LoginView.cs 8.3 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Login;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class LoginView : BaseView
  8. {
  9. private UI_LoginUI _ui;
  10. private GameObject _sceneObject;
  11. public override void Dispose()
  12. {
  13. if (_sceneObject != null)
  14. {
  15. GameObject.DestroyImmediate(_sceneObject);
  16. _sceneObject = null;
  17. }
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void Init()
  26. {
  27. base.Init();
  28. packageName = UI_LoginUI.PACKAGE_NAME;
  29. _ui = UI_LoginUI.Create();
  30. viewCom = _ui.target;
  31. isfullScreen = true;
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. _ui.m_txtVersion.text = GameGlobal.version;
  37. _ui.m_btnNotice.onClick.Add(OnClickBtnNotice);
  38. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  39. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  40. _ui.m_btnAge.onClick.Add(OnClickBtnAge);
  41. _ui.m_btnTapLogin.onClick.Add(OnClickBtnStart);
  42. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  43. _ui.m_loaEventa.onClick.Add(() => { FullScreenTextController.Show("event:a"); });
  44. _ui.m_loaEventb.onClick.Add(() => { FullScreenTextController.Show("event:b"); });
  45. _ui.m_loaEventc.onClick.Add(() => { FullScreenTextController.Show("event:c"); });
  46. //_ui.m_btnAgree.onClick.Add(OnBtnAgreeCklick);
  47. }
  48. protected override void AddEventListener()
  49. {
  50. base.AddEventListener();
  51. EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  52. EventAgent.AddEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  53. EventAgent.AddEventListener(ConstMessage.ON_PLATFORM_SDK_INITED, OnPlatformInitet);
  54. EventAgent.AddEventListener(ConstMessage.ON_PLATFORM_SDK_LOGINED, OnPlatformLogined);
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  60. if (_sceneObject == null)
  61. {
  62. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetLoginResPath("LoginSkin1/SceneLogin"));
  63. }
  64. // SceneController.UpdateLoginScene(_sceneObject);
  65. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  66. ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo;
  67. UpdateServer(recentlyServerInfo);
  68. _ui.m_btnStart.visible = false;
  69. _ui.m_btnTapLogin.visible = false;
  70. _ui.m_btnLogout.visible = false;
  71. //_ui.m_btnAgree.selected = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_AGREE_KEY, false);
  72. _ui.m_btnAgree.selected = true;
  73. if(GameConfig.openTime > TimeHelper.ClientNow())
  74. {
  75. AlertUI.Show("未到开放时间!")
  76. .SetLeftButton(true, "稍后再试", (obj) =>
  77. {
  78. Application.Quit();
  79. });
  80. return;
  81. }
  82. if (QDManager.isInited)
  83. {
  84. EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_INITED, true);
  85. }
  86. else
  87. {
  88. //初始化平台配置
  89. QDManager.InitPlatform();
  90. }
  91. GameGlobal.isLogon = true;
  92. }
  93. protected override void OnHide()
  94. {
  95. if (_sceneObject != null)
  96. {
  97. GameObject.Destroy(_sceneObject);
  98. _sceneObject = null;
  99. }
  100. base.OnHide();
  101. }
  102. protected override void RemoveEventListener()
  103. {
  104. base.RemoveEventListener();
  105. EventAgent.RemoveEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  106. EventAgent.RemoveEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  107. EventAgent.RemoveEventListener(ConstMessage.ON_PLATFORM_SDK_INITED, OnPlatformInitet);
  108. EventAgent.RemoveEventListener(ConstMessage.ON_PLATFORM_SDK_LOGINED, OnPlatformLogined);
  109. }
  110. private void UpdateServer(ServerInfo info)
  111. {
  112. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  113. if (serverInfosComponent.ServerInfoList.Count == 0)
  114. {
  115. _ui.m_btnChange.visible = false;
  116. return;
  117. }
  118. _ui.m_btnChange.visible = serverInfosComponent.ServerInfoList.Count > 1;
  119. _ui.m_btnChange.title = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)info.Id), info.ServerName);
  120. LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
  121. }
  122. private void OnPlatformInitet(EventContext context)
  123. {
  124. ViewManager.Hide<ModalStatusView>();
  125. var success = (bool)context.data;
  126. Debug.Log($"InitPlatform success {success}");
  127. if (success)
  128. {
  129. QDManager.isInited = true;
  130. _ui.m_btnTapLogin.visible = QDManager.IsTaptap;
  131. _ui.m_btnStart.visible = !QDManager.IsTaptap;
  132. //尝试自动登录
  133. OnClickBtnStart();
  134. }
  135. else
  136. {
  137. AlertSystem.Show("初始化平台sdk失败!")
  138. .SetRightButton(true, "重试", (t) => { QDManager.InitPlatform(); });
  139. }
  140. }
  141. private void OnPlatformLogined(EventContext context)
  142. {
  143. var account = (string)context.data;
  144. if (!string.IsNullOrEmpty(account))
  145. {
  146. _ui.m_btnTapLogin.visible = false;
  147. LoginController.LoginTest(account).Coroutine();
  148. }
  149. else
  150. {
  151. ViewManager.Hide<ModalStatusView>();
  152. //尝试自动登录
  153. OnClickBtnStart();
  154. }
  155. }
  156. private void OnLoginSuccess(EventContext context)
  157. {
  158. _ui.m_btnLogout.visible = true;
  159. _ui.m_btnStart.visible = true;
  160. }
  161. private void OnSeverChangeListener(EventContext context)
  162. {
  163. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  164. UpdateServer(serverInfosComponent.ServerInfoList[serverInfosComponent.CurrentServerId]);
  165. }
  166. private void OnBtnChangeClick()
  167. {
  168. ViewManager.Show<ServerListView>();
  169. }
  170. private void OnClickBtnNotice()
  171. {
  172. if (NoticeDataManager.Instance.LastNoticeInfo == null || NoticeDataManager.Instance.LastNoticeInfo.noticeId == 0)
  173. {
  174. PromptController.Instance.ShowFloatTextPrompt("暂无公告发布");
  175. return;
  176. }
  177. ViewManager.Show<SystemNoticeView>(new object[] { NoticeDataManager.Instance.LastNoticeInfo.title, NoticeDataManager.Instance.LastNoticeInfo.content });
  178. }
  179. private void OnClickBtnStart()
  180. {
  181. var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  182. if (serverInfosComponent.ServerInfoList.Count <= 0)
  183. {
  184. QDManager.Login();
  185. }
  186. else
  187. {
  188. if (!_ui.m_btnAgree.selected)
  189. {
  190. PromptController.Instance.ShowFloatTextPrompt("请仔细阅读并同意游戏用户协议、隐私保护指引、儿童隐私政策");
  191. return;
  192. }
  193. LoginController.GetRoles().Coroutine();
  194. }
  195. }
  196. private void OnClickBtnLogout()
  197. {
  198. GameController.QuitToLoginView(true);
  199. }
  200. private void OnClickBtnAge()
  201. {
  202. ViewManager.Show<SystemNoticeView>(new object[] { LoginController.ageTipsTitle, LoginController.ageTips });
  203. }
  204. //private void OnBtnAgreeCklick()
  205. //{
  206. // LocalCache.SetBool(LauncherConfig.LAST_LOGIN_IS_AGREE_KEY, _ui.m_btnAgree.selected);
  207. //}
  208. }
  209. }