PhotographView.cs 25 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Drawing;
  7. using UI.DressUp;
  8. using UnityEditor;
  9. using UnityEngine;
  10. using UnityEngine.EventSystems;
  11. namespace GFGGame
  12. {
  13. public class PhotographView : BaseView
  14. {
  15. private UI_PhotographUI _ui;
  16. private GameObject _sceneObject;
  17. private const int MAX_COUNT = 8;
  18. private const float MaxScale = 2;
  19. private const float MinScale = 0.1f;
  20. // private const string BgResPath = "Bg/BgRes";
  21. // private const string BorderResPath = "Border/BorderRes";
  22. // private const string NpcResPath = "Scene/Npc/NpcRes";
  23. private const string RolePath = "Scene/Role";
  24. private const string RoleName = "Role";
  25. private const string BodyResName = "Body";
  26. private const string BodyResName1 = "Body_a";
  27. // private const string NpcPath = "Scene/Npc";
  28. private const string NpcName = "Npc";
  29. private const string BgResName = "BgRes";
  30. private const string Border = "Border";
  31. private List<int> _listData = null;//当前选择的资源数据
  32. private List<GameObject> _itemGameObjs;// = new List<GameObject>();
  33. public Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
  34. private Dictionary<GameObject, float> _equipDistance = new Dictionary<GameObject, float>();
  35. private GameObject hitGameObj;//当前选中的物体(单指拖动,双指缩放旋转)
  36. private GameObject memoryHitGameObj;//当前选中的物体(单指缩放旋转)
  37. private Vector3 distance = Vector3.zero;//点击位置和点击物体原点的距离,用于
  38. private Vector2 lastPos = Vector2.zero;//上一次移动后从物体中心到鼠标位置的方向
  39. private float lastDistance = 0;//上一次移动后从物体中心到鼠标位置的方向
  40. // private float _startDistance;//从物体中心到缩放按钮的距离
  41. private SwipeGesture swipeGesture;
  42. private PinchGesture pinchGesture;
  43. private RotationGesture rotationGesture;
  44. public override void Dispose()
  45. {
  46. if (_sceneObject != null)
  47. {
  48. GameObject.Destroy(_sceneObject);
  49. _sceneObject = null;
  50. }
  51. if (_ui != null)
  52. {
  53. _ui.Dispose();
  54. _ui = null;
  55. }
  56. base.Dispose();
  57. }
  58. protected override void OnInit()
  59. {
  60. base.OnInit();
  61. packageName = UI_PhotographUI.PACKAGE_NAME;
  62. _ui = UI_PhotographUI.Create();
  63. viewCom = _ui.target;
  64. isfullScreen = true;
  65. _ui.m_btnBg.onClick.Add(OnClickBtnBg);
  66. _ui.m_btnChoose.onClick.Add(SetUIView);
  67. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  68. _ui.m_btnPhotograph.onClick.Add(OnClickBtnPhotograph);
  69. _ui.m_btnGalleryJoin.onClick.Add(OnClickBtnGalleryJoin);
  70. _ui.m_ComSelectRes.m_list.itemRenderer = RenderListItem;
  71. _ui.m_ComSelectRes.m_list.onClickItem.Add(OnListItemClick);
  72. _ui.m_ComSelectRes.m_comBtnTab.m_c1.onChanged.Add(OnContorllerChanged);
  73. _ui.target.onTouchBegin.Add(OnTouchUIBegin);
  74. _ui.target.onTouchMove.Add(OnTouchUIMove);
  75. _ui.target.onTouchEnd.Add(OnTouchUIEnd);
  76. _ui.m_comSelectBox.m_btnSize.onTouchBegin.Add(OnTouchBtnSizeBegin);
  77. _ui.m_comSelectBox.m_btnSize.onTouchMove.Add(OnTouchBtnSizeMove);
  78. _ui.m_comSelectBox.m_btnSize.onTouchEnd.Add(OnTouchBtnSizeEnd);
  79. _ui.m_comSelectBox.m_btnFlip.onTouchBegin.Add(OnTouchBtnFlipBegin);
  80. // _ui.m_comSelectBox.m_btnFlip.onTouchEnd.Add(OnTouchBtnFlipEnd);
  81. _ui.m_comSelectBox.m_btnDelete.onTouchBegin.Add(OnTouchBtnDeleteBegin);
  82. _ui.m_btnUp.onClick.Add(OnClickBtnUp);
  83. _ui.m_btnDown.onClick.Add(OnClickBtnDown);
  84. }
  85. protected override void OnShown()
  86. {
  87. base.OnShown();
  88. Input.multiTouchEnabled = true;
  89. if (this.viewData != null)
  90. {
  91. _ui.m_c1.selectedIndex = (int)this.viewData;
  92. }
  93. PhotographDataManager.Instance.ClassifyEquipData();
  94. _equipSceneData = PhotographDataManager.Instance._equipSceneData;
  95. PhotographDataManager.Instance.itemGameObjs.Clear();
  96. _itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  97. if (_sceneObject == null)
  98. {
  99. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  100. }
  101. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  102. pinchGesture = new PinchGesture(_ui.target);
