StroyFightResultView.cs 10 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class StroyFightResultView : BaseView
  10. {
  11. private UI_StoryFightResultUI _ui;
  12. private GameObject _sceneObject;
  13. private EffectUI _effectUI0;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private EffectUI _effectUI3;
  17. private EffectUI _effectUI4;
  18. private EffectUI _effectUI5;
  19. private EffectUI _effectUI6;
  20. private EffectUI _effectUI7;
  21. private EffectUI _effectUI8;
  22. private EffectUI _effectUI9;
  23. private EffectUI _effectUI10;
  24. private EffectUI _effectUI11;
  25. private StoryFightResultData _resultData;
  26. public override void Dispose()
  27. {
  28. EffectUIPool.Recycle(_effectUI0);
  29. _effectUI0 = null;
  30. EffectUIPool.Recycle(_effectUI1);
  31. _effectUI1 = null;
  32. EffectUIPool.Recycle(_effectUI2);
  33. _effectUI2 = null;
  34. EffectUIPool.Recycle(_effectUI3);
  35. _effectUI3 = null;
  36. EffectUIPool.Recycle(_effectUI4);
  37. _effectUI4 = null;
  38. EffectUIPool.Recycle(_effectUI5);
  39. _effectUI5 = null;
  40. EffectUIPool.Recycle(_effectUI6);
  41. _effectUI6 = null;
  42. EffectUIPool.Recycle(_effectUI7);
  43. _effectUI7 = null;
  44. EffectUIPool.Recycle(_effectUI8);
  45. _effectUI8 = null;
  46. EffectUIPool.Recycle(_effectUI9);
  47. _effectUI9 = null;
  48. EffectUIPool.Recycle(_effectUI10);
  49. _effectUI10 = null;
  50. EffectUIPool.Recycle(_effectUI11);
  51. _effectUI11 = null;
  52. if (_ui != null)
  53. {
  54. _ui.Dispose();
  55. }
  56. _ui = null;
  57. base.Dispose();
  58. }
  59. protected override void Init()
  60. {
  61. base.Init();
  62. _ui = UI_StoryFightResultUI.Create();
  63. viewCom = _ui.target;
  64. isfullScreen = true;
  65. }
  66. protected override void OnInit()
  67. {
  68. base.OnInit();
  69. _ui.m_btnClose.enabled = false;
  70. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  71. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
  72. _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;
  73. AddEffect();
  74. }
  75. private void AddEffect()
  76. {
  77. _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose");
  78. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified");
  79. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good");
  80. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect");
  81. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang");
  82. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR");
  83. _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR");
  84. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR");
  85. _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderProHead, "ui_fight_new", "ZDJS_jindu_di");
  86. _effectUI9 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_holder, "ui_fight_new", "ZDJS_jindu_head");
  87. _effectUI10 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_comHolder.m_holder, "ui_fight_new", "ZDJS_jindu_tx");
  88. _effectUI11 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderHead, "ui_fight_new", "ZDJS_player");
  89. }
  90. protected override void OnShown()
  91. {
  92. base.OnShown();
  93. _resultData = (StoryFightResultData)this.viewData;
  94. InstanceZonesDataManager.usedRecommend = false;
  95. InstanceZonesDataManager.isResultFighting = true;
  96. FightData roleData = InstanceZonesDataManager.roleData;
  97. if (_sceneObject == null)
  98. {
  99. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightResult"));
  100. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, false);
  101. }
  102. MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
  103. _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
  104. _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
  105. RoleInfoManager.Instance.UpdateHeadWithLv1(_ui.m_comExpBar.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId, RoleDataManager.lvl);
  106. _ui.m_btnClose.enabled = false;
  107. if (!this._resultData.Result)
  108. {
  109. _ui.m_comExpBar.target.visible = false;
  110. InstanceZonesDataManager.isResultFighting = false;
