FriendView.cs 12 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Friend;
  4. using UI.CommonGame;
  5. namespace GFGGame
  6. {
  7. public class FriendView : BaseView
  8. {
  9. private UI_FriendUI _ui;
  10. private GameObject _sceneObject;
  11. private DressUpObj _dressUpObj;
  12. private long _friendRoleId;
  13. public override void Dispose()
  14. {
  15. if (_sceneObject != null)
  16. {
  17. GameObject.Destroy(_sceneObject);
  18. _sceneObject = null;
  19. }
  20. _dressUpObj = null;
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void Init()
  29. {
  30. base.Init();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_FriendUI.PACKAGE_NAME;
  36. _ui = UI_FriendUI.Create();
  37. viewCom = _ui.target;
  38. isfullScreen = true;
  39. _dressUpObj = new DressUpObj();
  40. _ui.m_list.SetVirtual();
  41. _ui.m_list.itemRenderer = RenderListItem;
  42. _ui.m_list.onClickItem.Add(OnListItemClick);
  43. _ui.m_btnInfo.onClick.Add(OnBtnInfoClick);
  44. _ui.m_btnDelete.onClick.Add(OnBtnDeleteClick);
  45. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  46. _ui.m_btnSendAll.onClick.Add(OnBtnSendAllClick);
  47. _ui.m_btnBack.onClick.Add(GoBackFrom);
  48. }
  49. protected override void AddEventListener()
  50. {
  51. base.AddEventListener();
  52. EventAgent.AddEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  53. EventAgent.AddEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  54. EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  55. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. _friendRoleId = this.viewData == null ? 0 : (long)this.viewData;
  61. if (_sceneObject == null)
  62. {
  63. CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  64. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFriend"));
  65. _dressUpObj.setSceneObj(_sceneObject);
  66. _dressUpObj.AddOrRemove(customSuit.dressUpData.bgId, true);
  67. }
  68. FriendDataManager.Instance.UpdateFriendList(true);
  69. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  70. if (_ui.m_list.numItems > 0)
  71. {
  72. if (_friendRoleId > 0)
  73. {
  74. for (int i = 0; i < FriendDataManager.Instance.FriendDatas.Count; i++)
  75. {
  76. if (_friendRoleId == FriendDataManager.Instance.FriendDatas[i])
  77. {
  78. _ui.m_list.selectedIndex = i;
  79. _ui.m_list.ScrollToView(i);
  80. ReqFriendDetialInfo(i);
  81. }
  82. }
  83. }
  84. else
  85. {
  86. _ui.m_list.selectedIndex = 0;
  87. ReqFriendDetialInfo(0);
  88. }
  89. }
  90. else
  91. {
  92. ReqFriendDetialInfo(-1);
  93. }
  94. RefreshView();
  95. UpdateRedDot();
  96. }
  97. protected override void OnHide()
  98. {
  99. base.OnHide();
  100. if (_sceneObject != null)
  101. {
  102. GameObject.Destroy(_sceneObject);
  103. _sceneObject = null;
  104. }
  105. _ui.m_list.numItems = 0;
  106. }
  107. private void GoBackFrom()
  108. {
  109. ViewManager.GoBackFrom(typeof(FriendView).FullName);
  110. }
  111. protected override void RemoveEventListener()
  112. {
  113. base.RemoveEventListener();
  114. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  115. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  116. EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  117. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  118. }
  119. private void RefreshView()
  120. {
  121. _ui.m_list.RefreshVirtualList();
  122. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  123. _ui.m_btnSendAll.text = RedDotDataManager.Instance.GetFriendGiftRed() ? "一键领取并赠送" : "一键赠送";
  124. _ui.m_txtPowerCount.SetVar("value", FriendDataManager.Instance.Count.ToString()).FlushVars();
  125. _ui.m_txtPowerCount.SetVar("maxValue", FriendDataManager.Instance.maxGetPowerCount.ToString()).FlushVars();
  126. }
  127. private void RenderListItem(int index, GObject obj)
  128. {
  129. long roleId = FriendDataManager.Instance.FriendDatas[index];
  130. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(roleId);
  131. UI_ListItem item = UI_ListItem.Proxy(obj);
  132. RoleInfoManager.Instance.UpdateHead(item.m_comHead, friendInfo.roleInfo.headId, friendInfo.roleInfo.headBorderId);
  133. item.m_txtName.text = friendInfo.roleInfo.roleName;
  134. item.m_txtLvl.text = friendInfo.roleInfo.roleLv.ToString();
  135. item.m_c2.selectedIndex = friendInfo.roleInfo.offlineTimeSec == 0 ? 0 : 1;
  136. item.m_c1.selectedIndex = FriendDataManager.Instance.GetGiftState(friendInfo.roleInfo.roleId);
  137. if (item.m_btnSend.data == null)
  138. {
  139. item.m_btnSend.onClick.Add(OnClickBtnSend);
  140. }
  141. item.m_btnSend.data = roleId;
  142. item.target.data = index;
  143. UI_ListItem.ProxyEnd();
  144. }
  145. private void OnClickBtnSend(EventContext context)
  146. {
  147. GObject item = context.sender as GObject;