  103. pinchGesture.onAction.Add(OnPinch);
  104. rotationGesture = new RotationGesture(_ui.target);
  105. rotationGesture.onAction.Add(OnRotate);
  106. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  107. RefreshList(EnumPhotographType.BG);
  108. SetUIView();
  109. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MyDressUpHelper.dressUpObj.bgId));
  110. PhotographSceneManager.Instance.AddBodyItem();
  111. UpdateScene();
  112. PhotographUtil.Instance.SetLayer(null, "refresh");
  113. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  114. Timers.inst.AddUpdate(CheckGuide);
  115. }
  116. /************************************************************UI界面*********************************************************/
  117. private void OnContorllerChanged(EventContext context)
  118. {
  119. int index = _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  120. RefreshList((EnumPhotographType)index);
  121. }
  122. private void RefreshList(EnumPhotographType index)
  123. {
  124. _ui.m_ComSelectRes.m_list.numItems = 0;
  125. _listData = PhotographDataManager.Instance.GetListData(index);
  126. _ui.m_ComSelectRes.m_list.numItems = _listData.Count;
  127. if (index == EnumPhotographType.BORDER || index == EnumPhotographType.EFFECT)
  128. {
  129. _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  130. }
  131. }
  132. private void RenderListItem(int index, GObject obj)
  133. {
  134. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listData[index]);
  135. string resPath = ResPathUtil.GetIconPath(itemCfg);
  136. UI_ListItem item = UI_ListItem.Proxy(obj);
  137. item.target.data = _listData[index];
  138. item.m_loaIcon.url = resPath;
  139. item.m_txtName.text = itemCfg.name;
  140. UI_ListItem.ProxyEnd();
  141. }
  142. private void OnListItemClick(EventContext context)
  143. {
  144. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  145. if (type == EnumPhotographType.SCENE && _itemGameObjs.Count >= MAX_COUNT)
  146. {
  147. PromptController.Instance.ShowFloatTextPrompt("最多穿戴" + MAX_COUNT + "件物品");
  148. return;
  149. }
  150. int itemID = (int)((context.data as GObject).data);
  151. ChangeItem(itemID);
  152. }
  153. private void ChangeItem(int itemID)
  154. {
  155. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  156. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  157. switch (type)
  158. {
  159. case EnumPhotographType.BG:
  160. PhotographSceneManager.Instance.AddBgItem(itemCfg);
  161. break;
  162. case EnumPhotographType.BORDER:
  163. PhotographSceneManager.Instance.AddBorderItem(itemCfg);
  164. break;
  165. case EnumPhotographType.NPC:
  166. PhotographSceneManager.Instance.AddNpcItem(itemCfg);
  167. break;
  168. case EnumPhotographType.SCENE:
  169. AddSceneItem(itemCfg, true);
  170. break;
  171. case EnumPhotographType.EFFECT:
  172. break;
  173. }
  174. }
  175. //添加初始场景道具
  176. private void UpdateScene()
  177. {
  178. ICollection keys = _equipSceneData.Keys;
  179. foreach (int key in keys)
  180. {
  181. for (int i = 0; i < _equipSceneData[key].Count; i++)
  182. {
  183. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(key);
  184. AddSceneItem(itemCfg, false);
  185. }
  186. }
  187. }
  188. private void AddSceneItem(ItemCfg itemCfg, bool setLayer)
  189. {
  190. Vector3 pos = Vector3.zero;
  191. if (!string.IsNullOrEmpty(itemCfg.resLayer3))
  192. {
  193. GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
  194. PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer);
  195. if (setLayer)
  196. {
  197. parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
  198. pos = parentGameObj3.transform.localPosition;
  199. }
  200. }
  201. if (!string.IsNullOrEmpty(itemCfg.resLayer2))
  202. {
  203. GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
  204. PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer);
  205. if (setLayer)
  206. {
  207. parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
  208. pos = parentGameObj2.transform.localPosition;
  209. }
  210. }
  211. if (!string.IsNullOrEmpty(itemCfg.resLayer1))
  212. {
