StudioFilingView.cs 12 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Studio;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StudioFilingView : BaseWindow
  9. {
  10. private UI_StudioFilingUI _ui;
  11. private ValueBarController _valueBarController;
  12. private StudioCfg _studioCfg;
  13. private List<StoryLevelCfg> _storyLevelCfgs;
  14. private int _viewData = 0;
  15. private int itemIndex = 0;
  16. public override void Dispose()
  17. {
  18. if (_valueBarController != null)
  19. {
  20. _valueBarController.Dispose();
  21. _valueBarController = null;
  22. }
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_StudioFilingUI.PACKAGE_NAME;
  34. _ui = UI_StudioFilingUI.Create();
  35. this.viewCom = _ui.target;
  36. isfullScreen = true;
  37. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  38. _ui.m_Bg.url = ResPathUtil.GetBgImgPath("bg_fhl");
  39. _ui.m_btnChageLine.url = ResPathUtil.GetCommonGameResPath("zsx_fl");
  40. _ui.m_list.itemRenderer = RenderListItem;
  41. _ui.m_btnBack.onClick.Add(GoBackFrom);
  42. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  43. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  44. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  45. _ui.m_btnSuit.onClick.Add(OnBtnSuitClick);
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
  51. EventAgent.AddEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
  52. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  53. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. _valueBarController.OnShown();
  59. _viewData = this.viewData != null ? (int)this.viewData : 0;
  60. _ui.m_btnChange.visible = _viewData != StudioDataManager.Instance.luckyBoxFilingChapterId;
  61. StudioDataManager.Instance.filingChapterId = _viewData > 0 ? _viewData : StudioDataManager.Instance.npcFilingChapterId;
  62. UpdateView();
  63. Timers.inst.AddUpdate(CheckGuide);
  64. UpdateItem();
  65. }
  66. protected override void OnHide()
  67. {
  68. base.OnHide();
  69. _valueBarController.OnHide();
  70. Timers.inst.Remove(CheckGuide);
  71. Timers.inst.Remove(AddItemUpdate);
  72. }
  73. protected void GoBackFrom()
  74. {
  75. ViewManager.GoBackFrom(typeof(StudioFilingView).FullName);
  76. }
  77. protected override void RemoveEventListener()
  78. {
  79. base.RemoveEventListener();
  80. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
  81. EventAgent.RemoveEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
  82. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  83. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  84. }
  85. private void OnLimitChanged(EventContext context)
  86. {
  87. int limitId = (int)context.data;
  88. if (this._studioCfg.limit != limitId)
  89. {
  90. return;
  91. }
  92. UpdateView();
  93. }
  94. private void UpdateView()
  95. {
  96. _studioCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
  97. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(this._studioCfg.limit);
  98. var limitCfg = LimitCfgArray.Instance.GetCfg(this._studioCfg.limit);
  99. _ui.m_btnAdd.visible = limitCfg.itemID > 0;
  100. _ui.m_loaBg.url = $"Assets/Res/Texture/Studios/CYJD/{_studioCfg.res}.{"png"}";//ResPathUtil.GetBgImgPath(_studioCfg.res);
  101. _ui.m_btnChange.title = _studioCfg.name;
  102. _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", limitData.TotalPlayMax - limitData.PlayTimes, limitData.MaxStorageCount);
  103. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_studioCfg.suitId);
  104. _ui.m_txtSuitName.text = suitCfg.name;
  105. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_studioCfg.suitId, out int count, out int totalCount);
  106. _ui.m_txtSuitProgress.text = string.Format("({0}/{1})", count, totalCount);
  107. _ui.m_suitIcon.url = ResPathUtil.GetIconPath(suitCfg.res, "png");
  108. _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_studioCfg.type, _studioCfg.subType, StudioDataManager.Instance.filingChapterId);
  109. _ui.m_list.numItems = _storyLevelCfgs.Count;
  110. UpdateRedDot();
  111. }
  112. private void RenderListItem(int index, GObject obj)
  113. {
  114. // int _index = _storyLevelCfgs.Count - index - 1;
  115. UI_ListLevelItem item = UI_ListLevelItem.Proxy(obj);
  116. //item.m_c1.selectedIndex = index % 2 == 0 ? 0 : 1;
  117. item.m_txtName.text = _storyLevelCfgs[index].name;
  118. bool isFight = string.IsNullOrEmpty(_storyLevelCfgs[index].storyStartID);
  119. string resBg = isFight ? "cyjd_di_1" : "cyjd_di_2";
  120. //item.m_loaBg.url = string.Format("ui://Studio/{0}", resBg);
  121. if (isFight)
  122. {
  123. //item.m_loaBg.url = "ui://Studio/cyjd_di_1";
  124. item.m_loaIcon.visible = false;
  125. item.m_loaItem.visible = true;
  126. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  127. int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
