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- using ET;
- using FairyGUI;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Drawing;
- using UI.DressUp;
- using UnityEditor;
- using UnityEngine;
- using UnityEngine.EventSystems;
- namespace GFGGame
- {
- public class PhotographView : BaseView
- {
- private UI_PhotographUI _ui;
- private GameObject _sceneObject;
- private const int MAX_COUNT = 8;
- private const float MaxScale = 2;
- private const float MinScale = 0.1f;
- // private const string BgResPath = "Bg/BgRes";
- // private const string BorderResPath = "Border/BorderRes";
- // private const string NpcResPath = "Scene/Npc/NpcRes";
- private const string RolePath = "Scene/Role";
- private const string RoleName = "Role";
- private const string BodyResName = "Body";
- private const string BodyResName1 = "Body_a";
- // private const string NpcPath = "Scene/Npc";
- private const string NpcName = "Npc";
- private const string BgResName = "BgRes";
- private const string Border = "Border";
- private List<int> _listData = null;//当前选择的资源数据
- private List<GameObject> _itemGameObjs;// = new List<GameObject>();
- public Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
- private Dictionary<GameObject, float> _equipDistance = new Dictionary<GameObject, float>();
- private GameObject hitGameObj;//当前选中的物体(单指拖动,双指缩放旋转)
- private GameObject memoryHitGameObj;//当前选中的物体(单指缩放旋转)
- private Vector3 distance = Vector3.zero;//点击位置和点击物体原点的距离,用于
- private Vector2 lastPos = Vector2.zero;//上一次移动后从物体中心到鼠标位置的方向
- private float lastDistance = 0;//上一次移动后从物体中心到鼠标位置的方向
- // private float _startDistance;//从物体中心到缩放按钮的距离
- private SwipeGesture swipeGesture;
- private PinchGesture pinchGesture;
- private RotationGesture rotationGesture;
- public override void Dispose()
- {
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_PhotographUI.PACKAGE_NAME;
- _ui = UI_PhotographUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_btnBg.onClick.Add(OnClickBtnBg);
- _ui.m_btnChoose.onClick.Add(SetUIView);
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_btnPhotograph.onClick.Add(OnClickBtnPhotograph);
- _ui.m_btnGalleryJoin.onClick.Add(OnClickBtnGalleryJoin);
- _ui.m_ComSelectRes.m_list.itemRenderer = RenderListItem;
- _ui.m_ComSelectRes.m_list.onClickItem.Add(OnListItemClick);
- _ui.m_ComSelectRes.m_comBtnTab.m_c1.onChanged.Add(OnContorllerChanged);
- _ui.target.onTouchBegin.Add(OnTouchUIBegin);
- _ui.target.onTouchMove.Add(OnTouchUIMove);
- _ui.target.onTouchEnd.Add(OnTouchUIEnd);
- _ui.m_comSelectBox.m_btnSize.onTouchBegin.Add(OnTouchBtnSizeBegin);
- _ui.m_comSelectBox.m_btnSize.onTouchMove.Add(OnTouchBtnSizeMove);
- _ui.m_comSelectBox.m_btnSize.onTouchEnd.Add(OnTouchBtnSizeEnd);
- _ui.m_comSelectBox.m_btnFlip.onTouchBegin.Add(OnTouchBtnFlipBegin);
- // _ui.m_comSelectBox.m_btnFlip.onTouchEnd.Add(OnTouchBtnFlipEnd);
- _ui.m_comSelectBox.m_btnDelete.onTouchBegin.Add(OnTouchBtnDeleteBegin);
- _ui.m_btnUp.onClick.Add(OnClickBtnUp);
- _ui.m_btnDown.onClick.Add(OnClickBtnDown);
- }
- protected override void OnShown()
- {
- base.OnShown();
- Input.multiTouchEnabled = true;
- if (this.viewData != null)
- {
- _ui.m_c1.selectedIndex = (int)this.viewData;
- }
- PhotographDataManager.Instance.ClassifyEquipData();
- _equipSceneData = PhotographDataManager.Instance._equipSceneData;
- PhotographDataManager.Instance.itemGameObjs.Clear();
- _itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
- if (_sceneObject == null)
- {
- _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
- }
- PhotographSceneManager.Instance.sceneObject = _sceneObject;
- pinchGesture = new PinchGesture(_ui.target);