  213. GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
  214. PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer);
  215. if (setLayer)
  216. {
  217. parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
  218. pos = parentGameObj1.transform.localPosition;
  219. }
  220. }
  221. }
  222. /************************************************************场景*********************************************************/
  223. private void OnTouchUIBegin(EventContext context)
  224. {
  225. context.CaptureTouch();
  226. if (_ui.m_ComSelectRes.target.visible == true) return;//添加道具不监听场景点击
  227. if (Stage.inst.touchCount > 1 && hitGameObj != null || Stage.inst.touchCount == 1 && context.inputEvent.touchId != 0) return;//两根手指&&两指不是同时按下||一根手指但属于中途换指
  228. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  229. RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
  230. if (hit2Ds.Length > 0)
  231. {
  232. lastPos = Vector2.zero;
  233. hitGameObj = PhotographUtil.Instance.GetFirstHitObj(hit2Ds);
  234. _ui.m_comSelectBox.m_btnDelete.visible = true;
  235. if (hitGameObj.transform.parent.name == RoleName)//主角不可删除
  236. {
  237. _ui.m_comSelectBox.m_btnDelete.visible = false;
  238. }
  239. _ui.m_comSelectBox.target.visible = false;
  240. if (hitGameObj.name != BgResName)//背景不可改动层级
  241. {
  242. hitGameObj = hitGameObj.transform.parent.gameObject;
  243. _ui.m_comSelectBox.target.visible = true;
  244. if (hitGameObj.name != Border)
  245. {
  246. PhotographUtil.Instance.SetLayer(hitGameObj, "top");
  247. }
  248. }
  249. memoryHitGameObj = hitGameObj;
  250. distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  251. Vector3 localEulerAngles = hitGameObj.transform.localEulerAngles;
  252. float rotation = 0;
  253. if (localEulerAngles.y == 0)
  254. {
  255. rotation = -hitGameObj.transform.localEulerAngles.z;
  256. }
  257. else
  258. {
  259. if (hitGameObj.transform.localEulerAngles.z > 180)
  260. {
  261. rotation = hitGameObj.transform.localEulerAngles.z - 360;
  262. }
  263. else
  264. {
  265. rotation = hitGameObj.transform.localEulerAngles.z;
  266. }
  267. }
  268. _ui.m_comSelectBox.target.rotation = rotation;
  269. _ui.m_comSelectBox.target.size = PhotographUtil.Instance.GetGameObjectBoundsSize(hitGameObj);
  270. ControllerSelectBoxPos();
  271. }
  272. }
  273. private void OnTouchUIMove(EventContext context)
  274. {
  275. if (hitGameObj == null) return;//未选中任何物体
  276. if (Stage.inst.touchCount > 1) return; //只监听1根手指
  277. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  278. ControllerObjectPos();
  279. ControllerSelectBoxPos();
  280. }
  281. private void OnTouchUIEnd(EventContext context)
  282. {
  283. hitGameObj = null;
  284. }
  285. //选中物体的位置
  286. private void ControllerObjectPos()
  287. {
  288. hitGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance);
  289. if (hitGameObj.name == BgResName)
  290. {
  291. PhotographUtil.Instance.SetBgPos(hitGameObj, _ui.target.size);
  292. }
  293. }
  294. //选中框的位置
  295. private void ControllerSelectBoxPos()
  296. {
  297. Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  298. Vector2 localPos = this.viewCom.GlobalToLocal(new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)));
  299. _ui.m_comSelectBox.target.position = localPos;
  300. }
  301. private void OnTouchBtnSizeBegin(EventContext context)
  302. {
  303. InputEvent inputEvent = (InputEvent)context.data;
  304. Vector2 pt0 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  305. Vector2 screenPos = this.viewCom.GlobalToLocal(_ui.m_comSelectBox.m_btnSize.LocalToGlobal(Vector2.zero));
  306. Vector2 pt1 = new Vector2(screenPos.x, screenPos.y);
  307. Vector2 pt2 = new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y);
  308. lastDistance = Vector2.Distance(pt0, pt2);
  309. if (!_equipDistance.ContainsKey(memoryHitGameObj))
  310. {
  311. float distance = Vector2.Distance(pt1, pt2) / memoryHitGameObj.transform.localScale.x;
  312. Debug.Log("distance:" + distance + " pt1:" + pt1 + " pt2:" + pt2);
  313. _equipDistance.Add(memoryHitGameObj, distance);
  314. }
  315. }
  316. private void OnTouchBtnSizeMove(EventContext context)