  148. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById((long)item.data);
  149. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  150. {
  151. // if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  152. // {
  153. // PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  154. // return;
  155. // }
  156. FriendSProxy.ReqTakeGiftFromFriend(friendInfo.roleInfo.roleId).Coroutine();
  157. }
  158. else if (friendInfo.giveGiftState == (int)ConstGiveGiftStatus.CanGave)
  159. {
  160. FriendSProxy.ReqGiveGiftToFriend(friendInfo.roleInfo.roleId).Coroutine();
  161. }
  162. }
  163. private void OnListItemClick(EventContext context)
  164. {
  165. GObject item = context.data as GObject;
  166. int index = (int)item.data;
  167. ReqFriendDetialInfo(index);
  168. }
  169. private void OnBtnSendAllClick()
  170. {
  171. if (RedDotDataManager.Instance.GetFriendGiftRed() && FriendDataManager.Instance.Count < FriendDataManager.Instance.maxGetPowerCount)
  172. {
  173. FriendSProxy.ReqTakeGiftFromAllFriend().Coroutine();
  174. }
  175. else
  176. {
  177. FriendSProxy.ReqGiveGiftToAllFriend().Coroutine();
  178. }
  179. }
  180. private void OnBtnDeleteClick()
  181. {
  182. if (_ui.m_list.numItems == 0)
  183. {
  184. PromptController.Instance.ShowFloatTextPrompt("暂无好友可删除");
  185. return;
  186. }
  187. AlertUI.Show("是否删除好友?").SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
  188. {
  189. int index = _ui.m_list.selectedIndex;
  190. long roleId = FriendDataManager.Instance.FriendDatas[index];
  191. FriendSProxy.ReqDeleteFriend(roleId).Coroutine();
  192. });
  193. }
  194. private void RefreshRemoveFriend()
  195. {
  196. int index = _ui.m_list.selectedIndex;
  197. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  198. if (FriendDataManager.Instance.FriendDatas.Count > 0)
  199. {
  200. if (index >= FriendDataManager.Instance.FriendDatas.Count)
  201. {
  202. index = FriendDataManager.Instance.FriendDatas.Count - 1;//选中最后一个
  203. }
  204. _ui.m_list.selectedIndex = index;
  205. }
  206. else
  207. {
  208. index = -1;//无好友
  209. }
  210. ReqFriendDetialInfo(index);
  211. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  212. }
  213. private void RefreshAddFriend()
  214. {
  215. int selectedIndex = 0;
  216. if (_ui.m_list.numItems > 0)
  217. {
  218. int childIndex = _ui.m_list.ItemIndexToChildIndex(_ui.m_list.selectedIndex);
  219. if (childIndex < 0) return;
  220. GButton item = _ui.m_list.GetChildAt(childIndex).asButton.GetChild("btnSend").asButton;
  221. long roleId = (long)item.data;
  222. selectedIndex = FriendDataManager.Instance.FriendDatas.IndexOf(roleId);
  223. }
  224. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  225. _ui.m_list.selectedIndex = selectedIndex;
  226. ReqFriendDetialInfo(selectedIndex);
  227. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  228. }
  229. private async void ReqFriendDetialInfo(int index)
  230. {
  231. if (index >= 0)
  232. {
  233. _friendRoleId = FriendDataManager.Instance.FriendDatas[index];
  234. OtherRoleInfoDetailData roleInfoDetail = await RoleInfoSProxy.ReqOtherRoleDetailInfo(_friendRoleId);
  235. if (roleInfoDetail != null)
  236. {
  237. UpdateScene(roleInfoDetail.customSuitData);
  238. }
  239. }
  240. else
  241. {
  242. CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  243. UpdateScene(customSuit);
  244. }
  245. }
  246. private void UpdateScene(CustomSuitData suitSavedData)
  247. {
  248. if (suitSavedData != null)
  249. {
  250. _dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  251. }
  252. else
  253. {
  254. _dressUpObj.PutOnDefaultDressUpData();
  255. }
  256. Transform transform = _sceneObject.transform.Find("Role");
  257. transform.localPosition = new Vector3(-2, transform.localPosition.y, 0);
  258. }
  259. private void OnBtnInfoClick()
  260. {
  261. if (_friendRoleId == 0)
  262. {
  263. ViewManager.Show<RoleInfoView>(null, new object[] { typeof(FriendView).FullName, _friendRoleId });
  264. }
  265. else
  266. {
  267. FriendInfoData friendInfoData = FriendDataManager.Instance.GetFriendDataById(_friendRoleId);
  268. ViewManager.Show<OtherRoleInfoView>(new object[] { friendInfoData.roleInfo, friendInfoData.roleDetailInfo }, new object[] { typeof(FriendView).FullName, _friendRoleId });
  269. }
  270. }
  271. private void OnBtnAddClick()
  272. {
  273. ViewManager.Show<FriendAddView>();
  274. }
  275. private void UpdateRedDot()
  276. {
  277. RedDotController.Instance.SetComRedDot(_ui.m_btnAdd, RedDotDataManager.Instance.GetFriendApplyRed());
  278. RedDotController.Instance.SetComRedDot(_ui.m_btnSendAll, RedDotDataManager.Instance.GetFriendGiftRed());
  279. // RefreshView();
  280. }
  281. }
  282. }