ArenaFightResultView.cs 4.8 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class ArenaFightResultView : BaseView
  10. {
  11. private UI_ArenaFightResultUI _ui;
  12. private GameObject _sceneObject;
  13. private EffectUI _effectUI1;
  14. private EffectUI _effectUI2;
  15. private EffectUI _effectUI3;
  16. private EffectUI _effectUI4;
  17. private EffectUI _effectUI5;
  18. private EffectUI _effectUI6;
  19. private EffectUI _effectUI7;
  20. private EffectUI _effectUI8;
  21. public override void Dispose()
  22. {
  23. EffectUIPool.Recycle(_effectUI1);
  24. _effectUI1 = null;
  25. EffectUIPool.Recycle(_effectUI2);
  26. _effectUI2 = null;
  27. EffectUIPool.Recycle(_effectUI3);
  28. _effectUI3 = null;
  29. EffectUIPool.Recycle(_effectUI4);
  30. _effectUI4 = null;
  31. EffectUIPool.Recycle(_effectUI5);
  32. _effectUI5 = null;
  33. EffectUIPool.Recycle(_effectUI6);
  34. _effectUI6 = null;
  35. EffectUIPool.Recycle(_effectUI7);
  36. _effectUI7 = null;
  37. EffectUIPool.Recycle(_effectUI8);
  38. _effectUI8 = null;
  39. if (_ui != null)
  40. {
  41. _ui.Dispose();
  42. }
  43. _ui = null;
  44. base.Dispose();
  45. }
  46. protected override void Init()
  47. {
  48. base.Init();
  49. _ui = UI_ArenaFightResultUI.Create();
  50. viewCom = _ui.target;
  51. isfullScreen = true;
  52. }
  53. protected override void OnInit()
  54. {
  55. base.OnInit();
  56. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  57. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
  58. AddEffect();
  59. }
  60. private void AddEffect()
  61. {
  62. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose");
  63. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified");
  64. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good");
  65. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect");
  66. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang");
  67. _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR");
  68. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR");
  69. _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR");
  70. }
  71. protected override void OnShown()
  72. {
  73. base.OnShown();
  74. FightData roleData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  75. if (_sceneObject == null)
  76. {
  77. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightResult"));
  78. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, false);
  79. }
  80. MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
  81. long myScore = ArenaDataManager.Instance.myScore[ArenaDataManager.Instance.CurFightIndex];
  82. long targetScore = ArenaDataManager.Instance.targetScore[ArenaDataManager.Instance.CurFightIndex];
  83. _ui.m_comResult.m_c1.selectedIndex = myScore > targetScore ? 3 : 0;
  84. _ui.m_comResult.m_txtScore.text = myScore.ToString();
  85. _ui.m_btnClose.enabled = false;
  86. ShowResultView();
  87. }
  88. private void ShowResultView()
  89. {
  90. ArenaDataManager.Instance.CurFightIndex++;
  91. _ui.m_comResult.m_t0.Play(() =>
  92. {
  93. ViewManager.Show<ArenaRoundResultView>();
  94. _ui.m_btnClose.enabled = true;
  95. });
  96. }
  97. protected override void OnHide()
  98. {
  99. base.OnHide();
  100. if (_sceneObject != null)
  101. {
  102. GameObject.Destroy(_sceneObject);
  103. _sceneObject = null;
  104. }
  105. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  106. // _ui.m_comResult.target.height = 0;
  107. _ui.m_comResult.m_t1.Play();
  108. if (ArenaDataManager.Instance.CurFightIndex > 2)
  109. {
  110. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(ArenaView).FullName);
  111. ViewManager.Show<ArenaView>(null, goBackDatas, true);
  112. }
  113. }
  114. private void OnClickBtnClose(object param)
  115. {
  116. this.Hide();
  117. }
  118. }
  119. }