  317. {
  318. if (memoryHitGameObj == null) return;
  319. InputEvent inputEvent = (InputEvent)context.data;
  320. Vector2 pt1 = this.viewCom.GlobalToLocal(inputEvent.position);
  321. Vector2 pt2 = _ui.m_comSelectBox.target.xy;
  322. Vector2 curPos = pt1 - pt2;
  323. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  324. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  325. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  326. lastPos = curPos;
  327. ControllerRotate(angle, memoryHitGameObj);
  328. float dist = Vector2.Distance(pt1, pt2);
  329. float ss = dist / lastDistance;
  330. float curValue = Math.Abs(memoryHitGameObj.transform.localScale.x);
  331. float newValue = Mathf.Clamp(ss * curValue, 0.1f, 2);
  332. ControllerScale(newValue, memoryHitGameObj, Math.Sign(memoryHitGameObj.transform.localScale.x));
  333. if (newValue <= 0.1f)
  334. {
  335. lastDistance = Vector2.Distance(_ui.m_comSelectBox.m_btnDelete.xy, _ui.m_comSelectBox.m_btnSize.xy) / 2;
  336. }
  337. else
  338. {
  339. lastDistance = dist;
  340. }
  341. }
  342. private void OnTouchBtnSizeEnd(EventContext context)
  343. {
  344. lastPos = Vector2.zero;
  345. }
  346. //双指缩放
  347. private void OnPinch(EventContext context)
  348. {
  349. if (hitGameObj == null) return;
  350. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  351. GTween.Kill(hitGameObj);
  352. PinchGesture gesture = (PinchGesture)context.sender;
  353. float newValue = Mathf.Clamp(hitGameObj.transform.localScale.x + gesture.delta, 0.3f, 2);
  354. Debug.Log("双指缩放:" + newValue);
  355. ControllerScale(newValue, hitGameObj, Math.Sign(hitGameObj.transform.localScale.x));
  356. }
  357. //双指旋转
  358. private void OnRotate(EventContext context)
  359. {
  360. Debug.Log("双指旋转hitGameObj:" + hitGameObj);
  361. if (hitGameObj == null) return;
  362. Debug.Log("双指旋转name:" + hitGameObj.name);
  363. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  364. // isTwoTouchPoint = true;
  365. GTween.Kill(hitGameObj.transform);
  366. RotationGesture gesture = (RotationGesture)context.sender;
  367. Debug.Log("双指旋转:" + gesture.delta);
  368. ControllerRotate(gesture.delta, hitGameObj);
  369. }
  370. private void ControllerScale(float value, GameObject gameObject, int sign)
  371. {
  372. if (value > MaxScale || value < MinScale) return;
  373. gameObject.transform.localScale = new Vector3(value * sign, value, value);
  374. Vector2 size = PhotographUtil.Instance.GetGameObjectBoundsSize(gameObject);
  375. _ui.m_comSelectBox.target.size = size;
  376. }
  377. private void ControllerRotate(float value, GameObject gameObject)
  378. {
  379. gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
  380. _ui.m_comSelectBox.target.rotation += value;
  381. }
  382. private void OnClickBtnBg()
  383. {
  384. _ui.m_ComSelectRes.target.visible = false;
  385. }
  386. private void OnTouchBtnFlipBegin()//翻转
  387. {
  388. Transform transform = memoryHitGameObj.transform;
  389. var value = Math.Abs(transform.localScale.x);
  390. // transform.localScale = new Vector3(-value, Math.Abs(value), 1);
  391. ControllerScale(value, memoryHitGameObj, -Math.Sign(transform.localScale.x));
  392. }
  393. private void OnTouchBtnDeleteBegin()//删除
  394. {
  395. if (memoryHitGameObj.transform.name == RolePath)
  396. {
  397. return;
  398. }
  399. else if (memoryHitGameObj.transform.name == Border || memoryHitGameObj.transform.name == NpcName)
  400. {
  401. memoryHitGameObj.transform.localPosition = Vector3.zero;
  402. memoryHitGameObj.transform.localRotation = Quaternion.Euler(Vector3.zero);
  403. memoryHitGameObj.transform.localScale = Vector3.one;
  404. GameObject gameObject = memoryHitGameObj.transform.GetChild(0).gameObject;
  405. PhotographSceneManager.Instance.DeleteSpriteRendererFromGameObject(gameObject);
  406. PhotographSceneManager.Instance.DeleteBoxCollider2DFromGameObject(gameObject);
  407. }
  408. else
  409. {
  410. GameObject.DestroyImmediate(memoryHitGameObj);
  411. }
  412. _itemGameObjs.Remove(memoryHitGameObj);
  413. _ui.m_comSelectBox.target.visible = false;
  414. }