  111. }
  112. else
  113. {
  114. _ui.m_comExpBar.target.visible = true;
  115. StoryLevelCfg _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  116. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  117. _ui.m_comExpBar.m_txtExpAdded.SetVar("value", fightCfg.exp.ToString()).FlushVars();
  118. }
  119. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field && this._resultData.Result && FieldDataManager.Instance.currFightLv < FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
  120. {
  121. _ui.m_comExpBar.target.visible = false;
  122. Timers.inst.Add(3, 1, OnClickBtnClose);
  123. }
  124. _ui.m_comResult.m_t0.Play(AddExp);
  125. }
  126. protected override async void OnHide()
  127. {
  128. base.OnHide();
  129. if (_sceneObject != null)
  130. {
  131. GameObject.Destroy(_sceneObject);
  132. _sceneObject = null;
  133. }
  134. InstanceZonesDataManager.isResultFighting = false;
  135. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  136. _ui.m_comResult.m_t1.Play();
  137. _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;
  138. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field)
  139. {
  140. Timers.inst.Remove(OnClickBtnClose);
  141. FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId);
  142. int needPower = 0;
  143. for (int i = 0; i < FieldDataManager.Instance.currFightLv + 1; i++)
  144. {
  145. needPower += fieldCfg.needPower;
  146. }
  147. if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == fieldCfg.num || RoleDataManager.power < needPower)
  148. {
  149. ViewManager.Show<FieldView>();
  150. bool result = await FieldSProxy.ReqFieldInstanceResult();
  151. if (result)
  152. {
  153. ViewManager.Show<FieldFightEndView>();
  154. }
  155. }
  156. else
  157. {
  158. ViewManager.Show<FieldView>();
  159. bool result = await FieldSProxy.ReqFieldInstanceResult();
  160. FieldDataManager _dataManager = FieldDataManager.Instance;
  161. //这里判断如果获取的马蹄金超过上限了,就终止挑战
  162. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  163. {
  164. AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")
  165. .SetLeftButton(true, "取消",async (object data) =>
  166. {
  167. if (result)
  168. {
  169. ViewManager.Show<FieldFightEndView>();
  170. }
  171. })
  172. .SetRightButton(true, "确认",(object data) =>
  173. {
  174. if (result)
  175. {
  176. InstanceZonesDataManager.currentCardId = FieldFightDataManager.Instance.CurrentCardId;
  177. InstanceZonesDataManager.currentScoreType = FieldFightDataManager.Instance.CurrentScoreType;
  178. InstanceZonesDataManager.currentLevelCfgId = FieldFightDataManager.Instance.currentLevelCfgId;
  179. ViewManager.Hide<FieldView>();
  180. ViewManager.Show<StoryFightTargetView>();
  181. }
  182. });
  183. }
  184. else
  185. {
  186. ViewManager.Show<FieldFightInfoView>();
  187. }
  188. }
  189. }
  190. else
  191. {
  192. InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
  193. //尝试显示奖励
  194. BonusController.TryShowBonusList(_resultData.BonusList);
  195. }
  196. InstanceZonesDataManager.currentCardId = -1;
  197. }
  198. private void OnClickBtnClose(object param)
  199. {
  200. this.Hide();
  201. }
  202. private void AddExp()
  203. {
  204. float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  205. float cfgExp = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).exp;
  206. _ui.m_comExpBar.m_txtCurExp.text = exp.ToString();
  207. _ui.m_comExpBar.m_txtAllExp.text = cfgExp.ToString();
  208. _ui.m_comExpBar.m_proExp.target.max = cfgExp;
  209. _ui.m_comExpBar.m_proExp.target.value = 0;
  210. _ui.m_comExpBar.m_proExp.target.TweenValue(exp, 0.2f).OnUpdate((GTweener t) =>
  211. {
  212. _ui.m_comExpBar.m_proExp.m_comHolder.target.width = t.value.x / cfgExp * _ui.m_comExpBar.m_proExp.m_comHolder.target.initWidth;
  213. }).OnComplete(() =>
  214. {
  215. if (!this._resultData.Result) ViewManager.Show<StoryFightFailView>();
  216. InstanceZonesDataManager.isResultFighting = false;
  217. _ui.m_btnClose.enabled = true;
  218. });
  219. UpdateToCheckGuide(null);
  220. }
  221. }
  222. }