ArenaView.cs 20 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ArenaView : BaseWindow
  12. {
  13. private UI_ArenaUI _ui;
  14. private GameObject _sceneObject;
  15. private DressUpObj _copyDressUpObj;
  16. private DressUpObj _targetDressUpObj;
  17. private ValueBarController _valueBarController;
  18. private ArenaDataManager _dataManager;
  19. private ArenaTargetData _targetData;
  20. private ArenaOpenCfg _arenaCfg;
  21. private int _showOtherTargetGuide = -1;
  22. public override void Dispose()
  23. {
  24. if (_sceneObject != null)
  25. {
  26. GameObject.Destroy(_sceneObject);
  27. _sceneObject = null;
  28. }
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. _valueBarController = new ValueBarController(_ui.m_valueBar);
  49. _targetDressUpObj = new DressUpObj();
  50. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  51. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  52. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  53. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  54. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  55. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  56. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  57. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  58. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  59. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  60. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  61. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  62. _ui.m_btnRule.data = 300001;
  63. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  64. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  65. _dataManager = ArenaDataManager.Instance;
  66. }
  67. protected override void AddEventListener()
  68. {
  69. base.AddEventListener();
  70. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  71. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  72. }
  73. protected override void OnShown()
  74. {
  75. base.OnShown();
  76. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  77. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  78. _valueBarController.OnShown();
  79. _dataManager.SetMineFightAttrs();
  80. if (_dataManager.DressupList.Count == 0) return;
  81. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  82. if (_targetData == null)
  83. {
  84. _dataManager.SelectTargetIndex = -1;
  85. _dataManager.CurFightIndex = 0;
  86. _dataManager.myScore.Clear();
  87. _dataManager.targetScore.Clear();
  88. _dataManager.myFightPower.Clear();
  89. _dataManager.targetFightPower.Clear();
  90. UpdateTargetList();
  91. }
  92. else
  93. {
  94. _ui.m_c1.selectedIndex = 1;
  95. }
  96. if (_sceneObject == null)
  97. {
  98. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneArena"));
  99. }
  100. UpdateNormal();
  101. UpdateValue();
  102. UpdateRole();
  103. Timers.inst.AddUpdate(CheckGuide);
  104. }
  105. protected override void OnHide()
  106. {
  107. base.OnHide();
  108. if (_sceneObject != null)
  109. {
  110. GameObject.Destroy(_sceneObject);
  111. _sceneObject = null;
  112. }
  113. _targetDressUpObj.TakeOffAll();
  114. _valueBarController.OnHide();
  115. Timers.inst.Remove(CheckGuide);
  116. }
  117. protected override void RemoveEventListener()
  118. {
  119. base.RemoveEventListener();
  120. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  121. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  122. }
  123. private void OnCloseComFightScore()
  124. {
  125. _ui.m_c2.selectedIndex = 0;
  126. }
  127. private void OnBtnBackClick()
  128. {
  129. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 12);
  130. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  131. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  132. }
  133. private void OnBtnShopClick()
  134. {
  135. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_ARENA, ConstStoreSubId.STORE_ARENA_ITEM }, new object[] { typeof(ArenaView).FullName, this.viewData });
  136. }
  137. private void OnBtnRewardClick()
  138. {
  139. ViewManager.Show<ArenaDanRewardView>();
  140. }
  141. private void OnBtnRankClick()
  142. {
  143. ViewManager.Show<ArenaRankView>();
  144. }
  145. private void OnBtnRecordClick()
  146. {
  147. ViewManager.Show<ArenaFightRecordView>();
  148. }
  149. private void OnBtnAddFightCountClick()
  150. {
  151. if (_dataManager.IsArenaClearing)
  152. {
  153. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  154. return;
  155. }
  156. if (RoleDataManager.ArenaBuyFightTimes == 0)
  157. {
  158. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  159. return;
  160. }
  161. ViewManager.Show<BuyConfirmView>();
  162. }
  163. private async void OnBtnRefreshClick()
  164. {
  165. if (_dataManager.IsArenaClearing)
  166. {
  167. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  168. return;
  169. }
  170. if (RoleDataManager.ArenaFreshTimes <= 0)
  171. {
  172. int costId = GlobalCfgArray.globalCfg.costIdBuyFreshTimes;