  128. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  129. item.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  130. if (item.m_loaItem.data == null)
  131. {
  132. item.m_loaItem.onClick.Add(OnLoaItemClick);
  133. }
  134. item.m_loaItem.data = index;
  135. }
  136. else
  137. {
  138. //item.m_loaBg.url = "ui://Studio/cyjd_di_2";
  139. item.m_loaItem.visible = false;
  140. item.m_loaIcon.visible = true;
  141. item.m_loaIcon.url = string.Format("ui://Studio/{0}", _studioCfg.res);
  142. }
  143. item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
  144. item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
  145. if (item.m_loaBg.data == null)
  146. {
  147. item.m_loaBg.onClick.Add(OnListItemClick);
  148. }
  149. item.m_loaBg.data = index;
  150. UI_ListLevelItem.ProxyEnd();
  151. }
  152. private void OnListItemClick(EventContext context)
  153. {
  154. GObject obj = context.sender as GObject;
  155. int index = (int)obj.data;
  156. StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index];
  157. if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id))
  158. {
  159. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  160. return;
  161. }
  162. MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;
  163. InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishFilingStoryLevel);
  164. }
  165. private void OnLoaItemClick(EventContext context)
  166. {
  167. GObject obj = context.sender as GObject;
  168. int index = (int)obj.data;
  169. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  170. int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
  171. // StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  172. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(storyFightCfg.bonusBaseArr[0][0]);
  173. GoodsItemTipsController.ShowItemTips(itemId);
  174. }
  175. private void OnBtnChangeClick()
  176. {
  177. ViewManager.Show<StudioFilingNpcView>();
  178. }
  179. private void OnBtnRewardClick()
  180. {
  181. ViewManager.Show<StudioFilingRewardView>();
  182. }
  183. private void OnBtnAddClick()
  184. {
  185. ViewManager.Show<StudioBuyNumView>(_studioCfg.limit);
  186. }
  187. private void OnBtnSuitClick()
  188. {
  189. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_studioCfg.suitId);
  190. if (suitCfg.syntheticStoryLevelId > 0 && !InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId))
  191. {
  192. StoryLevelCfg cfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
  193. PromptController.Instance.ShowFloatTextPrompt(string.Format("需通关{0}关卡解锁", cfg.name));
  194. return;
  195. }
  196. if (_viewData == StudioDataManager.Instance.luckyBoxFilingChapterId)
  197. {
  198. int _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  199. ActivityOpenCfg _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  200. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  201. long curTime = TimeHelper.ServerNow();
  202. if (endTime < curTime) return;
  203. ViewManager.Show<LuckyBoxActivityView>(_activityId, new object[] { typeof(StudioFilingView).FullName, this.viewData }, true);
  204. }
  205. else
  206. {
  207. ViewManager.Show<ClothingSyntheticView>(new object[] { _studioCfg.suitId }, new object[] { typeof(StudioFilingView).FullName, this.viewData }, true);
  208. }
  209. }
  210. private void UpdateRedDot()
  211. {
  212. RedDotController.Instance.SetComRedDot(_ui.m_btnReward, StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId));
  213. RedDotController.Instance.SetComRedDot(_ui.m_btnChange, RedDotDataManager.Instance.GetStudioFilingRed(false));
  214. }
  215. private void CheckGuide(object param)
  216. {
  217. if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0)
  218. {
  219. UpdateToCheckGuide(null);
  220. }
  221. else
  222. {
  223. Timers.inst.Remove(CheckGuide);
  224. }
  225. }
  226. protected override void UpdateToCheckGuide(object param)
  227. {
  228. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  229. GuideController.TryGuide(_ui.m_list, ConstGuideId.STUDIO_FILING, 5, "从华贵的花想容开始吧~~", 0);
  230. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_FILING, 5);
  231. }
  232. private void UpdateItem()
  233. {
  234. for (int i = 0; i < _ui.m_list.numChildren; i++)
  235. {
  236. _ui.m_list.GetChildAt(i).visible = false;
  237. }
  238. itemIndex = 0;
  239. Timers.inst.Add(0.05f, _ui.m_list.numChildren, AddItemUpdate, 1);
  240. }
  241. private void AddItemUpdate(object param)
  242. {
  243. _ui.m_list.GetChildAt(itemIndex).visible = true;
  244. UI_ListLevelItem item = UI_ListLevelItem.Proxy(_ui.m_list.GetChildAt(itemIndex));
  245. item.m_Left.Play();
  246. itemIndex++;
  247. UI_ListLevelItem.ProxyEnd();
  248. }
  249. }
  250. }