIndex].cardId);
  158. ArenaViewManager.Instance.UpdateValue(_ui.m_comValueInfo.target, _themeIndex, _roleDatas);
  159. MyDressUpHelper.dressUpObj.PutOnItemList(_roleDatas[_themeIndex].itemList);
  160. _itemList.Clear();
  161. for (int i = 0; i < _roleDatas[_themeIndex].itemList.Count; i++)
  162. {
  163. int itemId = _roleDatas[_themeIndex].itemList[i];
  164. if (itemId == ConstItemID.DEFULT_FA_XING
  165. || itemId == ConstItemID.DEFULT_LIAN_YI_QUN
  166. || itemId == ConstItemID.DEFULT_NEI_DA
  167. || itemId == ConstItemID.DEFULT_XIA_ZHUANG) continue;
  168. _itemList.Add(itemId);
  169. }
  170. _ui.m_list.numItems = _itemList.Count;
  171. }
  172. private void UpdateCardInfo(int cardId)
  173. {
  174. if (cardId == 0)
  175. {
  176. _ui.m_comCard.m_c1.selectedIndex = 0;
  177. return;
  178. }
  179. _ui.m_comCard.m_c1.selectedIndex = 1;
  180. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardId);
  181. _ui.m_comCard.m_txtCardName.text = itemCfg.name;
  182. _ui.m_comCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.res);
  183. _ui.m_comCard.m_loaScore.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[_themeIndex]);
  184. RarityIconController.UpdateRarityIcon(_ui.m_comCard.m_loaRarity, cardId, false);
  185. }
  186. private void RenderListItem(int index, GObject obj)
  187. {
  188. UI_ListPartsItem item = UI_ListPartsItem.Proxy(obj);
  189. item.m_iconSelected.visible = true;
  190. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemList[index]);
  191. item.m_txtTitle.text = itemCfg.name;
  192. item.m_ScoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[_themeIndex]);
  193. item.m_icon.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
  194. item.m_txtScore.text = _roleDatas[_themeIndex].itemScoreDic[_itemList[index]].ToString();
  195. RarityIconController.UpdateRarityIcon(item.m_rarity, _itemList[index], false);
  196. if (item.target.data == null)
  197. {
  198. LongPressGesture longPressGesture = new LongPressGesture(item.target);
  199. longPressGesture.once = true;
  200. longPressGesture.onAction.Add(OnLongPress);
  201. _listLongPress.Add(longPressGesture);
  202. }
  203. item.target.data = _itemList[index];
  204. UI_ListPartsItem.ProxyEnd();
  205. }
  206. private void OnLongPress(EventContext context)
  207. {
  208. LongPressGesture gesture = (LongPressGesture)context.sender;
  209. int itemId = (int)gesture.host.data;
  210. GoodsItemTipsController.ShowItemTips(itemId);
  211. }
  212. private void CheckGuide(object param)
  213. {
  214. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0)
  215. {
  216. UpdateToCheckGuide(null);
  217. }
  218. else
  219. {
  220. Timers.inst.Remove(CheckGuide);
  221. }
  222. }
  223. protected override void UpdateToCheckGuide(object param)
  224. {
  225. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  226. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.ARENA_OPEN, 6, "");
  227. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 7, "搭配好啦,挑个对手比拼吧~");
  228. }
  229. protected override void TryCompleteGuide()
  230. {
  231. base.TryCompleteGuide();
  232. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 7);
  233. }
  234. }
  235. }