  173. long needNum = GlobalCfgArray.globalCfg.costNumBuyFreshTimes;
  174. if (!ItemUtil.CheckItemEnough(costId, needNum))
  175. {
  176. long has = ItemDataManager.GetItemNum(costId);
  177. ItemUtil.BuyCurrency(costId, needNum - has);
  178. return;
  179. }
  180. }
  181. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  182. if (result)
  183. {
  184. UpdateTargetList();
  185. UpdateRole();
  186. }
  187. }
  188. private void OnBtnDressClick()
  189. {
  190. if (_dataManager.IsArenaClearing)
  191. {
  192. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  193. return;
  194. }
  195. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  196. }
  197. private void OnBtnQuickFightClick()
  198. {
  199. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  200. }
  201. private void OnBtnReSelectClick()
  202. {
  203. _targetData = null;
  204. viewData = null;
  205. _ui.m_c1.selectedIndex = 0;
  206. UpdateRole();
  207. }
  208. private async void OnBtnFightClick()
  209. {
  210. if (_dataManager.IsArenaClearing)
  211. {
  212. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  213. return;
  214. }
  215. if (RoleDataManager.ArenaFightTimes <= 0)
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  218. return;
  219. }
  220. // for (int i = 0; i < _dataManager.DressupList.Count; i++)
  221. // {
  222. // if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  223. // {
  224. // AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
  225. // SetLeftButton(true, "取消").
  226. // SetRightButton(true, "去换装", (object param) =>
  227. // {
  228. // OnBtnDressClick();
  229. // });
  230. // return;
  231. // }
  232. // }
  233. bool result = await GetFightResult();
  234. if (!result) return;
  235. if (_ui.m_btnQuickFight.selected)
  236. {
  237. ViewManager.Show<ArenaResultQuickView>();
  238. }
  239. else
  240. {
  241. ViewManager.Show<StoryFightTargetView>(null, null, true);
  242. }
  243. }
  244. private async ETTask<bool> GetFightResult()
  245. {
  246. _dataManager.myScore.Clear();
  247. _dataManager.targetScore.Clear();
  248. _dataManager.myFightPower.Clear();
  249. _dataManager.targetFightPower.Clear();
  250. if (_targetData.Type == FightTargetType.PLAYER)
  251. {
  252. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  253. }
  254. long allScore = 0;
  255. long targetAllScore = 0;
  256. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  257. {
  258. FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out long score, out long targetScore);
  259. allScore += score;
  260. targetAllScore += targetScore;
  261. _dataManager.myScore.Add(score);
  262. _dataManager.targetScore.Add(targetScore);
  263. }
  264. _dataManager.myFightPower = _dataManager.GetFightScoreList(_dataManager.DressupList);
  265. _dataManager.targetFightPower = _dataManager.GetFightScoreList(_targetData.FightDatas);
  266. bool result = await ArenaSproxy.ReqArenaFight(allScore > targetAllScore, _targetData, _dataManager.myFightPower, _dataManager.targetFightPower, _dataManager.myScore, _dataManager.targetScore);
  267. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && _showOtherTargetGuide < 0)
  268. {
  269. _showOtherTargetGuide = result ? 1 : 0;
  270. }
  271. return result;
  272. }
  273. private void UpdateView()
  274. {
  275. UpdateNormal();
  276. UpdateValue();
  277. UpdateTargetList();
  278. UpdateRole();
  279. }
  280. private void UpdateNormal()
  281. {
  282. ItemUtil.UpdateTag(_ui.m_comTheme.m_comTag, _dataManager.Tag);
  283. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  284. _ui.m_comTheme.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  285. _ui.m_comTheme.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  286. _ui.m_comTheme.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  287. string openTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  288. string endTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  289. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  290. _ui.m_txtName.text = RoleDataManager.roleName;
  291. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  292. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  293. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  294. _ui.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  295. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  296. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_loaDanIcon, _dataManager.Grade);
  297. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  298. }
  299. private void UpdateValue()
  300. {
  301. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  302. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  303. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, RoleDataManager.ArenaMaxStorageNum);
  304. if (RoleDataManager.ArenaFreshTimes > 0)
  305. {
  306. _ui.m_comCostCurrent.target.visible = false;
  307. _ui.m_txtRefreshCount.visible = true;
  308. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  309. }