  415. private void SetUIView()
  416. {
  417. _ui.m_ComSelectRes.target.visible = true;
  418. _ui.m_comSelectBox.target.visible = false;
  419. hitGameObj = null;
  420. memoryHitGameObj = null;
  421. _ui.m_ComSelectRes.m_comBtnTab.target.scrollPane.SetPercX(0, false);
  422. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  423. if (_ui.m_ComSelectRes.m_list.numItems > 0)
  424. {
  425. _ui.m_ComSelectRes.m_list.ScrollToView(0);
  426. _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  427. }
  428. }
  429. private void OnClickBtnUp()
  430. {
  431. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "up");
  432. }
  433. private void OnClickBtnDown()
  434. {
  435. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "down");
  436. }
  437. private void OnClickBtnPhotograph()
  438. {
  439. // GRoot.inst.visible = false;
  440. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  441. }
  442. private void OnClickBtnGalleryJoin()
  443. {
  444. // GRoot.inst.visible = false;
  445. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  446. }
  447. private IEnumerator ScreenShotTex()
  448. {
  449. GRoot.inst.visible = false;
  450. yield return new WaitForEndOfFrame();
  451. Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
  452. Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
  453. tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
  454. tex.Apply();//保存像素信息
  455. GRoot.inst.visible = true;
  456. if (_ui.m_c1.selectedIndex == 0)
  457. {
  458. ViewManager.Show<PhotographSaveView>(tex);
  459. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 2);
  460. }
  461. else if (_ui.m_c1.selectedIndex == 1)
  462. {
  463. AlertUI.Show("是否确认上传此作品?")
  464. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  465. {
  466. ViewManager.Show<ModalStatusView>("上传中...");
  467. object[] rsp = await PoemGallerySProxy.ReqUpLoadGalleryWorks();
  468. if (rsp == null) return;
  469. byte[] bytes = tex.EncodeToJPG();
  470. bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);
  471. if (!pushResult) return;
  472. bool result = await PoemGallerySProxy.ReqNoticeGalleryWorksUploaded((long)(rsp[1]), tex);
  473. if (result)
  474. {
  475. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  476. ViewManager.Hide<ModalStatusView>();
  477. OnClickBtnBack();
  478. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  479. }
  480. });
  481. }
  482. }
  483. private void OnClickBtnBack()
  484. {
  485. this.Hide();
  486. //ViewManager.Show<DressUpView>();
  487. EventAgent.DispatchEvent(ConstMessage.CLOSE_PHOTOGRAPHVIEW);
  488. }
  489. protected override void OnHide()
  490. {
  491. base.OnHide();
  492. if (_sceneObject != null)
  493. {
  494. GameObject.Destroy(_sceneObject);
  495. _sceneObject = null;
  496. }
  497. _equipSceneData.Clear();
  498. hitGameObj = null;
  499. memoryHitGameObj = null;
  500. pinchGesture.onAction.Remove(OnPinch);
  501. rotationGesture.onAction.Remove(OnRotate);
  502. pinchGesture = null;
  503. rotationGesture = null;
  504. _ui.m_c1.selectedIndex = 0;
  505. Timers.inst.Remove(CheckGuide);
  506. }
  507. private void CheckGuide(object param)
  508. {
  509. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 ||
  510. GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  511. {
  512. UpdateToCheckGuide(null);
  513. }
  514. else
  515. {
  516. Timers.inst.Remove(CheckGuide);
  517. }
  518. }
  519. protected override void UpdateToCheckGuide(object param)
  520. {
  521. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  522. GuideController.TryGuide(null, ConstGuideId.FREEDOM_DRESS, 7, "在这里可以选择已获得的背景、道具等,也可以放大缩小物品,增加画面丰富度。", -1, true, _ui.target.height - _ui.m_ComSelectRes.target.height - 250);
  523. GuideController.TryGuide(_ui.m_btnPhotograph, ConstGuideId.FREEDOM_DRESS, 8, "来记录下这一刻吧。");
  524. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  525. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 1, "");
  526. }
  527. protected override void TryCompleteGuide()
  528. {
  529. base.TryCompleteGuide();
  530. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  531. }
  532. }
  533. }