StoryFightTargetView.cs 4.9 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class StoryFightTargetView : BaseView
  8. {
  9. private UI_StoryFightTargetUI _ui;
  10. private GameObject _sceneObject;
  11. private GameObject _sceneTargetObject;
  12. private GameObject _sceneTargetObj;
  13. private GameObject _sceneNpcObj;
  14. private DressUpObj _targetDressUpObj;
  15. public override void Dispose()
  16. {
  17. if (_sceneObject != null)
  18. {
  19. GameObject.Destroy(_sceneObject);
  20. _sceneObject = null;
  21. }
  22. if (_sceneTargetObject != null)
  23. {
  24. _sceneTargetObject = null;
  25. }
  26. if (_targetDressUpObj != null)
  27. {
  28. _targetDressUpObj.Dispose();
  29. _targetDressUpObj = null;
  30. }
  31. if (_ui != null)
  32. {
  33. _ui.Dispose();
  34. _ui = null;
  35. }
  36. base.Dispose();
  37. }
  38. protected override void Init()
  39. {
  40. base.Init();
  41. _ui = UI_StoryFightTargetUI.Create();
  42. viewCom = _ui.target;
  43. isfullScreen = true;
  44. }
  45. protected override void OnInit()
  46. {
  47. base.OnInit();
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. if (_sceneObject == null)
  53. {
  54. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightTarget"));
  55. _sceneTargetObj = _sceneObject.transform.Find("targetRole").gameObject;
  56. _sceneNpcObj = _sceneObject.transform.Find("Npc").gameObject;
  57. _targetDressUpObj = new DressUpObj();
  58. }
  59. _sceneTargetObj.SetActive(false);
  60. _sceneNpcObj.SetActive(true);
  61. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true);
  62. FightData roleFightData = null;
  63. FightData targetFightData = null;
  64. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  65. {
  66. roleFightData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  67. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex].itemList);
  68. targetFightData = ArenaDataManager.Instance.LastTargets[ArenaDataManager.Instance.SelectTargetIndex].FightDatas[0];
  69. _ui.m_targetName.m_txtName.text = targetFightData.name;
  70. _sceneTargetObj.SetActive(true);
  71. _sceneNpcObj.SetActive(false);
  72. _targetDressUpObj.setSceneObj(_sceneTargetObj, true, false, null, false);
  73. if (targetFightData.type == FightTargetType.ROBOT)
  74. {
  75. _targetDressUpObj.PutOnSuitCfg(targetFightData.showSuitId, false, new int[] { ConstDressUpItemType.BEI_JING }, true, false);
  76. }
  77. else
  78. {
  79. _targetDressUpObj.PutOnItemList(targetFightData.itemList);
  80. }
  81. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath("fight", "mp3"));
  82. }
  83. else
  84. {
  85. roleFightData = InstanceZonesDataManager.roleData;
  86. // MyDressUpHelper.dressUpObj.UpdateRoleView();
  87. _sceneTargetObj.SetActive(false);
  88. _sceneNpcObj.SetActive(true);
  89. targetFightData = InstanceZonesDataManager.GetFightTargetData();
  90. _ui.m_targetName.m_txtName.text = targetFightData.name;
  91. SceneController.UpdateFightTarget(targetFightData.res, _sceneObject);
  92. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  93. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  94. if (!string.IsNullOrEmpty(fightCfg.music))
  95. {
  96. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(fightCfg.music, "mp3"));
  97. }
  98. }
  99. _ui.m_roleName.m_txtName.text = roleFightData.name;
  100. Timers.inst.Add(1.1f, 1, (object param) =>
  101. {
  102. this.Hide();
  103. ViewManager.Show<StoryFightTargetScoreView>(new object[] { roleFightData, targetFightData });
  104. });
  105. }
  106. protected override void OnHide()
  107. {
  108. base.OnHide();
  109. if (_sceneObject != null)
  110. {
  111. GameObject.Destroy(_sceneObject);
  112. _sceneObject = null;
  113. }
  114. if (_sceneTargetObject != null)
  115. {
  116. GameObject.Destroy(_sceneTargetObject);
  117. _sceneTargetObject = null;
  118. }
  119. }
  120. }
  121. }