- pinchGesture.onAction.Add(OnPinch);
- rotationGesture = new RotationGesture(_ui.target);
- rotationGesture.onAction.Add(OnRotate);
- _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
- RefreshList(EnumPhotographType.BG);
- SetUIView();
- PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MyDressUpHelper.dressUpObj.bgId));
- PhotographSceneManager.Instance.AddBodyItem();
- UpdateScene();
- PhotographUtil.Instance.SetLayer(null, "refresh");
- _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
- Timers.inst.AddUpdate(CheckGuide);
- }
- /************************************************************UI界面*********************************************************/
- private void OnContorllerChanged(EventContext context)
- {
- int index = _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
- RefreshList((EnumPhotographType)index);
- }
- private void RefreshList(EnumPhotographType index)
- {
- _ui.m_ComSelectRes.m_list.numItems = 0;
- _listData = PhotographDataManager.Instance.GetListData(index);
- _ui.m_ComSelectRes.m_list.numItems = _listData.Count;
- if (index == EnumPhotographType.BORDER || index == EnumPhotographType.EFFECT)
- {
- _ui.m_ComSelectRes.m_list.selectedIndex = 0;
- }
- }
- private void RenderListItem(int index, GObject obj)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listData[index]);
- string resPath = ResPathUtil.GetIconPath(itemCfg);
- UI_ListItem item = UI_ListItem.Proxy(obj);
- item.target.data = _listData[index];
- item.m_loaIcon.url = resPath;
- item.m_txtName.text = itemCfg.name;
- UI_ListItem.ProxyEnd();
- }
- private void OnListItemClick(EventContext context)
- {
- EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
- if (type == EnumPhotographType.SCENE && _itemGameObjs.Count >= MAX_COUNT)
- {
- PromptController.Instance.ShowFloatTextPrompt("最多穿戴" + MAX_COUNT + "件物品");
- return;
- }
- int itemID = (int)((context.data as GObject).data);
- ChangeItem(itemID);
- }
- private void ChangeItem(int itemID)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
- EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
- switch (type)
- {
- case EnumPhotographType.BG:
- PhotographSceneManager.Instance.AddBgItem(itemCfg);
- break;
- case EnumPhotographType.BORDER:
- PhotographSceneManager.Instance.AddBorderItem(itemCfg);
- break;
- case EnumPhotographType.NPC:
- PhotographSceneManager.Instance.AddNpcItem(itemCfg);
- break;
- case EnumPhotographType.SCENE:
- AddSceneItem(itemCfg, true);
- break;
- case EnumPhotographType.EFFECT:
- break;
- }
- }
- //添加初始场景道具
- private void UpdateScene()
- {
- ICollection keys = _equipSceneData.Keys;
- foreach (int key in keys)
- {
- for (int i = 0; i < _equipSceneData[key].Count; i++)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(key);
- AddSceneItem(itemCfg, false);
- }
- }
- }
- private void AddSceneItem(ItemCfg itemCfg, bool setLayer)
- {
- Vector3 pos = Vector3.zero;
- if (!string.IsNullOrEmpty(itemCfg.resLayer3))
- {
- GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
- PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer);
- if (setLayer)
- {
- parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
- pos = parentGameObj3.transform.localPosition;
- }
- }
- if (!string.IsNullOrEmpty(itemCfg.resLayer2))
- {
- GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
- PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer);
- if (setLayer)
- {
- parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
- pos = parentGameObj2.transform.localPosition;
- }
- }
- if (!string.IsNullOrEmpty(itemCfg.resLayer1))
- {
- GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
- PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer);
- if (setLayer)
- {
- parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
- pos = parentGameObj1.transform.localPosition;
- }
- }
- }
- /************************************************************场景*********************************************************/
- private void OnTouchUIBegin(EventContext context)
- {
- context.CaptureTouch();
- if (_ui.m_ComSelectRes.target.visible == true) return;//添加道具不监听场景点击
- if (Stage.inst.touchCount > 1 && hitGameObj != null || Stage.inst.touchCount == 1 && context.inputEvent.touchId != 0) return;//两根手指&&两指不是同时按下||一根手指但属于中途换指
- if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
- RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
- if (hit2Ds.Length > 0)
- {
- lastPos = Vector2.zero;
- hitGameObj = PhotographUtil.Instance.GetFirstHitObj(hit2Ds);
- _ui.m_comSelectBox.m_btnDelete.visible = true;
- if (hitGameObj.transform.parent.name == RoleName)//主角不可删除
- {
- _ui.m_comSelectBox.m_btnDelete.visible = false;
- }
- _ui.m_comSelectBox.target.visible = false;
- if (hitGameObj.name != BgResName)//背景不可改动层级
- {
- hitGameObj = hitGameObj.transform.parent.gameObject;
- _ui.m_comSelectBox.target.visible = true;
- if (hitGameObj.name != Border)
- {
- PhotographUtil.Instance.SetLayer(hitGameObj, "top");
- }
- }
- memoryHitGameObj = hitGameObj;
- distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
- Vector3 localEulerAngles = hitGameObj.transform.localEulerAngles;
- float rotation = 0;
- if (localEulerAngles.y == 0)
- {
- rotation = -hitGameObj.transform.localEulerAngles.z;
- }
- else
- {
- if (hitGameObj.transform.localEulerAngles.z > 180)
- {
- rotation = hitGameObj.transform.localEulerAngles.z - 360;
- }
- else
- {
- rotation = hitGameObj.transform.localEulerAngles.z;
- }
- }
- _ui.m_comSelectBox.target.rotation = rotation;
- _ui.m_comSelectBox.target.size = PhotographUtil.Instance.GetGameObjectBoundsSize(hitGameObj);
- ControllerSelectBoxPos();
- }
- }
- private void OnTouchUIMove(EventContext context)
- {
- if (hitGameObj == null) return;//未选中任何物体
- if (Stage.inst.touchCount > 1) return; //只监听1根手指
- if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
- ControllerObjectPos();
- ControllerSelectBoxPos();
- }
- private void OnTouchUIEnd(EventContext context)
- {
- hitGameObj = null;
- }
- //选中物体的位置
- private void ControllerObjectPos()
- {
- hitGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance);
- if (hitGameObj.name == BgResName)
- {
- PhotographUtil.Instance.SetBgPos(hitGameObj, _ui.target.size);
- }
- }
- //选中框的位置
- private void ControllerSelectBoxPos()
- {
- Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
- Vector2 localPos = this.viewCom.GlobalToLocal(new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)));
- _ui.m_comSelectBox.target.position = localPos;
- }
- private void OnTouchBtnSizeBegin(EventContext context)
- {
- InputEvent inputEvent = (InputEvent)context.data;
- Vector2 pt0 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
- Vector2 screenPos = this.viewCom.GlobalToLocal(_ui.m_comSelectBox.m_btnSize.LocalToGlobal(Vector2.zero));
- Vector2 pt1 = new Vector2(screenPos.x, screenPos.y);
- Vector2 pt2 = new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y);
- lastDistance = Vector2.Distance(pt0, pt2);
- if (!_equipDistance.ContainsKey(memoryHitGameObj))
- {
- float distance = Vector2.Distance(pt1, pt2) / memoryHitGameObj.transform.localScale.x;
- Debug.Log("distance:" + distance + " pt1:" + pt1 + " pt2:" + pt2);
- _equipDistance.Add(memoryHitGameObj, distance);
- }
- }
