ActivityAfuGiftDataManager.cs 2.1 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class ActivityAfuGiftDataManager : SingletonBase<ActivityAfuGiftDataManager>
  8. {
  9. private ActivityInfo info;
  10. private bool _isBuy;
  11. //已经领奖levelId
  12. private HashSet<int> _normalRewards = new HashSet<int>();
  13. //已经高级领奖levelId
  14. private HashSet<int> _superRewards = new HashSet<int>();
  15. private List<ActivityLoginCfg> _rewardCfgs;
  16. public List<ActivityLoginCfg> RewardCfgs { get => _rewardCfgs; set => _rewardCfgs = value; }
  17. public ActivityInfo Info { get => info; set => info = value; }
  18. public void InitActivityInfo()
  19. {
  20. Info = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  21. RewardCfgs = ActivityLoginCfgArray.Instance.GetCfgsByid(Info.ActivityId);
  22. }
  23. public int GetActivityDay(int activityID)
  24. {
  25. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityID);
  26. return activityInfo == null ? 0 : TimeUtil.GetDay5(activityInfo.StartTime);
  27. }
  28. public int GetMaxPassDay()
  29. {
  30. int rewardDay = ActivityLoginCfgArray.Instance.GetCfgsByid(Info.ActivityId).Count;
  31. return Math.Min(rewardDay, GetActivityDay(Info.ActivityId));
  32. }
  33. public long GetEndTime()
  34. {
  35. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  36. return activityInfo.EndTime;
  37. }
  38. public bool CanGetNormalReward(int id)
  39. {
  40. return !_normalRewards.Contains(id);
  41. }
  42. public bool CanGetSuperReward(int id)
  43. {
  44. return !_superRewards.Contains(id);
  45. }
  46. public void AddNormalReward(int levelId)
  47. {
  48. _normalRewards.Add(levelId);
  49. }
  50. public void AddSuperReward(int levelId)
  51. {
  52. _superRewards.Add(levelId);
  53. }
  54. public void SetIsBuy(bool isBuy)
  55. {
  56. _isBuy = isBuy;
  57. }
  58. }
  59. }