  310. else
  311. {
  312. _ui.m_txtRefreshCount.visible = false;
  313. _ui.m_comCostCurrent.target.visible = true;
  314. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  315. }
  316. }
  317. private void UpdateRole()
  318. {
  319. GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
  320. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
  321. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  322. myRole.transform.localPosition = Vector3.zero;
  323. GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
  324. targetRole.SetActive(false);
  325. _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
  326. if (_ui.m_c1.selectedIndex == 1)
  327. {
  328. targetRole.SetActive(true);
  329. if (_targetData.Type == FightTargetType.PLAYER)
  330. {
  331. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  332. }
  333. else
  334. {
  335. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
  336. }
  337. }
  338. }
  339. private void UpdateTargetList()
  340. {
  341. _ui.m_c1.selectedIndex = 0;
  342. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  343. }
  344. private void RenderListTargetItem(int index, GObject obj)
  345. {
  346. ArenaTargetData targetData = _dataManager.Targets[index];
  347. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  348. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  349. if (targetData.Type == FightTargetType.PLAYER)
  350. {
  351. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, targetData.RoleInfo.headBorderId);
  352. }
  353. else
  354. {
  355. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  356. }
  357. item.m_txtName.text = targetData.RoleInfo.roleName;
  358. item.m_txtDanTitle.text = rankCfg.gradeName;
  359. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  360. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  361. item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  362. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  363. item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;
  364. if (item.m_challengeBtn.data == null)
  365. {
  366. item.m_challengeBtn.onClick.Add(OnSelectRoleClick);
  367. }
  368. item.m_challengeBtn.data = index;
  369. if (item.m_btnLook.data == null)
  370. {
  371. item.m_btnLook.onClick.Add(OnBtnLookClick);
  372. item.m_comHead.onClick.Add(OnBtnLookClick);
  373. }
  374. item.m_btnLook.data = targetData;
  375. item.m_comHead.data = targetData;
  376. UI_ListTargetItem.Proxy();
  377. }
  378. private void OnSelectRoleClick(EventContext context)
  379. {
  380. int index = (int)(context.sender as GObject).data;
  381. _targetData = _dataManager.Targets[index];
  382. this.viewData = _targetData;
  383. _dataManager.SelectTargetIndex = index;
  384. _ui.m_c1.selectedIndex = 1;
  385. UpdateRole();
  386. }
  387. private void OnBtnLookClick(EventContext context)
  388. {
  389. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  390. if (targetData.Type == FightTargetType.ROBOT)
  391. {
  392. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  393. return;
  394. }
  395. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  396. }
  397. private void CheckGuide(object param)
  398. {
  399. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && !_dataManager.IsArenaClearing)
  400. {
  401. UpdateToCheckGuide(null);
  402. }
  403. else
  404. {
  405. Timers.inst.Remove(CheckGuide);
  406. }
  407. }
  408. protected override void UpdateToCheckGuide(object param)
  409. {
  410. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  411. GuideController.TryGuide(_ui.m_comTheme.target, ConstGuideId.ARENA_OPEN, 4, "搭配这些标签和属性的衣服会获得更强的战力哦~");
  412. GuideController.TryGuide(_ui.m_btnDress, ConstGuideId.ARENA_OPEN, 5, "点这里可以自由搭配~");
  413. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 8, "", 0);
  414. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 9, "");
  415. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN).id && GuideDataManager.currentGuideIdIndex >= 9)
  416. {
  417. if (_showOtherTargetGuide == 0)
  418. {
  419. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 10, "对手排名发生变化,重新选个对手吧", 0, false);
  420. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 11, "");
  421. }
  422. else
  423. {
  424. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN);
  425. if (GuideDataManager.IsGuideIndexFinish(cfg.id, 9) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 10))
  426. {
  427. GuideDataManager.currentGuideIdIndex = 10;
  428. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 10);
  429. }
  430. else if (GuideDataManager.IsGuideIndexFinish(cfg.id, 10) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 11))
  431. {
  432. GuideDataManager.currentGuideIdIndex = 11;
  433. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 11);
  434. }
  435. }
  436. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 12, "厉害啦,你赢啦,我们继续新故事吧!");
  437. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  438. }
  439. }
  440. }
  441. }