- private void OnTouchBtnSizeMove(EventContext context)
- {
- if (memoryHitGameObj == null) return;
- InputEvent inputEvent = (InputEvent)context.data;
- Vector2 pt1 = this.viewCom.GlobalToLocal(inputEvent.position);
- Vector2 pt2 = _ui.m_comSelectBox.target.xy;
- Vector2 curPos = pt1 - pt2;
- float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
- Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
- angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
- lastPos = curPos;
- ControllerRotate(angle, memoryHitGameObj);
- float dist = Vector2.Distance(pt1, pt2);
- float ss = dist / lastDistance;
- float curValue = Math.Abs(memoryHitGameObj.transform.localScale.x);
- float newValue = Mathf.Clamp(ss * curValue, 0.1f, 2);
- ControllerScale(newValue, memoryHitGameObj, Math.Sign(memoryHitGameObj.transform.localScale.x));
- if (newValue <= 0.1f)
- {
- lastDistance = Vector2.Distance(_ui.m_comSelectBox.m_btnDelete.xy, _ui.m_comSelectBox.m_btnSize.xy) / 2;
- }
- else
- {
- lastDistance = dist;
- }
- }
- private void OnTouchBtnSizeEnd(EventContext context)
- {
- lastPos = Vector2.zero;
- }
- //双指缩放
- private void OnPinch(EventContext context)
- {
- if (hitGameObj == null) return;
- if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
- GTween.Kill(hitGameObj);
- PinchGesture gesture = (PinchGesture)context.sender;
- float newValue = Mathf.Clamp(hitGameObj.transform.localScale.x + gesture.delta, 0.3f, 2);
- Debug.Log("双指缩放:" + newValue);
- ControllerScale(newValue, hitGameObj, Math.Sign(hitGameObj.transform.localScale.x));
- }
- //双指旋转
- private void OnRotate(EventContext context)
- {
- Debug.Log("双指旋转hitGameObj:" + hitGameObj);
- if (hitGameObj == null) return;
- Debug.Log("双指旋转name:" + hitGameObj.name);
- if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
- // isTwoTouchPoint = true;
- GTween.Kill(hitGameObj.transform);
- RotationGesture gesture = (RotationGesture)context.sender;
- Debug.Log("双指旋转:" + gesture.delta);
- ControllerRotate(gesture.delta, hitGameObj);
- }
- private void ControllerScale(float value, GameObject gameObject, int sign)
- {
- if (value > MaxScale || value < MinScale) return;
- gameObject.transform.localScale = new Vector3(value * sign, value, value);
- Vector2 size = PhotographUtil.Instance.GetGameObjectBoundsSize(gameObject);
- _ui.m_comSelectBox.target.size = size;
- }
- private void ControllerRotate(float value, GameObject gameObject)
- {
- gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
- _ui.m_comSelectBox.target.rotation += value;
- }
- private void OnClickBtnBg()
- {
- _ui.m_ComSelectRes.target.visible = false;
- }
- private void OnTouchBtnFlipBegin()//翻转
- {
- Transform transform = memoryHitGameObj.transform;
- var value = Math.Abs(transform.localScale.x);
- // transform.localScale = new Vector3(-value, Math.Abs(value), 1);
- ControllerScale(value, memoryHitGameObj, -Math.Sign(transform.localScale.x));
- }
- private void OnTouchBtnDeleteBegin()//删除
- {
- if (memoryHitGameObj.transform.name == RolePath)
- {
- return;
- }
- else if (memoryHitGameObj.transform.name == Border || memoryHitGameObj.transform.name == NpcName)
- {
- memoryHitGameObj.transform.localPosition = Vector3.zero;
- memoryHitGameObj.transform.localRotation = Quaternion.Euler(Vector3.zero);
- memoryHitGameObj.transform.localScale = Vector3.one;
- GameObject gameObject = memoryHitGameObj.transform.GetChild(0).gameObject;
- PhotographSceneManager.Instance.DeleteSpriteRendererFromGameObject(gameObject);
- PhotographSceneManager.Instance.DeleteBoxCollider2DFromGameObject(gameObject);
- }
- else
- {
- GameObject.DestroyImmediate(memoryHitGameObj);
- }
