CardDetailView.cs 8.3 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.FieldGuide;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class CardDetailView : BaseView
  10. {
  11. private UI_CardDetailUI _ui;
  12. private const int listRoleCount = 5;
  13. private bool _startInAnim;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. }
  20. _ui = null;
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_CardDetailUI.PACKAGE_NAME;
  27. _ui = UI_CardDetailUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  31. // _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  32. _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);
  33. _ui.m_listCard.itemRenderer = RenderListCardItem;
  34. _ui.m_listCard.onClickItem.Add(OnClickListCardItem);
  35. _ui.m_listCard.SetVirtual();
  36. _ui.m_listRole.itemRenderer = RenderListRoleItem;
  37. _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);
  38. // EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>
  39. // {
  40. // UpdateCardList(_ui.m_listRole.selectedIndex);
  41. // });
  42. _startInAnim = true;
  43. }
  44. protected override void AddEventListener()
  45. {
  46. base.AddEventListener();
  47. EventAgent.AddEventListener(ConstMessage.CARD_FILTER, FilterItems);
  48. EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  49. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
  55. CardSProxy.GetCardInfos().Coroutine();
  56. int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
  57. _ui.m_listRole.selectedIndex = listRoleSelect;
  58. _ui.m_listRole.numItems = listRoleCount;
  59. this.UpdateCardList();
  60. Timers.inst.AddUpdate(CheckGuide);
  61. if (_startInAnim)
  62. {
  63. _startInAnim = false;
  64. _ui.m_listCard.scrollPane.ScrollTop();
  65. _ui.m_In.Play();
  66. }
  67. }
  68. protected override void OnHide()
  69. {
  70. base.OnHide();
  71. this.Clear();
  72. Timers.inst.Remove(CheckGuide);
  73. }
  74. protected override void RemoveEventListener()
  75. {
  76. base.RemoveEventListener();
  77. EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, FilterItems);
  78. EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  79. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  80. }
  81. private void FilterItems()
  82. {
  83. _ui.m_Refresh.Play();
  84. _ui.m_listCard.scrollPane.ScrollTop();
  85. UpdateCardList();
  86. }
  87. private void UpdateCardList()
  88. {
  89. List<CardData> cardList = CardDataManager.GetCardListByRoleType(_ui.m_listRole.selectedIndex);
  90. if (CardDataManager.isFilter == true)
  91. {
  92. //筛选
  93. cardList = CardDataManager.FilterCardList(cardList);
  94. }
  95. cardList = CardDataManager.SortItemList(cardList);
  96. _ui.m_listCard.data = cardList;
  97. _ui.m_listCard.numItems = cardList.Count;
  98. _ui.m_txtTips.visible = _ui.m_listCard.numItems == 0 ? true : false;
  99. }
  100. private void RenderListCardItem(int index, GObject obj)
  101. {
  102. UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
  103. CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
  104. data.index = index;
  105. data.pageIndex = _ui.m_listRole.selectedIndex;
  106. listItem.target.data = data;
  107. listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(data.resources[data.resIndex]);
  108. RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, data.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  109. listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (data.itemCfg.mainScore));
  110. listItem.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + data.itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  111. listItem.m_txtLv.text = data.lv + "级";
  112. listItem.m_txtName.text = data.itemCfg.name;
  113. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.GetCardRed(data.id), "", 10, -4);
  114. int starLevelDodge = data.star / 5;
  115. for (int i = 0; i < 4; i++)
  116. {
  117. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(listItem.target.GetChild("dodgeStar" + i));
  118. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  119. UI_ComDodgeStar.ProxyEnd();
  120. }
  121. UI_ListCardItem.ProxyEnd();
  122. }
  123. private void OnClickListCardItem(EventContext context)
  124. {
  125. ViewManager.Show<CardFosterView>((context.data as GObject).data, new object[] { typeof(CardDetailView).FullName, _ui.m_listRole.selectedIndex });
  126. // this.Clear();
  127. }
  128. private void RenderListRoleItem(int index, GObject obj)
  129. {
  130. obj.data = index == 0 ? 0 : index;
  131. }
  132. private void OnClickListRoleItem(EventContext context)
  133. {
  134. GObject gObject = context.data as GObject;
  135. int index = (int)(gObject.data);
  136. _ui.m_listRole.selectedIndex = index;
  137. this.UpdateCardList();
  138. _ui.m_listCard.scrollPane.ScrollTop();
  139. _ui.m_Refresh.Play();
  140. UI_Button21 button = UI_Button21.Proxy(gObject);
  141. button.m_fadeIn.Play();
  142. UI_Button21.ProxyEnd();
  143. }
  144. /*******************************************************监听函数**************************************************/
  145. private void OnclickBtnFilter()
  146. {
  147. ViewManager.Show<CardFilterView>(null, new object[] {typeof(CardDetailView).FullName, _ui.m_listRole.selectedIndex });
  148. }
  149. private void OnClickBtnBack()
  150. {
  151. ViewManager.GoBackFrom(typeof(CardDetailView).FullName);
  152. _startInAnim = true;
  153. }
  154. private void OnClickBtnHome()
  155. {
  156. GameController.GoBackToMainView();
  157. }
  158. private void Clear()
  159. {
  160. // this._selectType = 0;
  161. CardDataManager._selectList.Clear();
  162. _ui.m_listRole.selectedIndex = 0;
  163. _ui.m_listCard.selectedIndex = 0;
  164. }
  165. private void CheckGuide(object param)
  166. {
  167. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  168. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  169. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  170. {
  171. UpdateToCheckGuide(null);
  172. }
  173. else
  174. {
  175. Timers.inst.Remove(CheckGuide);
  176. }
  177. }
  178. protected override void UpdateToCheckGuide(object param)
  179. {
  180. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  181. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_LV, 3, "选择可升级的词牌。", 0);
  182. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER_1, 1, "");
  183. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_STAR, 3, "选择可升星的词牌。", 0);
  184. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.UP_CARD_STAR, 8, "");
  185. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  186. }
  187. protected override void TryCompleteGuide()
  188. {
  189. base.TryCompleteGuide();
  190. GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_STAR, 8);
  191. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  192. }
  193. }
  194. }