- _itemGameObjs.Remove(memoryHitGameObj);
- _ui.m_comSelectBox.target.visible = false;
- }
- private void SetUIView()
- {
- _ui.m_ComSelectRes.target.visible = true;
- _ui.m_comSelectBox.target.visible = false;
- hitGameObj = null;
- memoryHitGameObj = null;
- _ui.m_ComSelectRes.m_comBtnTab.target.scrollPane.SetPercX(0, false);
- _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
- if (_ui.m_ComSelectRes.m_list.numItems > 0)
- {
- _ui.m_ComSelectRes.m_list.ScrollToView(0);
- _ui.m_ComSelectRes.m_list.selectedIndex = 0;
- }
- }
- private void OnClickBtnUp()
- {
- PhotographUtil.Instance.SetLayer(memoryHitGameObj, "up");
- }
- private void OnClickBtnDown()
- {
- PhotographUtil.Instance.SetLayer(memoryHitGameObj, "down");
- }
- private void OnClickBtnPhotograph()
- {
- // GRoot.inst.visible = false;
- Timers.inst.StartCoroutine(ScreenShotTex());// ();
- }
- private void OnClickBtnGalleryJoin()
- {
- // GRoot.inst.visible = false;
- Timers.inst.StartCoroutine(ScreenShotTex());// ();
- }
- private IEnumerator ScreenShotTex()
- {
- GRoot.inst.visible = false;
- yield return new WaitForEndOfFrame();
- Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
- Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
- tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
- tex.Apply();//保存像素信息
- GRoot.inst.visible = true;
- if (_ui.m_c1.selectedIndex == 0)
- {
- ViewManager.Show<PhotographSaveView>(tex);
- LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 2);
- }
- else if (_ui.m_c1.selectedIndex == 1)
- {
- AlertUI.Show("是否确认上传此作品?")
- .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
- {
- ViewManager.Show<ModalStatusView>("上传中...");
- object[] rsp = await PoemGallerySProxy.ReqUpLoadGalleryWorks();
- if (rsp == null) return;
- byte[] bytes = tex.EncodeToJPG();
- bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);
- if (!pushResult) return;
- bool result = await PoemGallerySProxy.ReqNoticeGalleryWorksUploaded((long)(rsp[1]), tex);
- if (result)
- {
- _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
- ViewManager.Hide<ModalStatusView>();
- OnClickBtnBack();
- ViewManager.GoBackFrom(typeof(DressUpView).FullName);
- }
- });
- }
- }
- private void OnClickBtnBack()
- {
- this.Hide();
- //ViewManager.Show<DressUpView>();
- EventAgent.DispatchEvent(ConstMessage.CLOSE_PHOTOGRAPHVIEW);
- }
- protected override void OnHide()
- {
- base.OnHide();
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- _equipSceneData.Clear();
- hitGameObj = null;
- memoryHitGameObj = null;
- pinchGesture.onAction.Remove(OnPinch);
- rotationGesture.onAction.Remove(OnRotate);
- pinchGesture = null;
- rotationGesture = null;
- _ui.m_c1.selectedIndex = 0;
- Timers.inst.Remove(CheckGuide);
- }
- private void CheckGuide(object param)
- {
- if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 ||
- GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
- {
- UpdateToCheckGuide(null);
- }
- else
- {
- Timers.inst.Remove(CheckGuide);
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- GuideController.TryGuide(null, ConstGuideId.FREEDOM_DRESS, 7, "在这里可以选择已获得的背景、道具等,也可以放大缩小物品,增加画面丰富度。", -1, true, _ui.target.height - _ui.m_ComSelectRes.target.height - 250);
- GuideController.TryGuide(_ui.m_btnPhotograph, ConstGuideId.FREEDOM_DRESS, 8, "来记录下这一刻吧。");
- // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
- GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 1, "");
- }
- protected override void TryCompleteGuide()
- {
- base.TryCompleteGuide();
- // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
- }
- }
- }
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